flamepanther wrote:^^ It's hard to be passionate about making generic, boring games, so I think this is very much related to the point I was making. Thank you.
It's probably less of a conscious decision and more a byproduct of larger development teams.
Obviously, with a larger budget, a company is going to want to make sure their game appeals to a wider range of people. That may result in some toning down of things and picking projects that are similar to other stuff that sells.
However, I also mean that you get a lot less individuality with any product as you increase the number of people with creative control. Not necessarily a bad thing, as not every idea is a good one. Unless, however, you have a very like-minded group of people, they're going to turn out something a bit more generic than they would have individually come up with.
That said, I don't necessarily think that big budget, mass-appeal products are necessarily bad. There's often plenty to appreciate within them. Likewise, I don't think that every quirky low budget game out there is good. It's probably not at the point that music/movies are where counter-mainstream is pretty much a second mainstream format, buuut it's probably headed there.
Albeit Nintendo typically makes/publishes my favorite games, I somehow doubt that their focus in the 80s or 90s (or now) was for anything but making profit. It just happened to be that they have a helluva designer, great software teams and we ended up with quality games.
Nintendo is absolutely a cutthroat company. Not sure how they can be construed any other way.