Ack wrote:The best wrestling game is on the Genesis, because I can play as Papa Shango.
YES! WWF Royal Rumble on the Genesis was fan-freaking-tastic. Even though I was always Undertaker, Papa Shango was my 2nd favorite. I think I want to bust this out again now.
OHHHH YEAH!!!!...I will join in here and say that- to me - the trilogy of WWF Wrestlemania, WWF Royal Rumble, and WWF Raw on the GEN/SNES are the best wrestling games of all time. (I have never played Rage in the Cage for the Sega CD, but it looks awesome.) I own all three games for both systems, and all six of them are awesome. Moreover, the GEN and SNES versions of Wrestlemania and Royal Rumble each have exclusive wrestlers in them!
prfsnl_gmr wrote:I will vouch for the Ninja Gaiden (NES) trilogy.
This was my first thought, too, although Donkey Kong trilogy, Mario Bros. trilogy, and Castlevania trilogy are all up there. I think I'd take any of them over Mother 1, 2, 3.
Menegrothx wrote:Last time I checked, Donkey Kong Country 1&2 were one of the best platformers of all time. Awesome soundtracks, pushed the limits of SNES graphics
DKC didn't push the limits of anything. Renders were done on SGI machines, frames exported, and squeezed down into the SNES palette. As far as the SNES is concerned it is no different than hand drawn sprites or photos of MK fighters being moved around. It is just a just a platformer. All of the hard work creating 3D models and animating them was done on SGI computers that cost upwards of $50K each, no matter how much Nintendo hyped that the SNES was creating miracles with those games.
BoneSnapDeez wrote:Mother 1/2/3 is the best gaming trilogy of all time.
Are there really that many trilogies that are comparable? You may possibly be right.
Ultima 4/5/6 (Age of enlightement/avatar trilogy)>Mother trilogy>Mass Effect trilogy
Hobie-wan wrote:DKC didn't push the limits of anything. Renders were done on SGI machines, frames exported, and squeezed down into the SNES palette. As far as the SNES is concerned it is no different than hand drawn sprites or photos of MK fighters being moved around.
Fair enough. Still, amongst the myriad of Genesis and SNES platformers, the games are certainly one of the most "graphically advanced" there are.
My WTB thread (Sega CD/Saturn games) Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
RyaNtheSlayA wrote:Also, I really fucking love Super Mario Sunshine. In fact. I think it's better than Mario 64. (How's that for an unpopular opinion?)
Hobie-wan wrote:Late catching up, but had to address this.
Menegrothx wrote:Last time I checked, Donkey Kong Country 1&2 were one of the best platformers of all time. Awesome soundtracks, pushed the limits of SNES graphics
DKC didn't push the limits of anything. Renders were done on SGI machines, frames exported, and squeezed down into the SNES palette. As far as the SNES is concerned it is no different than hand drawn sprites or photos of MK fighters being moved around. It is just a just a platformer. All of the hard work creating 3D models and animating them was done on SGI computers that cost upwards of $50K each, no matter how much Nintendo hyped that the SNES was creating miracles with those games.
If all you're examining is the sprite design, sure, the CGI renders aren't boundry pushing. But you're dead wrong claiming that DKC didn't push the limits of the SNES. Individual sprites might not have been as complex as they might have appeared, but the game constantly pushes demoscene techniques all over the game. Linescrolling underwater, light sourcing in the caves, dynamic day transition early on. Yes, you're correct that they aren't actually 3D models. But DKC, as a whole, is an impressive visual display. Even more so if you actually know how the techniques they pull off are done, or the limitations they were under.