Game Boy not so Advanced
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gtmtnbiker
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Re: Game Boy not so Advanced
I find this whole DS versus PSP thread to be an interesting debate but pointless. I like all handhelds and consoles. They all have their pluses and minuses. They are both cool devices and I'm glad that I have them. If I had to choose just one, I would lean towards the DS Lite because of the larger game library and the clamshell design.
Re: Game Boy not so Advanced
We're not really debating that.gtmtnbiker wrote:I find this whole DS versus PSP thread to be an interesting debate but pointless.
Re: Game Boy not so Advanced
I wasn't going to argue with that since it was purely subjective.MrPopo wrote:From an aesthetic perspective if you simulated the DS two screen format by just dividing the same sized large screen in half it doesn't look as good.NeoTechni wrote:This is not part of the previous discussion, but an honest question.Ivo wrote: Then there is the two screens - there is also some stuff that only works with two screens, or works better with two screens.
What can you do on 2 small screens that couldn't be done on a larger one of equal or greater resolution? (Assuming proper aspect ratio to fit both on it)
Till I saw this video
Removal of the gap entirely on a single monitor looks like it would improve the aesthetic value of some games.
Though I agree it wouldn't benefit some, and would actually mess up the user in games that actually handle the gap as extra space between them
Re: Game Boy not so Advanced
Agreed. Some games just use both screens as half of the playing area. And most that do that do a poor job of it. Sonic Rush did it right; it tried to keep you on one screen at a time and only transitioned when you were going fast enough. Metroid Prime Pinball also did a good job, as they accounted for the gap and designed the tables well so the gap didn't hide anything important. I've tried a few shooters that don't account for the gap and it really throws you off.
But what I was arguing is that games that use the second screen to display something different from the first wouldn't look as good if you did both screens stacked on a single display.
But what I was arguing is that games that use the second screen to display something different from the first wouldn't look as good if you did both screens stacked on a single display.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Game Boy not so Advanced
I'm surprised Konami didn't make a Silent Scope game for DS. There's a GBA one...