marurun wrote:Accessibility for them has no impact on your play experience, but you would demand they suck it up or skip the game, which certainly impacts them. These two views are thus unequally weighted.
Well, it could impact the gameplay experience because FromSoftware would have to spend time working out different balancing for each tier of difficulty, which takes away time from polishing one single core experience.
I personally believe if you want something bad enough, you should work hard enough for it. There were plenty of times while I was beating Demon's Souls that I thought I couldn't do it, that I was out of my element. But I always came back and pushed through. The elation of victory when I
did succeed was second to none, and surely by design. FromSoftware wanted the player to feel that sense of accomplishment. They made the game hard as hell for that very reason. They gave you no alternative by design. If I had instead been able to knock the difficulty down to easy, and just breezed on through, that amazing feeling would never have been there. And I would have missed the whole point.
If that doesn't sound like fun, that's fine. Play any other game that's a piece of cake (as most modern games are). Why in the world someone thinks they have the right to choose a game and say;
"I want to play that game, but I want it be easy like all my other games, and the developer should just do that because I want it." I just cannot understand that point of view. It's an entitlement mindset and I just cannot endorse it. It's like saying a movie should change its ending because you didn't understand it, or a book should be shorter because it's too long to read. Nope, I'm never gonna agree to that outlook. Not everything is for everybody, and that's OK.