What has modern gaming done right?

Anything that is gaming related that doesn't fit well anywhere else
Menegrothx
Next-Gen
Posts: 2657
Joined: Mon Mar 05, 2012 10:22 am

Re: What has modern gaming done right?

Post by Menegrothx »

demizz30 wrote:weren't they always almost on par with their home console counterparts?

Gameboy was sort of a black and white nes quality esp. in later releases
Gamegear was a portable master system, more of less
nec had its own portable version
gameboy advance was lagging behind-that's true

Atari Lynx was ahead of it's time graphics wise
Neo Geo Pocket (Color) and Wonderswan (Color) were lagging behind just like GBA
There was also a portable version of CDi
N Gage was acceptable, could run PS1 level 3D games (it had some actual PS1 games like) (albeit more slowly)
My WTB thread (Sega CD/Saturn games)
Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
HurricaneSteve
Newbie
Posts: 11
Joined: Wed Aug 22, 2012 11:01 am

Re: What has modern gaming done right?

Post by HurricaneSteve »

My apologies if this has already been mentioned as I haven't read through all seven pages but my favorite aspect of modern gaming is game prices. The most I've paid for any game this generation is $45 and I've done so only once. The rest were between $1 and $30 with most falling in the $5-$10 range.
User avatar
Cronozilla
Next-Gen
Posts: 2609
Joined: Wed Mar 14, 2012 8:15 pm
Location: Oregon, USA.

Re: What has modern gaming done right?

Post by Cronozilla »

It is something innocuous, but the way checkpoints work now is significantly better than how they were even 6 years ago. A lot of games, especially FPS on PC would have checkpoints and quick saving. But there was no logic done at either. So the game would literally just write the game class state to disk and be done with it regardless if you were, let's say, dead.

It was such a chronic problem. I experienced this in, Half-Life, Far Cry, all of the Medal of Honors, all the Call of Duty games. It's incredibly aggravating to have a checkpoint death loop where your only option is ... IF the game supported it ... restarting the entire chapter.

This, I believe, has largely been eliminated ... but it might be a byproduct of chucking health bars in general.
Menegrothx
Next-Gen
Posts: 2657
Joined: Mon Mar 05, 2012 10:22 am

Re: What has modern gaming done right?

Post by Menegrothx »

Cronozilla wrote:It is something innocuous, but the way checkpoints work now is significantly better than how they were even 6 years ago. A lot of games, especially FPS on PC would have checkpoints and quick saving. But there was no logic done at either. So the game would literally just write the game class state to disk and be done with it regardless if you were, let's say, dead.

It was such a chronic problem. I experienced this in, Half-Life, Far Cry, all of the Medal of Honors, all the Call of Duty games. It's incredibly aggravating to have a checkpoint death loop where your only option is ... IF the game supported it ... restarting the entire chapter.

This, I believe, has largely been eliminated ... but it might be a byproduct of chucking health bars in general.

Nothing better than spawning at 10% health and having less than second time to react to an incoming projectile/explosion/damage. I remember being stuck on an elevator in the beginning of Half Life having like 6% hp (I accidentally dropped) and the game automatically saved, the problem was that there was stuff falling down on my neck and I kept spawning and dying almost instantenously.

The thing about quick saving though that you're supposed to think for yourself when it's ok to save, so that it's not just a mindless routine.
My WTB thread (Sega CD/Saturn games)
Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
User avatar
MrPopo
Moderator
Posts: 24083
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: What has modern gaming done right?

Post by MrPopo »

Cronozilla wrote:It is something innocuous, but the way checkpoints work now is significantly better than how they were even 6 years ago. A lot of games, especially FPS on PC would have checkpoints and quick saving. But there was no logic done at either. So the game would literally just write the game class state to disk and be done with it regardless if you were, let's say, dead.

It was such a chronic problem. I experienced this in, Half-Life, Far Cry, all of the Medal of Honors, all the Call of Duty games. It's incredibly aggravating to have a checkpoint death loop where your only option is ... IF the game supported it ... restarting the entire chapter.

This, I believe, has largely been eliminated ... but it might be a byproduct of chucking health bars in general.

I think it's more the advances in level design. Early FPS's would be solid action from level start to level finish, so the only place you could safely auto save would be at level start/end. If they added mid-level saves they tended to be time gated.

Now you have level design that has a larger flow to it, so developers tend to create levels that go through an action section, then a quiet section. Half Life was one of the progenitors of this style. If done properly you can still maintain tension; as long as the quiet sections look like the action sections you don't know if this hallway has monsters in it or is just a path from A-B. But since you have well defined breaks in the action you can set up auto saves at those points.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Cronozilla
Next-Gen
Posts: 2609
Joined: Wed Mar 14, 2012 8:15 pm
Location: Oregon, USA.

Re: What has modern gaming done right?

Post by Cronozilla »

A lot of games seem to implement some sort of spawning invincibility like aspect now, or they reset health in the case of regeneration health games. But quick saves still have this problem.

But yeah, the main issue was poorly placed checkpoints and that has gotten better. But I do think there's still a modification to the game state when doing it as opposed to quicksaving (if the game still even has that)

The problem with leaving quick saving up to me is ... I'll quick save after every single encounter. So, I'm more worried about my save state than actually playing the game, and that's no fun.

I think the only modern game I've played that ... still doesn't understand quite how to do this are the recent Call of Duty games and Medal of Honor 2010. Both games I've had to restart chapters just because they check-pointed in a terrible position.
User avatar
ZeroAX
Next-Gen
Posts: 7469
Joined: Sun Aug 03, 2008 9:20 am
Location: Current: Amsterdam. From Greece
Contact:

Re: What has modern gaming done right?

Post by ZeroAX »

Cronozilla wrote:I think the only modern game I've played that ... still doesn't understand quite how to do this are the recent Call of Duty games and Medal of Honor 2010. Both games I've had to restart chapters just because they check-pointed in a terrible position.


Those games don't know how to do a lot of things right...
Image
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
Post Reply