I've been meaning to mention this, but ... Pazaak sort of sucks. And that's really saying something being as I enjoyed playing (especially) Triple Triad (in FFVIII) and Tetra Master (in FFIX). So it's not that I'm against mini-games, it's just that I feel they should be well implemented and executed rather than a bolt on after thought. I would probably feel slightly different if Pazaak had more basis in skill than in luck and/or if it were a more effective means of generating funds. So how about it? Am I missing the finer points of the game? Just need a better deck. Any tips from the Pazaak card sharks out there?
Since posting last I've blown through Kashyyyk and Manaan.
SpaceBooger wrote:So I am almost 100% light side now... while the powers and such is great, I am really getting tired of solving long drawn out side quests (currently the court drama on Manann).
I hear you about the excessive side questing and (particularly) dialogue heavy exposition. Is it just me or do the Selkath have
suuuuuper annoying voices? Actually as I'm moving further through the game, I find myself growing more and more weary of listening to alien dialogue. The alien dialogue rambles on for far too long in relation to what's actually being said (and yes I do just click through it after quickly reading the subtitles), and I'm relatively certain each alien race just has one or two common voice tracks that play for every NPC of that alien race. It's a minor annoyance at worst, and there's not much else that could have been done in this regard, but after a while you get tired of hearing the same old alien voice(s).
Any hoo, I digress. Despite the repeated court room drama, I think Manaan might be my favorite planet thus far (of the mapped planets I still have Korriban to go). The tense dynamic of enemy forces co-located on a strictly neutral planet adds an interesting element to the proceedings (hacking your way through a Sith base FTW!), and even the court room stuff adds an interesting element to the Selkath culture. Then at the tail end of the Manaan story line I love the way it just flips the entire narrative on it's head and goes for sci-fi horror. There's not enough playing with alternative genre tropes in Star Wars, and I appreciate what they were trying to do there.
Onwards to Korriban! (AKA "Breakfast Club with Sith Apprentices ... in which Judd Nelson dismembers Principle Vernon with a lightsaber")