kingmohd84 wrote:A lot of you keep saying that story is the plot. I do not think of it that way. I think story is everything. Even graphics and sound contribute to the story.
Story by definition, would be the script, or the progression of events.
The audio and visuals, give off the atmosphere of a mystical forest, or a medieval castle, or being at war.
These can all be present within a game, without the story. Judging by all your examples I believe the word you are looking for is, atmosphere.
kingmohd84 wrote:Do you think if COD2 used cell shaded graphics for a world war game, it will work out?
If it still had the same gameplay and mechanics, yes. The developers chose "photo realistic" graphics, because they are trying to stay true to the theme of the game. Before it had "photo realistic" graphics, it was a wire frame. They could have left the game like that, and it would still be fun (Extreme, yes, but it gets the point across).
kingmohd84 wrote:Now you can't tell me skyscrapers and the looks of your enemies is part of the gameplay too? Its part of the setting, which is part of the story.
I've cleared this up a dozen times: Everything is focused around the gameplay/mechanics.
I've played doom, and had all the imps replaced with energizer bunnies...its still the same game. The labels don't matter....the story was the exact same. Story is irrelevant. You are talking about the atmosphere.
kingmohd84 wrote:Maybe level design is tied to gameplay, but it is not gameplay. I think it is also tied to the
story
It has a stronger impact on the gameplay, than it does the story.
Before they are dressing up the staircase with the medieval carpet, they are saying, "How big should the steps be, so that the character can climb up them?" Everything is designed around the gameplay and the mechanics. After everything is functional, they dress it up for the story.
Yes, audio and visuals affect the atmosphere. However, they have nothing to do with the story.
Level design is first designed around the gameplay and mechanics. THEN they'll decide how to set the atmosphere.
kingmohd84 wrote:Seriously, I never saw a game recommended , without being iconic in story or character in any way.
These people don't realize that gameplay is what they are actually enjoying.
I could design a game with your favourite hero in it, but he'll/she'll just sit down the entire game sipping tea. NO huge adventure, no anything. The presence of a character doesn't matter, if you cant control them the way you would like to. Or, have come to appreciate.
I bet if the next Ninja Gaiden game were a turn-based RPG, their would be riots in the street. OH, but it's continuing the story of, The Dark Dragon Blade. I'd grab a plane down to the Team Ninja Building in Japan and break everyone of their knees (Extreme, but it gets the point across).
Gameplay is what matters, not story.