^
You're making me want to play FFIX again...
Snickerd00dle's Summer Game Challenge 2011
Re: Snickerd00dle's Summer Game Challenge 2011
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
Re: Snickerd00dle's Summer Game Challenge 2011
I just replayed FFIV on the PSP. The new graphics breathed some new life into it.
PLAY THAT INSTEAD!
Been a horribly busy day today though so I haven't been able to touch The After Years much so far.
PLAY THAT INSTEAD!

Been a horribly busy day today though so I haven't been able to touch The After Years much so far.
Re: Snickerd00dle's Summer Game Challenge 2011
Xeogred wrote:I just replayed FFIV on the PSP. The new graphics breathed some new life into it.
PLAY THAT INSTEAD!![]()
Been a horribly busy day today though so I haven't been able to touch The After Years much so far.
You're right, I really should
Especially since I've never beaten FFIV.

Oh, the scandal...
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
- Crabmaster2000
- 128-bit
- Posts: 583
- Joined: Thu Mar 13, 2008 10:45 pm
Re: Snickerd00dle's Summer Game Challenge 2011
Beat Vay this morning. The last dungeon was BRUTAL. I was really glad to beat the lass boss on my first attempt since I couldnt save at all in the dungeon and it would have taken me another 4 or so hours to run through again.
SPOILERS
It was a really lame maze at first where every single area looked nearly indentical. Thats where I spent most of my time. Afterwards I made my way to a room full of doors and had to find the correct door in order to proceed. After that I had to navigate some warp pads to find my way out of that room. The warp pad room was quite mild compared to the previous two though. Luckily before each section there was a healing well that refilled everyones HP/MP.
Sadoul, the last boss, was savage. He could 1 hit kill 2 of my 4 characters with just his regular attacks. My team was level 49,49,47,45 so maybe I should have spent some more time levelling up, but I was able to just barely squeek out a victory. Thyxaal on Sandor was basically all I hit him with. It makes your character do 4x damage on their next attack and he was the only one really able to do much damage to Sadoul. I was literally out of any helpful items, completely drained of MP and a couple of my characters had fallen when I landed the final blow. It was a really close call.
Had a great time overall and it was definitely one of the highlights of my summer games so far. The music was fantastic! Here are a few samples if anyone is interested:
Title Screen: http://www.youtube.com/watch?v=HKJS_uXq ... FCD3937A54
Battle Music: http://www.youtube.com/watch?v=8HSZNyzbK7I
Boss Music: http://www.youtube.com/watch?v=l-dLE6B6tKo
Danek Castle Music: http://www.youtube.com/watch?v=cETUoqcjICE
Last Boss Fight: http://www.youtube.com/watch?v=ZTnRo1g7UT4
Its hard to pick a favorite but the Danek Castle Music is really great, check that one out for sure.
Probably start up Gex next
SPOILERS
It was a really lame maze at first where every single area looked nearly indentical. Thats where I spent most of my time. Afterwards I made my way to a room full of doors and had to find the correct door in order to proceed. After that I had to navigate some warp pads to find my way out of that room. The warp pad room was quite mild compared to the previous two though. Luckily before each section there was a healing well that refilled everyones HP/MP.
Sadoul, the last boss, was savage. He could 1 hit kill 2 of my 4 characters with just his regular attacks. My team was level 49,49,47,45 so maybe I should have spent some more time levelling up, but I was able to just barely squeek out a victory. Thyxaal on Sandor was basically all I hit him with. It makes your character do 4x damage on their next attack and he was the only one really able to do much damage to Sadoul. I was literally out of any helpful items, completely drained of MP and a couple of my characters had fallen when I landed the final blow. It was a really close call.
