General_Norris wrote:"That someone else claims that piracy does not support the creator is not my concern, because it's not my claim and I don't agree with it."
Again, that's not my "exact reasoning" because
you keep changing my words.[/quote]The "reasoning" isn't the exact words. The reasoning is the logical
formula you use to support your position. If
X is bad because it gives one person goods or services without providing reciprocal benefit to the person responsible for said goods or benefits--and
y also gives one person the same goods or services without providing that same reciprocal benefit, then either
y is also bad, or there is another factor that hasn't been considered.
And it's not my concern that other are wrong. I can be right or wrong but not because someone else is.
You're not right or wrong because someone else is. However, if the logic is sound, then it should be valid for anything that meets the same criteria.
If that's true, then you need to explain what the gap is. How does buying a used game support the creators? They don't get any of that money at all.
First of all, I don't need to explain what the gap is,
you are the one who modified my statement so that such gap appears,
you are the one who must prove that piracy and used games are identical.[/quote]In both cases, the first user pays the publisher or developer for the product. In both cases, the publisher and developer receive absolutely no money from any subsequent users. The only difference is
how efficiently others can benefit without paying the developer.
Even then, if there's no such logical gap then both piracy and used games are morally wrong. You only add used games to the pile of wrong not magically make piracy right!
That is correct, assuming that piracy is always morally wrong, or that any moral wrongness in piracy is for the specific reason you've said it is.
Anyways,you can't buy someone's game if they didn't buy it in the first place.
Unless the person selling the game stole it. Furthermore, it's just as likely that the person you might copy something from bought their original copy as well.
So "they don't get any money at all" is simply false.
They get no money at all from the
used sale, which the developer will equate to a lost
new sale if used was not an option. The money from the original sale is already a done deal. You're not contributing to it by buying it again. So too with an illegal copy of a legitimately purchased game.
When you buy something, it's now yours, you own it.
So why can't I copy it and spew it all over bittorrent then? Or copy it to blank media which I also own?
If you sell it again, you no longuer own it and you no longuer benefit from it.
Correction: you already benefited from it. If you're selling it, then presumably you've got all the use you want out of it and wouldn't be using it again, even if you made a copy instead. If person a gets their full use out of it and passes it to person B who gets their full use out of it and passes it to person C who gets their full use out of it, and so on I think you should get the idea.
It doesn't matter how many hands have it, the benefit of owning the item (Which is what was sold) is the same.
Not to the developer it isn't.
Also, if you think that used games do not support the creators, then you should oppose them unless you think that a model where artists are not paid for their work is sustainable.
Or unless I think sometimes it's OK under limited circumstances to not pay when it doesn't equate to a lost sale for the artist?
Actually, if you take a look at how our patent system affects software developers, it's how we treat patents that isn't sustainable.
What you claim and what I say are unrelated. In fact, you say it "It's not X what is bad, Y is!".
You said:
In fact, such model would also apply to patents and engineering so I very much don't think it's sustainable.
The patent war being waged between software companies right now, as well as by patent squatters who periodically sue most of the major console manufacturers, is already not sustainable. If the existing system is not sustainable, then that's not good grounds for attacking some other model. It's also directly related to what you said.
Also, we already have a system where artists often don't get paid for their work. It should be criminal that most RIAA record labels pay their artists only pennies for each album sold. The same thing frequently happens to writers, game developers, and so on. When even a legitimate new sale does not even really support an artist, and the artists keep doing their work anyway, how is piracy necessarily any worse? This is why I make an effort to support "indie" artists that I like. At least there I know they will actually get a decent percentage of the money I spend. Supporting the CEO of some big publisher really doesn't seem like a moral imperative to me. Why should it?
Incidentally, there's a growing movement that's been showing that sometimes a donation-based model [/b]can[/b] be sustainable.