Not the furthest I've reached, but my best score so far.

GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
mjmjr25 wrote:I wouldn't compare it to Deathsmiles. The only similarity is in using the right shot to get the higher valued gem/skull - in that regard, similar.
Beyond that they are completely different.
DS requires activating your hyper and timing it well; ie in the first half of the stage or sooner, and on a level 2 or 3 preferred to ensure more bullets and enemies. Once your 1,000 gem meter runs down to 0 you have to build it up again from 0.
Mushi - there is no hyper, rather a running and building multiplier. That multiplier builds faster with bigger gems and collecting them closest to their location. The multiplier lowers a bit with bombing and lowers significantly with dying.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
noiseredux wrote:damn nice job lazer. I need to get back in with fresh eyes. I got too frustrated - again, feel I should be better than I am. So I play too aggressive, never bomb, etc.
BogusMeatFactory wrote:Keep up the good work Lazer! Make papa Bogus proud!