Sarge wrote:I personally don't think it would ruin it. After all, the Ninja Gaiden reboots have difficulty settings, and no one that I know of hates them because they have "ninja dog" mode. It sure didn't impact my enjoyment on "normal", anyway.
I think there is a difference between a player thinking an easier difficulty would ruin the normal settings for them, and the developer thinking an easier setting would ruin their game. The latter is the point I was making, and I think it is the correct choice to take those options away if they would impact the experience.
To your NG comparison, yeah, no one complained, but on the same foot, a large portion of the people that played those games barely scratched the surface of the actual design intent. But they cleared it on Ninja Dog mode, so they won.
Now, does that effect my enjoyment? Hell no. Does it bum me out, knowing those playesr were certainly capable of playing it as intended, but missed out on a good game because a path of least resistance was available? Yeah, it does.
Worth considering that Dark Souls has done far, far better than the Ninja Gaidens, DMCs, and Bayonettas that can barely stay afloat, let alone Danmaku Shooters. Maybe forcing the player to properly play your game has something to do with this?