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Re: What should developers NOT continue doing after this gen?
Posted: Mon Aug 15, 2011 9:57 am
by Opa Opa
First Person Shooters need to get rid of regenerating health and go back to using a health bar. (Not all FPS games do this but some do.)
Re: What should developers NOT continue doing after this gen?
Posted: Mon Aug 15, 2011 10:11 am
by isiolia
Hobie-wan wrote:Gamerforlife wrote:Yeah, you can say all of this is nitpicking but it genuinely surprises me that there aren't more people like me who get annoyed by these things
Oh it annoys me too when there are moments where there's absolutely no way someone should have survived something, but still it is a game and too much punishment or having to start an entire level over can suck too. Now there are definitely too many games with regenerating health that just let people push the 'win' button without having to try very hard. Unfortunately that's what most people seem to want.

Eh, regenerating health, to a point, just takes the place of developers placing health paks around every other corner or whatever. It's also a matter of evolving beyond the arcade model. To a point, lives/continues are constructs that allow you to define what 50 cents (or whatever) gets you.
I think the "takes too many hits" argument is kind of offset by the odds that tend to be put on the player character anyway. Even an action movie hero
usually won't be going up against literally hundreds of enemies like your average action game hero. They'd sneak by them, or be part of a team, etc. A warehouse with 20 guys to take out is barely a tutorial in a game, where in a movie it could be the finale.
Re: What should developers NOT continue doing after this gen?
Posted: Mon Aug 15, 2011 6:09 pm
by Inazuma
- No more DLC
- No more DRM
- All games should come on physical cartridges
- Make games for actual gamers. Stop dumbing down your games to sell to non-gamers.
- No more motion controls.
- Add more buttons to the controllers but only use them if it improves the game.
- Add custom soundtrack support to every game.
- Do away with all stories in video games, or keep it extremely short. I want to play a game, not watch a movie with a terrible story.
- Like someone else said, get rid of Mii and Avatar shit. It's completely stupid and brings the quality of the game down when it's included. I want to play as a cute Japanese girl with big tits and green hair. Playing as myself is boring.
- We need more hardcore sex and nudity. Fuck censorship. It's childish and stupid to censor something for no good reason. Video games need to grow up so they can be respected like other forms of media.
- Portable devices need replaceable batteries. Sony, I'm looking at you.
- Stop trying to fight piracy if it's only gonna end up punishing your legit customers.
Re: What should developers NOT continue doing after this gen?
Posted: Mon Aug 15, 2011 6:33 pm
by The Last Horseman
^So... you want a SNES with current gen graphics and porn video games? (IE, no story, no censorship....)
JK, but about all of that is a little extreme. I agree with the DRM stuff, and motion controls, but some of what your asking is way too much. Like quit fighting piracy? You know this is a business right?
Re: What should developers NOT continue doing after this gen?
Posted: Mon Aug 15, 2011 6:37 pm
by Flake
Yeah but Izzy, that reads like your own personal wish list - but I don't think there has been anything to happen this console gen to make all of that something that developers should or shouldn't do.
Physical cartridges, for instance. Holy crap, you think games are expensive already? If we actually went back to carts it'd be the end of the industry.
No more casual games? Where is the incentive? Why should companies walk away from the shit tons of money they are making off of their new demographics. That's terrible business.
Re: What should developers NOT continue doing after this gen?
Posted: Mon Aug 15, 2011 6:45 pm
by AppleQueso
Inazuma wrote:- We need more hardcore sex and nudity. Fuck censorship. It's childish and stupid to censor something for no good reason. Video games need to grow up so they can be respected like other forms of media.
Shoving in gobs of 'hardcore sex and nudity' just to say 'fuck censorship' is hardly what I'd consider 'growing up'.
Re: What should developers NOT continue doing after this gen?
Posted: Mon Aug 15, 2011 7:01 pm
by KillerJuan77
AppleQueso wrote:Inazuma wrote:- We need more hardcore sex and nudity. Fuck censorship. It's childish and stupid to censor something for no good reason. Video games need to grow up so they can be respected like other forms of media.
Shoving in gobs of 'hardcore sex and nudity' just to say 'fuck censorship' is hardly what I'd consider 'growing up'.
Exactly, besides there are many things that gaming needs, a Kinect version of Water Closet: The Forbidden Chamber or Rapelay isn't one of them.
Re: What should developers NOT continue doing after this gen?
Posted: Mon Aug 15, 2011 7:05 pm
by Inazuma
My list is to improve video games, not to make companies money. They are already doing everything possible to make money right now. I know most of those things will never happen. Money > everything else. That's the world we live in.
Re: What should developers NOT continue doing after this gen?
Posted: Mon Aug 15, 2011 7:09 pm
by AppleQueso
Inazuma wrote:- Do away with all stories in video games, or keep it extremely short. I want to play a game, not watch a movie with a terrible story.
I forgot to mention this because I actually more or less agree with it.
If you're going to have a story, either tell it in a way that doesn't interrupt gameplay with a movie or tell it in a way that actually takes advantage of games as a medium.
Re: What should developers NOT continue doing after this gen?
Posted: Mon Aug 15, 2011 7:11 pm
by Flake
AppleQueso wrote:Inazuma wrote:- Do away with all stories in video games, or keep it extremely short. I want to play a game, not watch a movie with a terrible story.
I forgot to mention this because I actually more or less agree with it.
If you're going to have a story, either tell it in a way that doesn't interrupt gameplay with a movie or tell it in a way that actually takes advantage of games as a medium.
Yeah, I'll agree with that one, too. Think about how many games are considered 'bad' simply because the developers forgot which industry they were working in. Metroid: Other M with 90% less storyline would have been received for the awesome game it is - instead a clumsy attempt at making it too much like a movie screwed the pooch.