DEATHSMILES - Hi-Scores

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noiseredux
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Re: DEATHSMILES - Hi-Scores

Post by noiseredux »

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11,401,919 - noiseredux - 4-1 - Casper - 360

*slight improvement. But I'm really starting to understand the scoring a lot more now, so I feel like I still have a lot of improvement well within my reach.
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xan_racketBOY_fan
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Re: DEATHSMILES - Hi-Scores

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noise, I haven't been on in a while, but are you able to check out my replay thru the Friends filter? Or is that reserved for only the high scoring XBL players?
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final fight cd
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Re: DEATHSMILES - Hi-Scores

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how does the d-pad play with this? metal slug on xbla is unplayable with the shitty d-pad.
if you took a shit, please put it back
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Re: DEATHSMILES - Hi-Scores

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final fight cd wrote:how does the d-pad play with this? metal slug on xbla is unplayable with the shitty d-pad.
Don't play with the shitty 360 dpad, if you're going to play with a controller go with the Versus Controller (micro switches give it a mini arcade joystick feel, think NeoGeo Pocket) - I love it.

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final fight cd
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Re: DEATHSMILES - Hi-Scores

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xan_racketBOY_fan wrote:
final fight cd wrote:how does the d-pad play with this? metal slug on xbla is unplayable with the shitty d-pad.
Don't play with the shitty 360 dpad, if you're going to play with a controller go with the Versus Controller (micro switches give it a mini arcade joystick feel, think NeoGeo Pocket) - I love it.
i'm guessing the joystick on the reg controller will work just fine than?
if you took a shit, please put it back
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xan_racketBOY_fan
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Re: DEATHSMILES - Hi-Scores

Post by xan_racketBOY_fan »

final fight cd wrote:
xan_racketBOY_fan wrote:
final fight cd wrote:how does the d-pad play with this? metal slug on xbla is unplayable with the shitty d-pad.
Don't play with the shitty 360 dpad, if you're going to play with a controller go with the Versus Controller (micro switches give it a mini arcade joystick feel, think NeoGeo Pocket) - I love it.
i'm guessing the joystick on the reg controller will work just fine than?
The joysticks on the Versus controller behaves exactly like an 8-way directional arcade stick, perfect for precise diagonal movements; unlike the analogues on a 360 controller meant for modern 3D games.
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noiseredux
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Re: DEATHSMILES - Hi-Scores

Post by noiseredux »

I really can't play shmups without an arcade stick. Xan, I'll try to check yr replay tonight thru the Friends board. I was actually planning to check out some replays anyway. This is just one of those games I'm so obsessed with, I keep wanting to learn more about it and get better. Never seem to tire of it. (For instance, another question that now I'm not so sure about -- bombing; does it effect yr score or not? I had assumed that it would destroy your chain, but I accidentally hit the bomb last night and noticed my chain remained.) Anyway, it's crazy to say, but Deathsmiles is rapidly becoming one of my all-time favorite Shmups. (It would be nice if my score reflected that though haha).
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Re: DEATHSMILES - Hi-Scores

Post by dsheinem »

noiseredux wrote:Anyway, it's crazy to say, but Deathsmiles is rapidly becoming one of my all-time favorite Shmups. (It would be nice if my score reflected that though haha).
You are going to make me give it another run, aren't you? :lol: Deathsmiles is probably in the bottom 25% or so for me if I were going to rank Cave shmups. What do you like about it so much compared to other shmups (other than the artistic design, I assume)?
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Re: DEATHSMILES - Hi-Scores

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dsheinem wrote: You are going to make me give it another run, aren't you? :lol: Deathsmiles is probably in the bottom 25% or so for me if I were going to rank Cave shmups. What do you like about it so much compared to other shmups (other than the artistic design, I assume)?
the artistic design is really only what drew me to it initially. Though visually it's fantastic -- and in contrast to something like Akai Katana, even when a million things are on the screen, I'm never confused as to what is background and what's bullets and what's enemies, etc. I just find it this perfect game for me. The music is amazing too. That might not be a selling point to anyone, but shmups are the only genre I really care about music. I love the level design, love the enemies, love the balance -- I think it's difficult but never impossible. Hell, you ca npick how to distribute the difficulty of the levels even. But I think what I love so much about the game ultimtately is its simplicity. On the surface it's got a simple 3-button scheme: shoot left, shoot right, bomb. And on the surface it's "shoot stuff, grab the skulls, score." And you can play and enjoy the game that way, going for 1CC if you like. But then underneath there's a totally complex scoring system with weird tricks to raise the score. There's just so much to do and learn and enjoy within something that presents itself as rather simple and inviting.
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Re: DEATHSMILES - Hi-Scores

Post by dsheinem »

noiseredux wrote:
dsheinem wrote:But I think what I love so much about the game ultimtately is its simplicity. On the surface it's got a simple 3-button scheme: shoot left, shoot right, bomb. And on the surface it's "shoot stuff, grab the skulls, score." And you can play and enjoy the game that way, going for 1CC if you like. But then underneath there's a totally complex scoring system with weird tricks to raise the score. There's just so much to do and learn and enjoy within something that presents itself as rather simple and inviting.
See I think that's indicative of a TON of games in the genre, especially in the last decade or so (and especially Cave titles). I forgot that, at one point, I did rank Cave titles. Have you played any of the ones above Deathsmiles on my list: http://www.racketboy.com/forum/viewtopi ... 90#p531890 ?
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