2 more chapters down in Fire Emblem 1.
Chapter 13 was the Wooden Cavalry chapter, which pits you against a whole bunch of armoured ballistae, which are a pain to kill. Luckily, the previous chapter sold thunder swords, a magic based weapon for physical classes, which I was wise enough to equip on literally all of my major sword users. This helped a ton, this map would have been hellish without them.
Chapter 14 was a breeze. I recruited 2 of the peg sisters, and I trained them up a bit on the peg knight reinforcements that appear on this map for a while, along with securing my archer Gordon with another couple of levels too. He's level 15 now, and I'm considering promoting him - I don't use arenas to grind, so I doubt I'll reach level 20/20.
Next chapter is a desert map. I guess my recent recruits Paola & Katua (Peg Knights) and Linda (Mage) are gonna get a lot of exp here, as the desert slows every other unit down. I'm using 4 mages and 3 peg knights in total so far, so I should be all good for this one. I'm only using 2 horseback units too, and they suffer the most on sand.
Some random thoughts about the game mechanics here:
1. Speed has never been more crucial. Because weapon weight is deducted from speed instead of being based on strength (as it is in Shadow Dragon) or Constitution (as it is in FE7), speed is super important. Users of heavier weaponry (read: axes) really struggle to double hit because the axes weigh them down so bad. It also means balanced units aren't so hot - they don't have the strength to overpower, or the speed to allow them to weild heavier weaponry to compensate.
2. Mages are simultaneously more useful than ever, and worse overall. Because basically no enemies have resistance (and neither do most of your guys), magic is a really good way to take out high defence units - you're basically guaranteed to do the maximum damage with a mage. However, as there is no magic stat, the maximum damage is equal to your spell's power, and most spells are pretty weak. Although a mage can consistently do 7 damage with freeze to any enemy, a swordsman can do way more to a low defense foe.
3. Levelling up healers by being attacked is super weird and I'm glad they changed it. You basically need to abuse this mechanic as much as possible early on, because if you don't all the enemies will be able to one shot your healer in later levels and it'll be literaly impossible to level them.
4. Shooters/Ballisticians suck. They move slowly, only get one attack, have a mediocre weapon selection and can only hit 2 squares away, leaving them super vulnerable to everything. They were much more of a threat in Shadow Dragon, where they could shoot up to 10 squares.
5. holy crap, stat boosting items are nuts in this game. Unlike later FE games where they boost a stat by 2, stat boosting items are way more effective here. Boots add + 4 movement, power rings +4 strength, Speedwings +6 speed. They're super powerful. I gave my Fighter (axeman) a speedwing and now he's super fast and doubles everything with his axes. So broken.
6. Weapon level being a stat that goes up with level ups is odd. Most characters get to the maximum necessary weapon level super quickly, so it feels redundant as a stat. I much prefer the system in later games where your weapon level gains exp by using that weapon.
7. Cavaliers kinda suck in this one. Unlike later FE games where they're a boring but supremely effective unit thanks to the ability to wield multiple weapon types, move further due to being on horesback, ferry units across the battlefield, and rescue effectively thanks to their high constitution from being mounted, in this game they're kinda mediocre. Moving further is still super handy, but their average stats are lacking for reasons I mentioned earlier (not enough speed, and not enough defence and attack to make up for it!), rescuing isn't a thing, ferrying units isn't a thing, and the weapon triangle doesn't exist making the ability to weild multiple weapon types pretty negligible. It's a shame the game thinks you need about 20 of these mediocre units
