RPG Progress Report

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Exhuminator
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Re: RPG Progress Report

Post by Exhuminator »

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Xenoblade Chronicles

Yes it's the JRPG I've been batting around for 35 hours now. I'm at Eryth Sea, just made to Prison Island.

I continue to have mixed feelings about this one folks. The longer I play Xenoblade the more annoyed I get with its combat system. The combat system has some significant flaws, as do the menu systems have ridiculous oversights. The plot fails to capture my sense of involvement, but it isn't outright annoying, so we're neutral there. I continue to enjoy exploring the magnificent environs, and adore the scenic vistas. I remain impressed at the gorgeous graphics being wrought from the poor little Wii, and remain amiss at the constant abuse the optical drive takes the entire time. :? All the same, I seem to enjoy my sessions with this, even if I feel like Xenoblade is artificially prolonging its own experience a little too often. A lot of knowledgeable gamers I know were utterly enraptured by this JRPG. I keep waiting for the same sense of bliss to envelop me. It hasn't happened yet, but perhaps once I reach Mechonis? If nothing else, this is some proper JRPG comfort food. An all you can eat buffet even.
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Segata
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Re: RPG Progress Report

Post by Segata »

Well if it's not getting you now, it never will. Mechonis is the most grind heavy part of the game. Tho one of the biggest scopes and the story flies wide open by then.
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Re: RPG Progress Report

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Segata wrote:Well if it's not getting you now, it never will.
I surely came off harsher towards Xenoblade Chronicles than I meant to. I would give XC an 8/10 currently, for me that's high praise. It's just I haven't found myself as enraptured with this JRPG as other gamers I know. It's not a JRPG I find myself desiring to spend every free moment I can playing, just not as addicting as I'd thought it would be. However, XC remains pleasurable to play when I do actually sit down with it.

As for RPG progress, I made it Valak Mountain tonight.
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Xeogred
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Re: RPG Progress Report

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I bet it's because you wish it was FFXII... at least I couldn't help but draw some comparisons gameplay wise. :lol:

Have you at least tried my suggestions?
- Don't bother with side quests at all anymore
- Switch up the characters you play as for large portions, keeps it more interesting

I loved Xenoblade, but I don't feel like I can defend it too strongly as Xenogears and the even more unpopular Xenosaga games resonated with me much stronger than Xenoblade did. While the storytelling and characters in Xenoblade is top notch, especially compared to modern Final Fantasy or whatever, it's not exactly what I wanted out of the Xeno name. But I'm the minority. Xenoblade hit big and got two sequels and they're going to continue focusing way more on just gameplay and less on story. I'm not sure what my feelings are for Xenoblade 2 coming up.

Almost like you with System Shock and Bioshock in ways. :lol:
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Re: RPG Progress Report

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Xeogred wrote:I bet it's because you wish it was FFXII
In admitted contrast, yes, I found FFXII to be utterly addicting and enthralling.
Xeogred wrote:Have you at least tried my suggestions?
- Don't bother with side quests at all anymore
- Switch up the characters you play as for large portions, keeps it more interesting
I haven't bothered with the menial side quests since I started the game. Sometimes I accidentally complete them though.

I don't switch up characters, rather I main Shulk, Dunbar, and Sharla. That's simply because I find Reyn, Melia, and especially Riki to be annoying. However, if Fiora ever comes back into the party, she'll replace Dunbar. I was so pissed when the game took her away.
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Segata
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Re: RPG Progress Report

Post by Segata »

Fiora in the spoiler.
Fiora will be fine and more awesome when you see her again. Just have to fight her first before she rejoins.
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Re: RPG Progress Report

Post by alienjesus »

Exhuminator wrote:
Xeogred wrote:I bet it's because you wish it was FFXII
In admitted contrast, yes, I found FFXII to be utterly addicting and enthralling.
Xeogred wrote:Have you at least tried my suggestions?
- Don't bother with side quests at all anymore
- Switch up the characters you play as for large portions, keeps it more interesting
I haven't bothered with the menial side quests since I started the game. Sometimes I accidentally complete them though.

