well its not being printed anymore but considering it started out at $60 that's not too bad, plus most pikmin games have held a value. however Wii U Sports Club came out at $40 and its starting to gain since being out of print.
I think you will see Game and Wario and Captain Toad Tracker will hold values.
That seems to be the new Nintendo MO. Lower print run their games so they can push more digital rentals people don't really own, and in turn cause more awareness of the games by having the physical stuff vanish and go up in price in the after market to drive more to settle for the digital copy to 'save' on them as a lucky side effect.
Tanooki wrote:That seems to be the new Nintendo MO. Lower print run their games so they can push more digital rentals people don't really own, and in turn cause more awareness of the games by having the physical stuff vanish and go up in price in the after market to drive more to settle for the digital copy to 'save' on them as a lucky side effect.
ARRRRGGGGGHHH THE GREAT CONSPIRACY OF VIDEO GAME BUSINESS COMPANY TO FUCK OVER THEIR CUSTOMERS
Almost all Nintendo games tend to hold their value for years. I remember how long it took for Twilight Princess to finally come down, and I'm glad I didn't have to wait for it!
Like it or not, the digital age is upon us. It sucks for those of us who don't have solid internet, or prefer to own our stuff, but I can also see the appeal. I wish there were some sort of middle ground, ownership plus digital. I kinda wish things were done like GOG does them. That's my perfect-world scenario, anyway, but I also understand why Nintendo doesn't do that on the console side.
"Month after month, Nintendo of America grew stronger. They sold 2.3 millions consoles in 1987 and 6.1 million in 1988. As staggering as there numbers were, sales of the hardware were nothing compared to the software: the company unloaded 10 million games in 1987, and 33 million more in 1988. With numbers like these, it didn't take Main long to realize that , at the end of the day, it was the software that drove the hardware; the console was just the movie theater, but it was the movies that kept people coming back for more."
Reading that last night made me think of this discussion. We love the Wii U not because of the "revolutionary" gamepad or the lower specs than the PS4, we are all falling for this console for the games - the Nintendo games.
The book also shed light as to why Nintendo held off the competition in the NES days:
'Third-party licensing program... restricted the quantity they could make (five titles per year)...This ]along with hefty royalty and purchasing the cartridges from Nintendo] ensured peerless quality but also allowed NOA to dictate price, schedule and production allocation.'
'Inventory Management...create a frenzy for whatever products were available, and to protect overeager industry players form themselves.'
I think NOA still does this today. Maybe they don't want the 3rd party games taking away from their carefully scheduled and hyped releases.
BLOG | BST Systems Owned: Atari 2600 & 5200, NES, Game Boy (OG, Pocket, Color, GBA & GBA SP), DSi, 3DS, SMS, Genesis, Sega CD,
Nomad, SNES, Saturn, PS1, Dreamcast, XBox, PS2, Gamecube, Nintendo DS, Wii, PSP, PS3, WiiU, XBOX, 360 XBONE & Switch.
'Third-party licensing program... restricted the quantity they could make (five titles per year)...This ]along with hefty royalty and purchasing the cartridges from Nintendo] ensured peerless quality but also allowed NOA to dictate price, schedule and production allocation.'
'Inventory Management...create a frenzy for whatever products were available, and to protect overeager industry players form themselves.'
I think NOA still does this today. Maybe they don't want the 3rd party games taking away from their carefully scheduled and hyped releases.
No they don't, this is what bit them in the ass during the N64 era. Plus cartridges were exclusivelly being made by Nintendo, but optical disks can be created by any company.
Lastly that book was really fun, but man does it show Tom Kalinske as a kind of hero .
Can't wait for the movie adaption
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
"Month after month, Nintendo of America grew stronger. They sold 2.3 millions consoles in 1987 and 6.1 million in 1988. As staggering as there numbers were, sales of the hardware were nothing compared to the software: the company unloaded 10 million games in 1987, and 33 million more in 1988. With numbers like these, it didn't take Main long to realize that , at the end of the day, it was the software that drove the hardware; the console was just the movie theater, but it was the movies that kept people coming back for more."
Reading that last night made me think of this discussion. We love the Wii U not because of the "revolutionary" gamepad or the lower specs than the PS4, we are all falling for this console for the games - the Nintendo games.
It actually makes a lot of sense. Nintendo really knew what they were doing but were also big risk takers back then too. They still like to take oddball risks today, but they really have lost their minds on what works with hardware. That theater comment actually is spot on the nose even more relevant now. Back then you just had film. Today you can go and do a $10 night showing on a standard screen, or you can pay +5 and get one with a better sound system, or you can go to double pricing an and watch with some 3D glasses with a motion chair. You'll get the movie diehards happy to wear glasses and get their ass vibrated because they love the unique experience, but they're a niche, look at the sales figures/participation rates on those types of movies.
Most just want a theater that has a nice picture, good sound, and a comfy seat so they'll take the common pricing. And just like the common pricing, many movies only come out that way and not in 3D/motion play. So you have the PC/PS4/One setup which is your normal digital theater, then you have WiiU being the 3Dglasses/motion seat experience. One gets most of the bought 'tickets(games)' and the other doesn't yet the truly popular experiences still rake in millions.