Just thought I'd touch on a couple of things that've been posted after my last post.
MrPopo wrote:Developing for a console has a lot more costs to it than developing for PC. And each console adds to the costs, due to how the licensing and dev kits work.
I actually thought about this. I wonder if the prices for the next-gen devkits are either pricey/not available to indies/prices not revealed. Also, the Kickstarter needs to reach 2.2 million to cover the costs of the devkits? I knew they were expensive, but man that's alot. I know that the stretch goals have to cover the costs of more than just the stated extra, but that's still alot.
Menegrothx wrote:I did read it, I just didn't feel like responding to this
ZenErik wrote:t3h suXX0rz
It's 2013, doing leet speak ironically is just as bad as doing it unironically back in 2003.
While I agree with Menegrothx that I don't think ZenErik should skip out on a potentially great game just because it won't come to the Vita, I don't think it makes the latter a fanboy. The PS4/Vita crossbuy feature is a nice convenience to have and not having that feature can put a damper on one's attraction to a game. If there is a 3DS port, then both modern Nintendo platforms will have Mighty No. 9 but there will be no crossbuy. In order for ZenErik to play the game in the home and on the go, he would have to buy the game twice. He would also have to play each level twice to maintain his progress between both versions.