Stark wrote:Hmm, this kinda makes me wonder about other games like that. That the story isn't necessarily deep unless you go looking for it. A game I recently played kind of like that is Space Marine. All throughout the world are scattered journal logs that you can collect that really enhance the experience and the background of the main story. This leads to truly understanding the motivations of the main characters and antagonists.
The Metroid Prime series is like this. The scans really build up on the world but are also completely optional. And some of them are downright hilarious (Space Pirate research of Samus's abilities anyone?)
I thought that the way Metroid Prime worked its story into the game was brilliant, and I am glad to see other games do it as well. Most videogame cut-scenes are distracting, groan-inducing, and remove the player from the experience. Metroid Prime, in comparison, told its story through completely optional scans and served to further enmesh the player in its (completely awesome) experience.
Stark wrote:Hmm, this kinda makes me wonder about other games like that. That the story isn't necessarily deep unless you go looking for it. A game I recently played kind of like that is Space Marine. All throughout the world are scattered journal logs that you can collect that really enhance the experience and the background of the main story. This leads to truly understanding the motivations of the main characters and antagonists.
The Metroid Prime series is like this. The scans really build up on the world but are also completely optional. And some of them are downright hilarious (Space Pirate research of Samus's abilities anyone?)
I only played Metroid Prime 1 and it almost felt like there was no story unless you did the scans. Or am I remembering incorrectly?
Let strength be granted, so the world might be mended...so the world might be mended.
Stark wrote:Hmm, this kinda makes me wonder about other games like that. That the story isn't necessarily deep unless you go looking for it. A game I recently played kind of like that is Space Marine. All throughout the world are scattered journal logs that you can collect that really enhance the experience and the background of the main story. This leads to truly understanding the motivations of the main characters and antagonists.
The Metroid Prime series is like this. The scans really build up on the world but are also completely optional. And some of them are downright hilarious (Space Pirate research of Samus's abilities anyone?)
I only played Metroid Prime 1 and it almost felt like there was no story unless you did the scans. Or am I remembering incorrectly?
Pretty much. I liked that way of telling the story though.
Stark wrote:Hmm, this kinda makes me wonder about other games like that. That the story isn't necessarily deep unless you go looking for it. A game I recently played kind of like that is Space Marine. All throughout the world are scattered journal logs that you can collect that really enhance the experience and the background of the main story. This leads to truly understanding the motivations of the main characters and antagonists.
The Metroid Prime series is like this. The scans really build up on the world but are also completely optional. And some of them are downright hilarious (Space Pirate research of Samus's abilities anyone?)
I only played Metroid Prime 1 and it almost felt like there was no story unless you did the scans. Or am I remembering incorrectly?
Yeah, but that's the same amount of story as is the other Metroid games. They've done a very good job in the series of telling a story through environmental clues.
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That is what I liked about it. The "story" in Metroid Prime was entirely optional. You could take your time and enjoy as much of it as possible - which is what I did - or you could ignore it entirely. The way that the "story" was presented (i.e., by examining clues in the environment) also made it feel like Samus was unravelling a mystery, and it provided a sense of discovery every time you located a new "clue."
Stark wrote:I only played Metroid Prime 1 and it almost felt like there was no story unless you did the scans. Or am I remembering incorrectly?
Yeah, but that's the same amount of story as is the other Metroid games. They've done a very good job in the series of telling a story through environmental clues.
Yeah, not a complaint, an observation.
Let strength be granted, so the world might be mended...so the world might be mended.
This thread was made for 999/Virtue's Last Reward. Those games absolutely consumed me in the way few games have ever before. They will absolutely blow your mind with the twists and turns in the plot. Just when you think you understand it all, nope, get ready to pick your brain matter up off the floor again. XD