Second Generation Appreciation Thread

Neo-Geo, Arcade, Portable, & Every Other Platform
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BoneSnapDeez
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Re: Second Generation Appreciation Thread

Post by BoneSnapDeez »

That Commodore 64 plug n play is interesting. It's full of Hewson and Epyx games - it even contains a couple of the ancient Dunjonquest WRPGs, which is awesome. I don't own one though, as it is expensive.

Commodore didn't really develop much for the C64. They published a fair amount of cart games at the beginning of the system's lifespan. A lot of these were classic old Midway titles.
ExedExes wrote: The C64 did have some glorious sounding stuff; still use this as a ringtone! (specifically, the part from 0:15 to 0:30)
I was just listening to that the other night, as I was playing the game.

It's my second-favorite C64 tune ever. This being #1:


So I had this thought: it would be cool to own at least one home version of every major Golden Age arcade game (assuming a home version exists) - either as a cartridge or emulated on a compilation. I made a list and there are still a fair number I need - like Pepper II, Pooyan, Donkey Kong 3, Challenger, Arabian, Looping, Tutankham, Tac/Scan, a bunch of "space games" that were only ported to the Vectrex, and others. As if my Want List wasn't long enough already.
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Gunstar Green
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Re: Second Generation Appreciation Thread

Post by Gunstar Green »

C64 has some insanely rockin' music.

It's kind of hilarious how a lot of the renditions of familiar themes sound like dance remixes. Often it's just 100% original though. Sometimes it fits, sometimes it's weird.
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CRTGAMER
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Re: Second Generation Appreciation Thread

Post by CRTGAMER »

BoneSnapDeez wrote:On a whim I dug out the Commodore 64 floppy drive last night and played some games. They all still work after all these years - I think the fears of "demagnetizing" and whatnot are a bit overblown. Just store floppies in a cool dry place and treat them with tenderness.

What blows my mind is how many arcade ports are available on this machine. It probably has more than any other system ever. There's a wide spectrum represented here: Golden Age classics (Ie: Pac-Man, Congo Bongo), 8-bit era games (ie: Ghosts 'n' Goblins, Alien Syndrome) and even 16-bit era games (ie: Final Fight, Street Fighter II). Also available are a decent selection of games that were never ported to the NES/SMS, like Psycho Soldier and the original Street Fighter.

The problem here is that the C64 was released in 1982 when the Atari still reigned supreme and thus the C64 stick is much like that of the 2600. Eight directions, one button.
Agree, the floppy quite durable if stored and taken care of properly. Not near as solid as a cart or CD, but they do last if maintained in a good environment away from the attic or garage storage.

Any Commodore issues, please ask. I have a huge Commodore set of computers including the Vic20, C64, Educater 64, SX64 and 128D. Also have most the weird peripherals including Fastload, the rare System Speed Up board, 80 column board, Koala Pad, Flexidraw, and a huge assortment of utility carts 1st and 3rd party as well as tons of games.

There is a Vic20 game called Crossfire that is keyboard controlled utilizing the Twinstick style of move separate of shooting direction. I was so tempted to jumper wire the keys on two joysticks. The game also came out on the C64, if I remember right it reverted to single joystick gameplay losing the "Robotron" control.

The C64 has two joystick ports, would have been great if a controller was made back then (along with standardizing all the games to support it) to utilize both the ports for the additional buttons. At least the C64 is 2600 compatible so there is a wide range of decent sticks such as Wico and EPYX.

As Hobie mentioned a few times, do not use the Genesis controller, it will short out the joyport. Something about the paddle or lightpen matrix. Oh yeah, if you ever see a Flexidraw Lightpen grab it! Very accurate and something you will not see in modern PCs. In honesty, drawing direct on the screen can get tiresome. Commercial lightpen companies (artists) would have the CRT mounted flush in the desk as if a desk blotter. Still, a very cool device that works well on the C64 with high resolution drawings approaching CAD.
prfsnl_gmr wrote:I had a friend with a C64 when I was younger. (He moved to the US from Australia and brought his C64 with him.) I thought it was pretty cool, and we played a lot of lode runner on it. (Great game, btw.)

Now, I just have one of these: <C64 PlugnPlay>

It is all I really need.
Oh no! I have that PlugNPlay too, but the game library on it is very limited. I suppose you could do the mod by adding a PC keyboard and 1541 floppy (or SD Card) to increase the game selection. There are soooo many great games on the C64 and not only US versions. Many games that were only released in Europe were converted to NTSC copies and play fine on the NTSC C64.
noiseredux wrote:Anyway, RE: C64 - Did you ever play Ducks Ahoy? That was a favorite of my younger self.

