Stupidest game ideas that really exist

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Erik_Twice
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Re: Stupidest game ideas that really exist

Post by Erik_Twice »

dsheinem wrote:except you are ignoring the fact that regenerating health games, when done properly, make as good use of that mechanic as other developers do with health packs. both can be done well and lead to intense gunfights, both can be too difficult or easy...
I have yet to see a game where it doesn't lead me to hide in a corner and waiting instead of having fun.
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Menegrothx
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Re: Stupidest game ideas that really exist

Post by Menegrothx »

dsheinem wrote:
Xeogred wrote:Regenerating health.

No excuses for this bologna. Tension completely ruined.
except you are ignoring the fact that regenerating health games, when done properly, make as good use of that mechanic as other developers do with health packs. both can be done well and lead to intense gunfights, both can be too difficult or easy...
And how many games thus far have done regenerating health properly...?

Halo started this trend and since it became popular, every one started copying it. But the thing is that regenerating health makes sense in a game like Halo or System Shock 2 (psi talent IIRC) because there's a "scientific" explanation behind it while it makes no sense what so ever in a modern warfare game like Call of Duty.
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Re: Stupidest game ideas that really exist

Post by fvgazi »

Menegrothx wrote: Halo started this trend and since it became popular, every one started copying it. But the thing is that regenerating health makes sense in a game like Halo or System Shock 2 (psi talent IIRC) because there's a "scientific" explanation behind it while it makes no sense what so ever in a modern warfare game like Call of Duty.
Regenerating health happens in nature. :lol:
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I don't really mind it that much even though it can be pretty gimmicky. I find it acceptable in a death-match type game just because it adds a different type of strategy. You could argue that people camp spots with health items in older games like UT and Quake which amounts to the same thing as tucking away for a bit to regain your health. Left for Dead does a pretty good combo of having health items (adrenalin) that temporarily boost health and rare ones (health packs) that actually fix it.
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Re: Stupidest game ideas that really exist

Post by AppleQueso »

Menegrothx wrote: Halo started this trend and since it became popular, every one started copying it. But the thing is that regenerating health makes sense in a game like Halo or System Shock 2 (psi talent IIRC) because there's a "scientific" explanation behind it while it makes no sense what so ever in a modern warfare game like Call of Duty.
Oh geez do we need to even begin to list the video game tropes that don't actually make any logical sense?

Controllable jumping and falling, anyone? Double jumps?
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Re: Stupidest game ideas that really exist

Post by Opa Opa »

Regenerating health is okay. Halo 1 actually has the right idea (health bar and regenerating shield).

I also liked Resistance 1's regen system. Your health was divided into four quarters. You could only regenerate up to the next quarter of the health bar.

edit: As far as CoD... If you go into Call of Duty expecting realism you'd be better off not playing.

Naturally you'd die from a single bullet; they have to keep the game going somehow.
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Re: Stupidest game ideas that really exist

Post by Menegrothx »

AppleQueso wrote: Oh geez do we need to even begin to list the video game tropes that don't actually make any logical sense?

Controllable jumping and falling, anyone? Double jumps?
The difference is that things like rocket jumping and double jumping elevate the gameplay while regenerating health does the opposite. I thought video games were supposed to be fun to play. Running away from the action so I can crouch in a bush for 5 seconds while the screen is all bloody and my character breathes heavily is not very fun to me. If the game was indeed trying to aim for realism and immersion like a more realistic military simulator type of FPS would then it wouldn't be a problem, but since my wounds just magically heal after taking cover for a few seconds it doesn't make any sense. The only thing that feature accomplishes is breaking the flow of gameplay, making the game less fun to play for the sake of edgy pseudo realism.
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Re: Stupidest game ideas that really exist

Post by sosoyo180 »

Opa Opa wrote: edit: As far as CoD... If you go into Call of Duty expecting realism you'd be better off not playing.

Naturally you'd die from a single bullet; they have to keep the game going somehow.
I find that CoD on veteran/hardcore provides a realish experience and it would make sense that a bullet to the leg/arm wouldn't kill you right off the bat.

Although yeah, the regular multiplayer makes no sense at all.
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Re: Stupidest game ideas that really exist

Post by Opa Opa »

sosoyo180 wrote:Although yeah, the regular multiplayer makes no sense at all.
It's probably worth noting that in CoD multiplayer, health regen doesn't really matter too much.

People are using high powered weapons that A) have insane accuracy, B) are fully automatic with high fire-rates, and C) kill you in two hits. Normally, you're dead when someone has you in their sights.

I consider myself lucky if I survive a firefight and get to regenerate my health. That rarely happens though, given the hectic nature of the maps.
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isiolia
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Re: Stupidest game ideas that really exist

Post by isiolia »

Menegrothx wrote: The difference is that things like rocket jumping and double jumping elevate the gameplay while regenerating health does the opposite. I thought video games were supposed to be fun to play. Running away from the action so I can crouch in a bush for 5 seconds while the screen is all bloody and my character breathes heavily is not very fun to me. If the game was indeed trying to aim for realism and immersion like a more realistic military simulator type of FPS would then it wouldn't be a problem, but since my wounds just magically heal after taking cover for a few seconds it doesn't make any sense. The only thing that feature accomplishes is breaking the flow of gameplay, making the game less fun to play for the sake of edgy pseudo realism.
Because nobody ever backtracks to get a health item. :roll:

Regenerating health doesn't always mean running away from the action. It's often either finding cover while being fired at, or just being able to run to the next thing instead of resting or hunting for items. In any case, the design of the game is creating a bar for the particular encounter. Can you perform well enough to succeed with the amount of items and/or breathing room provided?

Given that CoD also magically generates enemies until you rush their spawn point (at least in some places), it's not exactly a realistic game in the first place. Health items are laughably ridiculous in their own right too, if the point is realism. If you want realistic, you'd get tired, a small injury would impair performance, and a larger one would mean your involvement in the mission (and the rest of the events depicted in the game) is probably over.
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Re: Stupidest game ideas that really exist

Post by J T »

AppleQueso wrote: Oh geez do we need to even begin to list the video game tropes that don't actually make any logical sense?
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