Exhuminator wrote:The inverse question becomes why should everything have to accommodate everyone? Why can't there be elitist games for elitist gamers? I don't think there's anything wrong with that personally. It's a niche for a niche demographic.
I think one argument for it gets occasionally mentioned, but actual accessibility. People wanting to play a video game with an actual handicap. The video I linked mentions it for Nintendo (though I would argue that non-optional motion controls are horrible in that regard).
Not every last thing can or should be changed to ensure that, but if it's something simple like letting player remap controls or whatnot, there's little reason not to.
Most games today can accommodate a wide audience, whether by having a gradual increase in difficulty, offering different modes, or doing things like player rankings. There's probably a lot more of it visible with online games where content is more perpetual. Overall, I think folks that want the challenge can (and tend to) be catered to as well.
To me, the Souls games could do a lot by simply having a mode where NPC helpers are freely summonable instead of using the humanity/effigy/ember/etc to do it. Or, at least, using that as a baseline - they might need to change up which are available where, or HP/AI in some way, etc.
As a counter, make it offline-only, and not able to move to NG+.
They could tack on a challenge mode and/or permadeath mode at the same time to cater to both ends of the spectrum.