Gamerforlife wrote:To add another point to the Aladdin discussion, I don't think Aladdin running around hacking and slashing people in the Genesis version fits the character. It's similar to how I feel about The Adventures of Batman and Robin on the Genesis being a run n gun game featuring a character who abhors guns. It just doesn't fit. The SNES version is a better representation of the character.
And getting back to Aladdin, seeing him use his acrobatic abilities (jumping on people Mario style, swinging on stuff, gliding through the air, etc.) and attacking people with non violent means (apples) seems like a truer representation of the character.
The Genesis versions of some cross platform, licensed games had that annoying habit of forcing characters into play styles that don't fit them, which makes them feel like games that feature the characters but aren't really about the characters.
This is definitely a good point. I remember being vaguely annoyed by this back in the day and I wonder if, today, Disney wouldn't be more protective of what it's characters did in games. The swordplay seemed to to me very much representative of the Mega Drive's endless quest to be more "edgy" than the SNES, even though I realise now that it wasn't probably conceived that way by the developer, I did think I read something about Nintendo vetoing a sword at the time.
The Snes game was easy as hell to beat but it did seem a true representation of the cartoon and was a lot more fun to play in my opinion.
I just played the GB version on my new GB Boy clone and it also features a sword wielding Aladdin so I guess it was nothing to do with Nintendo's attitude to violence after all.
EDIT: Btw, I thought the Goldeneye video was great. i hope you still plan to do the Shadowrun comparison. I loved the SNES game but have never been able to get into the Genesis title on emulators.