Speaking of, the SID chip was/is of course amazing. There's certainly a huge scene there as well outside of just homebrew games. I'd recommend the album C64 Massive curated by Lesser if you want to hear a bunch of badass SIDchip cover songs.
I have that Vic20 cart SHMUP, a fun game. I hate the crabs (worse then the dog on the NES); dropping bricks blocking the sideways movement.

Agree on the SID chip, this is where the C64 touted its power over the PC back in the day which only had a tiny beeping speaker until Adlib anhd Soundblaster came along. Quite a few SID homebrews of songs put out on floppy disks. The sound quality very well done.
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Re: Second Generation Appreciation Thread

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CRTGAMER wrote: I have that Vic20 cart SHMUP, a fun game. I hate the crabs (worse then the dog on the NES); dropping bricks blocking the sideways movement.
shmup? Are you thinking of the wrong game?

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Re: Second Generation Appreciation Thread

Post by CRTGAMER »

noiseredux wrote:
CRTGAMER wrote:I have that Vic20 cart SHMUP, a fun game. I hate the crabs (worse then the dog on the NES); dropping bricks blocking the sideways movement.
shmup? Are you thinking of the wrong game?
Oh wait it was Deadly Duck! Get the game due to the silly scenario alone! :lol:
Wiki wrote:http://en.wikipedia.org/wiki/Deadly_Duck

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In the game Deadly Duck, there are cranky crabs that are attempting to get the ducks out of their ponds. The crabs have the ability to fly into the air while throwing bricks and bombs aimed at the ducks. To fight back against the crabs, the ducks are armed with a bill that is also a gun barrel that shoots bullets at the crabs. The player has four lives and a bonus life is awarded when all eight crabs in a level have been shot. If the player is hit by a brick they lose a life. When bricks land at the bottom of the play area they impede player movement for a temporary period. The game is designed for the Atari 2600 (VCS). It was later ported to the VIC-20 and Commodore 64 as a game cartridge.
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alienjesus
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Re: Second Generation Appreciation Thread

Post by alienjesus »

BoneSnapDeez wrote:That Commodore 64 plug n play is interesting. It's full of Hewson and Epyx games - it even contains a couple of the ancient Dunjonquest WRPGs, which is awesome. I don't own one though, as it is expensive.

Commodore didn't really develop much for the C64. They published a fair amount of cart games at the beginning of the system's lifespan. A lot of these were classic old Midway titles.
ExedExes wrote: The C64 did have some glorious sounding stuff; still use this as a ringtone! (specifically, the part from 0:15 to 0:30)
I was just listening to that the other night, as I was playing the game.

It's my second-favorite C64 tune ever. This being #1:
It's all about this one imo:
This one is good too:
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Re: Second Generation Appreciation Thread

Post by ExedExes »

Deadly Duck was great. A lot of the 20th Century Fox 2600 games were.

Bank Heist
Earth Dies Screaming
Fantastic Voyage
Spacemaster X-7
Turmoil
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Re: Second Generation Appreciation Thread

Post by Gunstar Green »

I've recently had a problem with a few Atari 2600 games, having to keep taking them back to a local game store because I just can't get them to work. Namely Jungle Hunt and Demons to Diamonds.

The issue is they start up normally but the video turns on and off randomly (the sound is still going and the game seems to keep playing without the video). Some of them have have contacts as clean as they could be and I've tried them on multiple Atari consoles. They all came from the same store and I've never had this issue before and can't really find any info online.

Taking a cartridge apart doesn't tell me much since these games are as simple as can be, just a ROM chip on a PCB. Is it just a symptom of the chips going bad? Were they exposed to static at some point maybe?

Edit: Went through my whole 2600 Collection and found two more malfunctioning games. Dodge 'Em and Raiders of the Lost Ark. Bummer.
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BoneSnapDeez
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Re: Second Generation Appreciation Thread

Post by BoneSnapDeez »

I have purchased several games that were DOA and never worked, even after repeated cleanings. This stuff is just gettin' old I'm afraid.
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Re: Second Generation Appreciation Thread

Post by Gunstar Green »

I got Raiders working, it just didn't like the DVD player I was using as an AV converter for some reason.

Dodge 'Em is still funky but that's no big loss.
ExedExes wrote:Deadly Duck was great. A lot of the 20th Century Fox 2600 games were.

Bank Heist
Earth Dies Screaming
Fantastic Voyage
Spacemaster X-7
Turmoil
Don't forget "Revenge of the Beefsteak Tomatoes." :lol:

Turmoil is a cartridge that I've had all my life and it's one of my favorite games on the Atari 2600. It's incredibly fast and hectic with loads of enemy types with different gimmicks to pay attention to. I've heard it described as a 2D Tempest which is already a good thing but I think it's even more than that.

I was happy to see a lot of people discovered it in recent years. It's a true hidden gem.

There are few 2600 games that can match it in terms of its pace. The only ones off the top of my head are Spider Fighter and Kaboom.
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