Had a great time overall and it was definitely one of the highlights of my summer games so far. The music was fantastic! Here are a few samples if anyone is interested:
Title Screen: http://www.youtube.com/watch?v=HKJS_uXq ... FCD3937A54
Battle Music: http://www.youtube.com/watch?v=8HSZNyzbK7I
Boss Music: http://www.youtube.com/watch?v=l-dLE6B6tKo
Danek Castle Music: http://www.youtube.com/watch?v=cETUoqcjICE
Last Boss Fight: http://www.youtube.com/watch?v=ZTnRo1g7UT4
Its hard to pick a favorite but the Danek Castle Music is really great, check that one out for sure.
Probably start up Gex next
Want to see someone barely eke through a whole pile of NES games? Check out my youtube channel: http://www.youtube.com/user/2000Crabmaster?feature=mhee
250 NES games beaten since October 2011
Co-Host of the Rfgeneration Collectorcast:
http://rfgenerationcollectorcast.podomatic.com/
250 NES games beaten since October 2011
Co-Host of the Rfgeneration Collectorcast:
http://rfgenerationcollectorcast.podomatic.com/
Re: Snickerd00dle's Summer Game Challenge 2011
CFFJR wrote:You're right, I really should
Especially since I've never beaten FFIV. :oops:
Oh, the scandal...
This sir is an outrage! Seriously, go beat it. It won't take that long, and you should have the utmost fun doing so!
- Crabmaster2000
- 128-bit
- Posts: 583
- Joined: Thu Mar 13, 2008 10:45 pm
Re: Snickerd00dle's Summer Game Challenge 2011
Played a bunch more FFVIII tonight. I figured out what I was doing wrong when fighting Siefer, and it was soooooo obvious. I wasnt using enough Gaudian Force of course! I made the assumption that reviving/healing my characters would be helpful but just spamming GF not only got me through the battle, but did it nearly unscathed. Then came along Edea again and I actually used Draw (to get a new GF) and Item (Hi-Potions) several times. So since my first 2 failed attempts at Siefer werent actually saved onto the memory card the only time I used any command other than GF during the ENTIRE second disc was on the very last battle.
Thats right 1 battle on the entire second disc required a minimal amount of strategy on my part. The rest only needed some GF!!
Started the third disc now and was surprised to get a new character on my team. I thought my party was full, but now I'm curious to see if I get any more characters beyond this even. Currently have the game saved in our "dream state" with Laguna and his friends around 18 hours in.
Thats right 1 battle on the entire second disc required a minimal amount of strategy on my part. The rest only needed some GF!!
Started the third disc now and was surprised to get a new character on my team. I thought my party was full, but now I'm curious to see if I get any more characters beyond this even. Currently have the game saved in our "dream state" with Laguna and his friends around 18 hours in.
Want to see someone barely eke through a whole pile of NES games? Check out my youtube channel: http://www.youtube.com/user/2000Crabmaster?feature=mhee
250 NES games beaten since October 2011
Co-Host of the Rfgeneration Collectorcast:
http://rfgenerationcollectorcast.podomatic.com/
250 NES games beaten since October 2011
Co-Host of the Rfgeneration Collectorcast:
http://rfgenerationcollectorcast.podomatic.com/
Re: Snickerd00dle's Summer Game Challenge 2011
o.pwuaioc wrote:CFFJR wrote:You're right, I really should
Especially since I've never beaten FFIV.![]()
Oh, the scandal...
This sir is an outrage! Seriously, go beat it. It won't take that long, and you should have the utmost fun doing so!

I intend to. I'm interested in the new psp version, so I'll get to it soon, I promise!
You know what's almost worse? I've never even played FF6.

I never played FF8 for more than a few minutes either, but reading Crabmaster's account of his playthrough on that has made me feel that was the right choice.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
Re: Snickerd00dle's Summer Game Challenge 2011
dammit now I have interest in Vay.
What other RPGs would you compare it to in terms of story and/or gameplay?
What other RPGs would you compare it to in terms of story and/or gameplay?
- noiseredux
- Next-Gen
- Posts: 38148
- Joined: Fri Nov 14, 2008 1:09 pm
- Contact:
Re: Snickerd00dle's Summer Game Challenge 2011
Vay rhymes with "eye" not with "hey", right?
Like I used to think Ys was pronounced "why's" rather than "ease".
