32x and what was Sega thinking?

SMS, Genesis, 32X, Sega CD, Saturn, Dreamcast
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isiolia
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Re: 32x and what was Sega thinking?

Post by isiolia »

AppliCotton wrote: I find it funny that before, people would rag on the Saturn for being made of "off the shelf parts" as in bits and bolts just lying around from the arcade division. Today, if you're buying an arcade stick, it's the ones made of off the shelf parts that you want to splurge for, with the proprietary stuff considered cheap and undependable.

No wonder the Saturn is only now coming into its own. As RB noted, he can't believe how quickly prices are going up. And retro media from Japan to the UK are all over it.
The "off the shelf" angle doesn't ring true for arcade parts. It shares practically nothing with Sega's arcade boards prior to the Saturn (the ST-V board is identical, but that showed up the year after the Saturn was already out).

If you look at the kind of stuff it was made of, the main CPUs are fairly common for embedded applications, like engine control (and are basically just more advanced versions of what the 32X had as well).
It does have custom chips for video, but again, the way they did it favored 2D more than 3D. In plain English, the Saturn uses four sided polygons only, whereas nearly every other gaming-oriented 3D implementation uses triangles (for good reasons). That, combined with the multi-CPU setup that was both expensive to build and a pain to program, made it far less attractive to develop for.

It's been retro cool for a bit now, but other systems, like the SNES, have seen spikes in price as well.

Which is not to say it can't be a fun system to own or play, just that there were a lot of missteps on Sega's part.
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Re: 32x and what was Sega thinking?

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BoneSnapDeez
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Re: 32x and what was Sega thinking?

Post by BoneSnapDeez »

Yeah the Saturn is dead silent... Though I do like the Dreamcast "crunches."

noise you need a 32x for your Sega reviews.
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Re: 32x and what was Sega thinking?

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BoneSnapDeez wrote: noise you need a 32x for your Sega reviews.
eh, I'm not really interested right now. Even with my X'Eye, I'm far more interested in collecting SCD games than Genny games. Something about CD media I just find more fun to collect and display than cartridges.
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Re: 32x and what was Sega thinking?

Post by RyaNtheSlayA »

If Sega had skipped the 32x, and just released the Neptune a year or so earlier... and forgot about the Saturn... I wonder how that would have turned out.

Or if they had released the Saturn in line with the Japanese launch here.

Anyways, anybody have a Sega CD Model 1 they'd sell me? Been hunting forever. :?
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Re: 32x and what was Sega thinking?

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My Sega Visions magazine promised me the NEXT GENERATION OF 32 BIT GAMING for 150 bucks. It also mentioned that a proper standalone 32 bit system would be coming out shortly.....ouch. I was a teenager at the time, and the whole rollout turned me off of both units.

SOA was thinking the same thing Sony and MS are thinking now. "We've got a huge install base, why not squeeze as much life out of this as possible?" But mentioning that a better product would be out soon when pimping out your new piece of hardware probably wasn't bright.
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Re: 32x and what was Sega thinking?

Post by RCBH928 »

AppleQueso wrote: N64 came out a little more than a year later. I don't know why it's so hard to believe.
because add-ons enhance , they dont take you to the next generation consoles. Any way I do not recall many , if any , add-ons that improve graphics.

The most obvious one is probably N64 Expansion Pak , but its not like if I switch on Perfect Dark you would go "Oh Cool! This must be using the Expansion Pak!" it still looks like most other N64 games. It does not look like Dreamcast.

@Ryantheslaya

Why model 1 specifically? I wonder how long Sega CD's will live since its about time for the laser to die for these devices, I think. Those were made pretty much early in the CD life and I bet the technology was not all that advanced back then to keep it working for over 20 years.
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Re: 32x and what was Sega thinking?

Post by Breetai »

kingmohd84 wrote:I do not recall many , if any , add-ons that improve graphics.
:roll:
Have you never played a PC Engine Super CD or Arcade CD game? Sega CD? 32X (which is what this thread is about!)? All show graphics that could not be done on their original system at the time.
I wonder how long Sega CD's will live since its about time for the laser to die for these devices, I think. Those were made pretty much early in the CD life and I bet the technology was not all that advanced back then to keep it working for over 20 years.
The CD drives are fine more often than not. The biggest problem is usually with the capacitors on the boards. This is also a problem on cartridge systems.
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Re: 32x and what was Sega thinking?

Post by Erik_Twice »

kingmohd84 wrote:Any way I do not recall many , if any , add-ons that improve graphics.
I haven't seen any add-on that doesn't :lol:
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Re: 32x and what was Sega thinking?

Post by noiseredux »

shallowgamer wrote:My Sega Visions magazine promised me the NEXT GENERATION OF 32 BIT GAMING for 150 bucks. It also mentioned that a proper standalone 32 bit system would be coming out shortly.....ouch. I was a teenager at the time, and the whole rollout turned me off of both units.
Actually, I remember that all this hardware confused me at the time. I had stayed with Sega up through Sega CD, and loved it. But 32X confused me, and I remember that when the Saturn was announced I basically thought it was a Neptune-CD... I figured that it wasn't even a new system, but rather a Gen/SCD/32X combo system.
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