Re: Games Beaten 2024
Posted: Wed Jan 31, 2024 5:31 pm
1. Live A Live (RPG)(Switch)
2. Turnip Boy Commits Tax Evasion (Action)(Switch)
3. Pathway (Strategy [Tactics])(PC)
4. Rewind or Die (Horror Adventure)(PC)
5. Tomb Raider (Action Adventure)(PC)
6. Remnant: From the Ashes (Action RPG)(PC)
Remnant is an interesting hybrid of titles that melds into a post-apocalyptic, dimension-spanning action RPG. It combines third person shooting, rudimentary stealth and cover, an array of special powers and summons, melee combat, and a campaign that has both randomized elements and major decision points that change certain events completely. Also, it's very open in how you build your character, making for a world that you'll only see maybe a quarter of the first time through if you're lucky.
The Root, a plant like hivemind bent on interdimensional domination, have taken over the planet. Humanity is on its last legs, and you happen to be one of the unlucky few still surviving in the ruin of the Earth. Everywhere is overrun. So, to try and save the planet, you grab some gear and guns and get walking to find a scientist named Ford, the last hope for a dying world.
And over the course of the journey, you'll discover multiple other places with their own problems; one reduced their planet to a wasting desert in an apocalypse to cleanse the Root but now worries that its meager existence is enough to attract them back. One is a swamp world where an insectoid hive mind wants to compete directly with the Root. One is a world untouched but dealing with an ongoing rebellion between its social classes, a revolution sparked by humanity's simply visiting it. Add in the expansion, and you also get more of the Earth countryside as well as a wintry planet where tribes of ratmen hold sway and the Root is actively attempting to infiltrate. There is a lot of variance, with each offering something unique in how it appears and in the enemies encountered.
That's a good thing, because it means you'll likely change up your load out as you go too. Found equipment is permanently unlocked, so as you gather more items, armor, and weapons, you can swap between them as you need to. And weapons and armor can also be upgraded through a leveling system, so you'll want to be sure you try to keep your gear up to date, but also means nothing ever fully falls behind. I'm currently running around wearing what is the starting armor for a different character class, because classes only impact starting gear and immediate skill access; you'll gain all of it eventually as you journey.
Similar to all found gear being usable are the traits, how you level your character in Remnant. Traits must be found, but every time you gain a flat amount of experience, you gain a point that can be spent to increase a trait's level. They cap out at 20, and there are somewhere around 40 in the game, but they each provide some kind of benefit, such as raising health max, crit chance, melee damage resistance, reload speed, and so on. You have a lot of ways to build, and once you have completed your first time through the base campaign, you unlock access to an item that lets you completely rebuild your traits however you like. I started as a melee-focused neophyte, swapped to a sniper-wielding tank, and now rely heavily on lighter gear that enables me to easily summon a pet dog which does a lot of the hunting for me.
But you don't start this way, and that's the biggest weakness for the game. Remnant requires you find all of this stuff, so at the beginning, you're extremely limited in what you can do and have to hope the RNG is good to you. There are some ways to influence it, such as killing bosses in specific ways to gain access to specific weapons, but it takes a bit to get on its feet. I actually put the game down for months after only a few hours, only to come back and learn I was just short of it opening up and becoming truly interesting.
Also, if you don't like big, Dark Souls-inspired boss battles, then Remnant probably isn't for you. Because each boss fight offers unique aspects, but they all rely on your ability to learn how to dodge, when to attack, and what builds are best suited for it. Some of these are truly monstrous, and some are almost beautiful to behold, but all will likely kick your ass the first few rounds unless you've put a fair number of hours into the game.
Don't give up, though; Remnant's rewards take time to reach, but they are reachable. I've enjoyed myself and still have a lot more to do despite already putting in a solid chunk of time. And I'm looking forward to what new things I can discover, especially in the game's Adventure Mode, which creates smaller randomized level sets based on particular worlds that you choose. It's like a mini version of the game focusing on a single portion but letting you potentially visit content you never saw or revisiting to give you new things to enjoy. I continue to be impressed.
