Racketboy Community: PS3 Budget Fight Night Tuesdays.

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Bradtemple87
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Re: Racketboy Community: PS3 Budget Fight Night Tuesdays.

Post by Bradtemple87 »

I totally didn't realize it was happening tonight :(
quintorro
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Re: Racketboy Community: PS3 Budget Fight Night Tuesdays.

Post by quintorro »

I'm probably free tonight (Wednesday)
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noiseredux
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Re: Racketboy Community: PS3 Budget Fight Night Tuesdays.

Post by noiseredux »

Bradtemple87 wrote:I totally didn't realize it was happening tonight :(
noiseredux: oh good, BradTemple just signed in!
mrpopo: nice! send him an invite!
noiseredux: already did... wtf? He's watching netflix!?



...anyway, still not sure I'm gonna keep CS. Sure it looks so pretty, but I don't think it's my kind of fighter.
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quintorro
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Re: Racketboy Community: PS3 Budget Fight Night Tuesdays.

Post by quintorro »

noiseredux wrote:...anyway, still not sure I'm gonna keep CS. Sure it looks so pretty, but I don't think it's my kind of fighter.
What don't you like about it?
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Flake
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Re: Racketboy Community: PS3 Budget Fight Night Tuesdays.

Post by Flake »

quintorro wrote:
noiseredux wrote:...anyway, still not sure I'm gonna keep CS. Sure it looks so pretty, but I don't think it's my kind of fighter.
What don't you like about it?
Noise and I were talking about this the other day. It's just a little too slow for me and the characters don't feel like they fit very well together. Like this games concept was art first and gameplay second.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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noiseredux
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Re: Racketboy Community: PS3 Budget Fight Night Tuesdays.

Post by noiseredux »

yeah it feels really slow to me. Like you know how Street Fighter felt BEFORE Turbo? I mean it's beautifully done -- the sprite work is amazing, almost enough to make me WANT to like it right? I started using Noel, who seemed okay to me. But I don't know. I just don't care for the style. Popo was using that character with a mew symbol in her name or Rachel Alucard, and at times it's just so set-a-bunch-of-traps-all-over-the-screen. Meh, just not my style of fighting honestly. I like stuff that's slightly more SF2 and slightly less Home Alone.
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brunoafh
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Re: Racketboy Community: PS3 Budget Fight Night Tuesdays.

Post by brunoafh »

BlazBlue... slow? Huh?

Also, sorry I was unavailable last night. I wanted to get in on this but I wasn't at home last night.
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Re: Racketboy Community: PS3 Budget Fight Night Tuesdays.

Post by noiseredux »

brunoafh wrote:BlazBlue... slow? Huh?
I'll try to elaborate... I find reactions slowish. If I hit a button in SSF4, it's PUNCH! but if I hit a button in this I feel like the animations/reactions to my button press feel slow. Hit the button and it's .....PUNCH.

I don't know how to explain maybe, but I said earlier it reminded me of Arcana Heart on PS2. Something just felt slow to me. Characters don't control how I expect them to. It takes them longer to come back down after a jump than I expect them to. Perhaps I'm ruined by Capcom games and expect all fighters to feel the same to me. I don't know.
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brunoafh
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Re: Racketboy Community: PS3 Budget Fight Night Tuesdays.

Post by brunoafh »

Are you very familiar with Guilty Gear or no?

Expecting it to be like a Capcom fighter is the main thing hindering you from enjoying the game. It's anything but slow, SF4 moves at a snail's pace compared to this game (in the grand sense of things I mean). The actual attacks may feel slower in some instances, but that's because pressing the "punch" button in Capcom fighters is mostly universal. Every character in the roster does a light speed jab. All of the characters have very similar feeling normals in general. Pressing buttons in BlazBlue is more ambiguous. You need to feel out each character. It's much more pick up and play friendly than Guilty Gear, but to get a true sense of the game you'll have to be playing it for much longer than one night.
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Re: Racketboy Community: PS3 Budget Fight Night Tuesdays.

Post by noiseredux »

brunoafh wrote:Are you very familiar with Guilty Gear or no?
I had only played Guilty Gear X. Which I liked, probably more than this. But I'm really not "familiar" with GG as a series honestly.
Expecting it to be like a Capcom fighter is the main thing hindering you from enjoying the game. It's anything but slow, SF4 moves at a snail's pace compared to this game (in the grand sense of things I mean). The actual attacks may feel slower in some instances, but that's because pressing the "punch" button in Capcom fighters is mostly universal. Every character in the roster does a light speed jab. All of the characters have very similar feeling normals in general. Pressing buttons in BlazBlue is more ambiguous. You need to feel out each character. It's much more pick up and play friendly than Guilty Gear, but to get a true sense of the game you'll have to be playing it for much longer than one night.
I'm sure yr right. I'm not ready to get rid of it yet. I think I'd have to play it more, get to know characters. I do like Noel enough to at least try to play thru Arcade Mode once. See how I feel after that. Popo is really good too, so it was just like if I couldn't find an in, he'd do these crazy strings of combos and setting traps for me and I was just flying through the air like "um... what is this game?"
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