Resident Evil series appreciation thread

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Ziggy
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Re: Resident Evil series appreciation thread

Post by Ziggy »

Yeah, it was kinda neat switching off of Jill and Carlos in R3make. You explore some areas as Carlos, who cannot pick locks, and then can later go back and pick those locks with Jill.

And on that note, I kinda liked how R3make had one campaign that switched you between the two characters frequently. At first, I thought it was a tad annoying because they have different inventories. But I got use to it after a few switches. It's another thing that helps R3make feel more like an straight action game and less like a survival/horror.

I finished R3make today. SOILERS, if you haven't beat it, skip this paragraph. But that last boss fight was pretty neat. I was laughing out loud at the end when you take this stupidly huge gun and shove it up the Nemesis' mouth and blast it to hell. Then afterward when you take control again after the cutscene, you can see that it blasted a hole through several walls. I'd say it was a really fun end to a really fun game.

Not having the different character campaigns felt like it would hurt replay value, but I see they added a shop where you can buy items using a currency earned form completed in-game stuff. That definitely makes me want to play it again. But like RE2, instead of playing it again, I think I'll move onto RE4 remake first. I would definitely love to replay RE2 and 3 remakes again though.
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Re: Resident Evil series appreciation thread

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MrPopo wrote: Thu Nov 14, 2024 3:44 pm but it fits with her character as the "Master of Unlocking".

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Re: Resident Evil series appreciation thread

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Some unorganized thoughts I have on RE4 remake so far...
I started RE4remake and I'm a few hours. I have mixed feelings so far.

So I mentioned that previously that the original RE4 was the only game in the series that I played and beat. In the RE4, you have a pretty useful knife. The next game in the series that I played (to completion) was RE2remake, where you have a knife but it breaks after a while. This frustrated me at first, but it grew on me after realizing that this is the survival part of survival/horror. And it's kinda cool that you can use your knife to get a zombie off of you, but then it stays in that zombie. If you want your knife back, you have to kill that zombie. That was a really cool game mechanic. I lost a couple of knives that way. It forces you to try and be more calculating in the game. Whereas RE4 is more of a straight up action game, and you can hack and slash with that knife without worry. In fact, you can stun lock most enemies in RE4 with the knife. You can't do that in RE2remake.

Anyway, I'm getting to a point, I swear. :lol: Then I moved on to R3make, and you're back to having a knife that doesn't break. But now that I've moved on to RE4remake, I'm surprised to find that we're back to having your knife break again! At least this time it's repairable, and the merchant dude seems to be everywhere. But still, I have to admit that I'm a little annoyed that they made the knife breakable.

So far my impression with RE4remake is, if there's a dial that adjust between survival/horror and action, they slid it just a tad bit more toward survival compared to the original RE4. It's kinda neat that you can upgrade the knife now. I've already upgraded the durability and it seems to last decently long now. And if I'm understanding correctly, you don't have to wait for it to break to repair it at the merchant. So if you carry kitchen knives that you find, and repair your main knife as often as you can, you shouldn't ever be knifeless like you could be in RE2remake.

I had a few thoughts on the graphics and visuals in RE4remake. I'm playing the PS4 version, and everything looks pretty nice. But as far as the art direction and game design, a lot of the areas feel really cluttered and claustrophobic compared to the original RE4. Is it just me?

Since I've grown to really love the original RE4, I was worried if I might end up resenting the remake just because of that. I'm aware it's a remake, and not a remaster, so of course there will be changes. And I'm trying to be objective. That said, so far there's some changes that I like and some that I dislike.

There's a couple of neat surprises that I think they did intentionally for veterans of the original game. Like when you reach the first town area and have to survive until the church bell goes off. One strategy in the original is climbing the tower and plucking off enemies as the climb the ladder. But if you go up there in the remake, you end up falling through the floor. That was a wicked surprise. Then later when you return to the town with the key, the tower ends up collapsing and blocking your path. That was also a nice surprise that shakes up your memory of the game. Another change that made me smile was when you first encounter Luis. In the original, you hear banging and you eventually come across a piece of furniture that Luis is locked inside of. In the remake, you hear that banging so you're thinking, "Oh, it's Luis inside of that furniture." But then you turn the corner in that house and find an enemy pounding the floor with an axe or whatever. You then find Luis tied up in a sack. It was just a neat change that surprises you if you're use to the original.

Some layouts though, I'm not a fan of. So the first house you encounter is a lot different, and I would argue better. Not just the house, but the entire sequence that they came up with. And the first town area has mostly the same layout. The interconnecting paths though don't feel as good in ways I can't really explain. The farm area I was actually disappointed with, when compared to the original. And like I said earlier, a lot of areas feel cluttered and claustrophobic. And that area after you can first obtain the rifle, it's similar to the original but just doesn't feel as good.