2. Turnip Boy Commits Tax Evasion (Action)(Switch)
3. Pathway (Strategy [Tactics])(PC)
4. Rewind or Die (Horror Adventure)(PC)
5. Tomb Raider (Action Adventure)(PC)
6. Remnant: From the Ashes (Action RPG)(PC)
Remnant is an interesting hybrid of titles that melds into a post-apocalyptic, dimension-spanning action RPG. It combines third person shooting, rudimentary stealth and cover, an array of special powers and summons, melee combat, and a campaign that has both randomized elements and major decision points that change certain events completely. Also, it's very open in how you build your character, making for a world that you'll only see maybe a quarter of the first time through if you're lucky.
The Root, a plant like hivemind bent on interdimensional domination, have taken over the planet. Humanity is on its last legs, and you happen to be one of the unlucky few still surviving in the ruin of the Earth. Everywhere is overrun. So, to try and save the planet, you grab some gear and guns and get walking to find a scientist named Ford, the last hope for a dying world.
And over the course of the journey, you'll discover multiple other places with their own problems; one reduced their planet to a wasting desert in an apocalypse to cleanse the Root but now worries that its meager existence is enough to attract them back. One is a swamp world where an insectoid hive mind wants to compete directly with the Root. One is a world untouched but dealing with an ongoing rebellion between its social classes, a revolution sparked by humanity's simply visiting it. Add in the expansion, and you also get more of the Earth countryside as well as a wintry planet where tribes of ratmen hold sway and the Root is actively attempting to infiltrate. There is a lot of variance, with each offering something unique in how it appears and in the enemies encountered.
That's a good thing, because it means you'll likely change up your load out as you go too. Found equipment is permanently unlocked, so as you gather more items, armor, and weapons, you can swap between them as you need to. And weapons and armor can also be upgraded through a leveling system, so you'll want to be sure you try to keep your gear up to date, but also means nothing ever fully falls behind. I'm currently running around wearing what is the starting armor for a different character class, because classes only impact starting gear and immediate skill access; you'll gain all of it eventually as you journey.
Similar to all found gear being usable are the traits, how you level your character in Remnant. Traits must be found, but every time you gain a flat amount of experience, you gain a point that can be spent to increase a trait's level. They cap out at 20, and there are somewhere around 40 in the game, but they each provide some kind of benefit, such as raising health max, crit chance, melee damage resistance, reload speed, and so on. You have a lot of ways to build, and once you have completed your first time through the base campaign, you unlock access to an item that lets you completely rebuild your traits however you like. I started as a melee-focused neophyte, swapped to a sniper-wielding tank, and now rely heavily on lighter gear that enables me to easily summon a pet dog which does a lot of the hunting for me.
But you don't start this way, and that's the biggest weakness for the game. Remnant requires you find all of this stuff, so at the beginning, you're extremely limited in what you can do and have to hope the RNG is good to you. There are some ways to influence it, such as killing bosses in specific ways to gain access to specific weapons, but it takes a bit to get on its feet. I actually put the game down for months after only a few hours, only to come back and learn I was just short of it opening up and becoming truly interesting.
Also, if you don't like big, Dark Souls-inspired boss battles, then Remnant probably isn't for you. Because each boss fight offers unique aspects, but they all rely on your ability to learn how to dodge, when to attack, and what builds are best suited for it. Some of these are truly monstrous, and some are almost beautiful to behold, but all will likely kick your ass the first few rounds unless you've put a fair number of hours into the game.
Don't give up, though; Remnant's rewards take time to reach, but they are reachable. I've enjoyed myself and still have a lot more to do despite already putting in a solid chunk of time. And I'm looking forward to what new things I can discover, especially in the game's Adventure Mode, which creates smaller randomized level sets based on particular worlds that you choose. It's like a mini version of the game focusing on a single portion but letting you potentially visit content you never saw or revisiting to give you new things to enjoy. I continue to be impressed.