Like I used to think Ys was pronounced "why's" rather than "ease".
- noiseredux
- Next-Gen
- Posts: 38148
- Joined: Fri Nov 14, 2008 1:09 pm
- Contact:
Re: Snickerd00dle's Summer Game Challenge 2011
from my blog:
So I finally beat a third game from my Summer Gaming list. Ridge Racer is of course the classic PS1 launch title that showed off Sony's new piece of hardware as a viable option for near arcade perfection. (See: dsheinem's blog for a wonderful post on this game's release). This was a game I had at least tried before this Summer, but never spent any real time with. Now before I get started, brief disclaimer: when I say I beat Ridge Racer, I mean I beat it on Mid-Level. To me, that's beaten -- at least for the purposes of this challenge. My goal with these games was to get through them for once. To play them to the extent that I get to the end credits, and can say that I've honestly experienced the games to a point where I can have an actual educated opinion on them. So although I didn't try to beat it on the hardest mode -- I'm just not a completionist gamer. I don't care about unlocking everything, achievements, 100% or any of that kind of thing. To me, it's about the experience and having fun.
So what did I think of the game?
First, The Good: Ridge Racer looks phenomenal, even now. I mean I'm playing this on a PS3 and still impressed with what Namco was able to pull off all those years ago. The game feels great as an arcade racer. Though it certainly doesn't trump OutRun in my opinion for pure arcade racing thrill -- it is a blast. The Galaxian mini-game to unlock more cars is unique and actually makes the loading screen fun.
The Bad: Really the whole game is just one track. I mean, the track gets switched up a bit depending on difficulty level, and you can even race it backwards. But still. One track. Certainly this wasn't a big deal upon its release, but by today's standards this felt very limited to me, making the game slightly boring to keep reattempting. Also, I found that drifting never really clicked with me. I peeled out a lot, even using the car with the best traction. The other thing I found was that I handled curves much better playing in first-person view, which kind of irked me as I much preferred the third person perspective otherwise.
Ultimately, I'm glad I spent the time to get through this one. It's still fun and challenging today. But more likely I'd next check out a sequel with more tracks than come back and revisit the original again.
So I finally beat a third game from my Summer Gaming list. Ridge Racer is of course the classic PS1 launch title that showed off Sony's new piece of hardware as a viable option for near arcade perfection. (See: dsheinem's blog for a wonderful post on this game's release). This was a game I had at least tried before this Summer, but never spent any real time with. Now before I get started, brief disclaimer: when I say I beat Ridge Racer, I mean I beat it on Mid-Level. To me, that's beaten -- at least for the purposes of this challenge. My goal with these games was to get through them for once. To play them to the extent that I get to the end credits, and can say that I've honestly experienced the games to a point where I can have an actual educated opinion on them. So although I didn't try to beat it on the hardest mode -- I'm just not a completionist gamer. I don't care about unlocking everything, achievements, 100% or any of that kind of thing. To me, it's about the experience and having fun.
So what did I think of the game?
First, The Good: Ridge Racer looks phenomenal, even now. I mean I'm playing this on a PS3 and still impressed with what Namco was able to pull off all those years ago. The game feels great as an arcade racer. Though it certainly doesn't trump OutRun in my opinion for pure arcade racing thrill -- it is a blast. The Galaxian mini-game to unlock more cars is unique and actually makes the loading screen fun.
The Bad: Really the whole game is just one track. I mean, the track gets switched up a bit depending on difficulty level, and you can even race it backwards. But still. One track. Certainly this wasn't a big deal upon its release, but by today's standards this felt very limited to me, making the game slightly boring to keep reattempting. Also, I found that drifting never really clicked with me. I peeled out a lot, even using the car with the best traction. The other thing I found was that I handled curves much better playing in first-person view, which kind of irked me as I much preferred the third person perspective otherwise.
Ultimately, I'm glad I spent the time to get through this one. It's still fun and challenging today. But more likely I'd next check out a sequel with more tracks than come back and revisit the original again.