What's with the attache case view? It's looks all low res and blurry.
With the RE2 and 3 remakes, for some reason I decided to pick them up on PS4. But after finding it not so easy to aim and get headshots, I'm wondering if I should have picked them up on PC instead. Just after I got used copies of both games, Steam had them on sale during October. I probably would have got them on PC if I had known they'd be on sale. Neither game was hard in a frustrating way using a controller to aim. But I feel like I wouldn't want to attempt a harder difficulty or challenges unless I was playing on PC.
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Re: Resident Evil series appreciation thread

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I rolled the credits on RE4remake. Overall, I would say I had a lot of fun with it. It's pretty neat to play RE4 with modern controls. Whether the remake or the original is better, I don't know. I think I still like the original better, but it was always gonna be hard for a newcomer to compete with it.

The castle segment design change was pretty cool. In the original, it was a very grey and bland looking place. The remake makes the castle look more varied. Either with the crap they put in the rooms, or some times fire glowing in a dark room adding some color.

The Ashley segment was scary all over again. The firs time I played the original RE4, that Ashley segment was pretty tense since all of a sudden you don't have a way to defend yourself. But it's really only scary on the first play through, and then that effect is lost. The remake, the made that segment scary all over again.

What I think they really need praise for is how they seemed to have made the game perfect for new players as well as RE4 veterans. It seems like the game would be fun if you never played RE4 before. But if you played the original, they tweaked so many things in such a way that it kept you on your toes.

Those regenerator dudes were scary all over again. In the original, they were so super creepy and scary because of how hard it is to kill them (at first). But then after you learn them, they aren't such a big deal. But in the remake, they can move really fast. If you try to run away from them to get a good distance to aim at their parasites, then can move pretty fast and close that distance. They also have this Stretch Armstrong grab that I don't remember the original ones having. And when they're prone on the floor, they have this super creepy slither crawl thing. I found them much harder to kill.

I didn't really like the added difficulty of the regenerators. But they did have two really good set pieces built around them that I think were great designs. That one room where they're in those glass tubes. You end up getting ambushed by regular enemies, but if you go balls to the walls trying to take them out, you might hit the glass tubes with bullets and free the regenerators. I accidentally freed two by mistake. So I ended up running away from them. But then I got a request from the merchant that meant I had to go back to that room, and those two regenerators that I freed were still there.

The other segment that I really liked was the room with the hanging body bags. You have to try and walk around the room and not bump into any of them. Which, I found out the hard way. Then you realize how you have to open the door to proceed, at which point you realize that room just became a zillion times harder. Until you realize that you can use the thermal scope to see which body bags you can bump into or not.

Speaking about redesigned areas... There were some new areas that I thought were really good designs, like the above mentioned as well as some others. But there were at least an equal amount of areas that I thought weren't as good a design as the original. And some omissions that I miss. I wasn't keeping a list, so I don't have any examples to cite. But I remember thinking this as I played through the game.

I thought the Krauser fights were a huge improvement. I'm really not a fan of QTE, and I really dislike watching a cutscene and then seeing a button prompt that I couldn't react to fast enough and then Leon getting killed. So I think the first Krauser fight is a huge improvement. It went from a cutscene with some QTEs to a proper boss fight. And I think they made the right decision. Keeping it a knife fight, and having to parry. I guess the second Krauser fight was more or less the same.

The Salazar boss fight was a neat change. Instead of fighting a huge blob that stays in one spot, this ridiculous monster thing chases you around and can insta-kill you. And speaking about boss fights, I ended up taking care of Saddler the way I always do. I played it once, got close to beating him but died. But instead of playing it a second time, now knowing a winning strategy, I purchased a rocket launcher. :lol: Which was easier to do now that I have that charm that gets 20% of rocket launchers. And it was a nice surprise having Saddler go off the edge, and then fighting him in a second form on a lower level. Although the second form is cake, it was still a really neat addition.

One thing I really liked is that it fills in a lot of gaps in the story. Most of which are from reading various letters, emails, notes, etc. But there's some exposition in cutscenes as well. I have no idea if some of these things were mentioned in other RE games, or other RE lore somehow, but having some more back story was kinda cool. Like, it's a total mystery who Salazar is and why he is partnered with Saddler. In the remake, you get a least a glimpse into this. The remake also gives you more of a glimpse into the origin of the plaga parasite, the progression that happened there, and the plans for it. The original was like "All for Umbrella's sake. Opps, almost gave it away." It seemed like a throwaway line, shoehorned in there to fit it in to the franchise. But the remake makes Umbrella's involvement a lot more clear, and believable. And fleshes out Luis' story as well.

