Another fine video.
Speaking of Yoshi's Island... I've always hated how Yoshi's Island was prefixed with "Super Mario World 2." It is NOT SMW2. It should have JUST been called Yoshi's Island. The first game in a Yoshi's spin-off series (followed by Yoshi's Story on the N64, Yoshi's New Island, the upcoming Woolly World). Why did they tack on SMW2 there? I feel like that hurt it, and didn't help in any way. I remember as a kid when that game came out. I heard "Super Mario Wolrd 2" and got stoked. I was disappointed when I rented that game. "This is NOT Super Mario World!" It should have been called simply Yoshi's Island. I would have rented that game anyway, just because Yoshi is in the title. My expectations wouldn't have been set a certain way, and I would have been able to appreciate that game for what it was.
I wasn't able to appreciate Yoshi's Island until many years later. That sour taste in my mouth stayed for a long time. But yeah, a SNES sequel would have been great. The game had a semi-unique art style, and it was a beautiful SNES game. Of course, it was a pretty expensive cart to manufacture because of the Super FX chip. And being a late entry to the console, I can understand why a SNES sequel never came. But yeah, in the hypothetical world of SNES sequels, I agree with you on Yoshi's Island.
To segue from that, not only should it have been called simply Yoshi's Island, but I always wished for a real Super Mario World 2. The NES had three SMB games (the Famicom had 4). Why did the SNES only have one? I've heard rumors that Miyamoto was quoted as saying something like he wasn't truly happy with SMW, that he wanted more time to work on it (it was a launch title). Well, why not take what you wish you could have done with it and work it into a sequel? Now I know that apparently Nintendo was working on a SNES Mario game using the Super FX chip, which ultimately got canceled with the approaching Ultra 64 (same reasons for canceling Star Fox 2) but yeah, in the hypothetical world, I would have loved a SMW sequel.
There's so much they could have done. Take some ideas from SMB2 (USA). Instead of just being able to play as Mario and Luigi, maybe add other playable characters. Tweak what you already have and make it better. The SMW version that is included in the All Stars / SMW combo cart has some tweaks. I never knew until a year or two ago that the Luigi sprite was fixed. It's no longer just a palate swap of Mario, it's a proper Luigi sprite (taller and thinner).
I would have loved a SMW sequel. I would have loved it then, and I would love it now. But in retrospect, maybe it's better that we didn't get one. When you think about it, SMW was enough. It was a launch title, and it didn't wear itself out by the end of the console's life (at least, it didn't for me). You might have played it for hour upon hours. Then for some years, you played many rentals and got some new games. But you'd go back to SMW every once in a while until you finally got that 96*.
Gunstar Green wrote:Ninja Gaiden- I don't know if this counts since it wasn't on the SNES to begin with except the Ninja Gaiden Trilogy ports. Most NES classics got a 16-bit sequel that amplified what made the original games awesome, but Ninja Gaiden was sadly, criminally left out. I can only imagine what could have been. Ninja Gaiden X? Super Ninja Gaiden? Yes please.
I agree with that. SNES sequels of NES games were AWESOME. Super Mario, Castlevania, Mega Man, the list goes on. Why no Ninja Gaiden? And thinking about it, didn't that series go stale until the Xbox game?
But that makes me think, what other great NES series didn't get the proper treatment on the SNES? Not many, but I'm sure there's more.
How about Kirby's Adventure? I know that the SNES got Kirby's Dreamland 3 and Super Star, but a Kirby's Adventure 2 would have been awesome. Super Star was alright, but I had more fun with Adventure. And Dreamland 3... IDK, there's just something about it that I never clicked with that game. The art style is OK, but the colors are a little bland (although I admit, I've never made it past the first few levels - I always end up shutting it off because I just can't get into it). Also in Dreamland 3, Kirby feels really sluggish to me. He feels so much more smooth in Adventure. Perhaps because Kirby's Adventure was a late NES title (wasn't the SNES already out?) we got what we got instead. But I would love a sequel to Adventure on the SNES. Take what that game was on the NES, and work some SNES magic on it.