I don't switch up characters, rather I main Shulk, Dunbar, and Sharla. That's simply because I find Reyn, Melia, and especially Riki to be annoying. However, if Fiora ever comes back into the party, she'll replace Dunbar. I was so pissed when the game took her away.
You should try playing as Riki and Melia in particular - their fighting style is really interesting. Riki is all about area of effect status effects - he can inflict crazy hp degeneration on enemies. Melia is your spell caster, but if you prep your spells and don't cast them, she can give party wide stat buffs whilst they're prepared. I used Melia, Riki and Sharla as my standard boss killing team.
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Re: RPG Progress Report

Post by PartridgeSenpai »

Exhuminator wrote:I continue to have mixed feelings about this one folks. The longer I play Xenoblade the more annoyed I get with its combat system. The combat system has some significant flaws, as do the menu systems have ridiculous oversights. The plot fails to capture my sense of involvement, but it isn't outright annoying, so we're neutral there. I continue to enjoy exploring the magnificent environs, and adore the scenic vistas. I remain impressed at the gorgeous graphics being wrought from the poor little Wii, and remain amiss at the constant abuse the optical drive takes the entire time. :? All the same, I seem to enjoy my sessions with this, even if I feel like Xenoblade is artificially prolonging its own experience a little too often. A lot of knowledgeable gamers I know were utterly enraptured by this JRPG. I keep waiting for the same sense of bliss to envelop me. It hasn't happened yet, but perhaps once I reach Mechonis? If nothing else, this is some proper JRPG comfort food. An all you can eat buffet even.
Mind you you're about where I was but I took 15 hours longer to get there, but you have very similar problems with XB as I had. Never really cared about the story and the combat was really just getting annoying more than anything. Game's pretty though. I tried playing it a bit like a Tales game, where I focused most on just getting good with Shulk as opposed to trying out everybody as my PC. I really didn't have any success with other characters though. It seemed like I never quiiiite got the knack of how the combat worked. Whenever I'd try and stray away from my main 3 I'd always just die. I really think the game as a whole just isn't for me, but I've been meaning to give it another chance on 3DS someday though.
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Xeogred
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Re: RPG Progress Report

Post by Xeogred »

alienjesus wrote:You should try playing as Riki and Melia in particular - their fighting style is really interesting. Riki is all about area of effect status effects - he can inflict crazy hp degeneration on enemies. Melia is your spell caster, but if you prep your spells and don't cast them, she can give party wide stat buffs whilst they're prepared. I used Melia, Riki and Sharla as my standard boss killing team.
Melia hit like a freaking train nuke, I loved her. Slower and weirder to use but completely worth it. She was pretty much a permanent main party pick for me late game. I don't think I used Riki much.
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Re: RPG Progress Report

Post by Exhuminator »

Segata wrote:Fiora
That's what I was hoping would happen, thanks!
alienjesus wrote:I used Melia, Riki and Sharla as my standard boss killing team.
Well the good news is this game is intelligent enough to parallel level characters you're not currently using. So if I do need to switch to any of them for special purposes, it's simple enough.
PartridgeSenpai wrote:I've been meaning to give it another chance on 3DS someday though.
If graphics matter to you, keep in mind the Wii's native resolution is 640x480, whereas the 3DS' native resolution is 400 x 240. This means playing Xenoblade on 3DS sacrifices original image detail.
PartridgeSenpai wrote:the combat was really just getting annoying more than anything
The main thing is it's just too passive. Basically you just stand around enemies waiting for your special skills to automatically charge, then manually select said skills and activate them. So most of your time in combat is spent diddling around with the d-pad playing whack-a-mole with your skill selection. Your ability to control the AI of your party members is paltry. You can tell them to attack your highlighted enemy, to stay by you, or to do their own thing. That's it. (A far cry from FFXII's glorious gambit system.) If you let your AI party members do their own thing, they will routinely make boneheaded usage of their own skills. You can't even do something as simple as tell your party members to focus on defense or healing.

The worst thing I hate is that you can't change party leader while in combat. So if I'm playing as Shulk, and I need Sharla to heal the party, but she actively refuses to do so, there's no way for me to manually switch over to controlling her in combat. That's just ridiculous to say the least. Instead you're stuck as whoever you were when combat initiated, for no rational reason.

Another thing that makes combat annoying is enemies often have stupid amounts of health, effectively making them damage sponges. This was done to encourage the player to use special skills, but ultimately serves to prolong combat unnecessarily. And furthermore, using skills tactically is a bit of a joke. I say that, because as long as you maintain at least one level ahead of your enemies, you'll crush them anyway. Thus to stay ahead of the game, all you need to do is grind enough to maintain +1 level parity to the surrounding bad guys. It's just silly.

So yeah, there certainly are things I enjoy in Xenoblade Chronicles. But its joke of a combat system is not one of them.
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