I played the first chapter of Separate Ways, and it definitely feels like an improvement already. As Leon, you can read some emails between Ada and Luis, as well as some other things, that gives you an idea of what was going on. But then instead of just starting Ada in the village while Leon is getting attacked, it starts you earlier in the castle where you help Luis escape. I think this is such a great change that is a huge improvement.
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Re: Resident Evil series appreciation thread

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So I ended up getting RE2 Remake on Steam because it's on sale. I was very curious to play it on PC for two reasons. One, mouse aiming. And two, graphics.

The first time I played through RE2 Remake was on the PS4. It was a great experience. But I found aiming to be kinda difficult. Not horrible, but I wouldn't want to attempt the hardcore difficultly with how many shots I missed. So I was curious to play the game with mouse and keyboard controls to see how it compares. And there's no contest, I can aim so much faster and easier. Of course, because of the way the zombies move in this game, I still missed a couple of shots here and there. But on the whole, I nailed head shots frequently. Being already familiar with the game might have also had something to do with it, but it's clearly easier to aim with the mouse (as has always been the case).

Although, what I can say about it, is that nothing will ever compare to that first playthrough. Having to deal with joystick aiming added to the survival horror aspect of the game. Experiencing poorly lit areas for the first time, already on edge, knowing that you have limited ammo and every shot count, but aiming more important. Which usually leads to you goofing. So it really added to the experience for me. I'm glad I played it on PS4 first. I don't think I would have had quite the same experience if I played it for the first time on PC.

Now the graphics... I'm not a gluten for graphics. But since this game had PS4 and PS5 releases, I was curious what I might have been missing. I don't own a PS5, which is why I purchased it on PS4, but I was curious to see how it might look on PC with the graphics bumped up. I let the nVidia app set the graphic settings for me (chooses the best settings based on your hardware) and I was kind of annoyed with how it looks. So I did a little Googling and apparently this game (as well as other RE engine games) have their issues. Capcom released a patch for the game to bring it to DX12 with ray tracing, but apparently the performance was so poor that Capcom made it possible to revert back to the DX11 version of the game. The other issue is that AA is poor so there's tons of jaggies. Overall, the game can look pretty crappy. Long story short, I'm using DX12 with ray tracing turned on, and tweaked enough settings that it looks decent now. But I'm kinda bummed that there's some quality issues here that apparently aren't getting fixed. At least, these issues have been raised since the game's release in 2019 and still haven't been fixed 5 years later despite being a successful game, so I think it's safe to assume they have no interest in it.

There's another annoying quirk of the PC version. The volume wheel on my keyboard does not work to adjust the PC's volume while in game. I Googled this and apparently this is an issue in all RE engine games. This is like using your TV remote to adjust the volume, but if you go into a certain streaming app it doesn't work and you have to go up to your TV to adjust the volume.

Anyway, graphical and volume adjusting annoyances aside, I played through the PC version with Leon and it was still very fun. The only thing is, it was so much more fun playing it for the first time. Particularly traversing the police station for the first time and having Mr X chase you for the first time. Those experiences are greatly diminished after the first playthrough.

edit: There's was one other thing I wanted to talk about. The music. When I played through the game for the first time on PS4, it was the standard vanilla version of the game. I never played the original PS1 version, so I had zero thoughts on the music. Then I saw a review video that pointed out how the remake has a huge lack of music, and you can optionally purchased the original music soundtrack. Well, the Steam version that was on sale is the deluxe version or whatever it's called, and comes with the original music soundtrack. And that's what I used to play through the game.

I'm kinda torn, actually. Like I said a few times, the first time I played through RE2 remake on PS4 was a very good experience. Not having a lot of music, leaving you to really soak in the environment, was part of that experience. I played it a lot with headphones on, so you can hear everything that much better. Creeks, swinging light fixtures making those sharp horror sounds, rain outside especially around broken windows. It was like being inside the police station. But now that I've played through the game with the original soundtrack, I'm not sure which is better. I switch it on and off a few times. And pretty much whenever you hear the original music, it would have otherwise been silent. The no music thing might have added to my experience playing it for the first time, but I think having the music is the way to go with it going forward.

Is it kinda nutty that they want to charge you a few bucks for the original soundtrack? Seems like it should have been an unlockable!
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Re: Resident Evil series appreciation thread

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Love RE2R and platinum'd it on the PS4 myself. Got it on PC to replay in even better form.

Both the OG and remake are 10/10's for me, but when it comes to the music I vastly prefer the OG OST. I'm still surprised by how well it fit the remake to me.
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