Games Beaten 2023
- Raging Justice
- Next-Gen
- Posts: 1827
- Joined: Sun May 30, 2021 2:11 pm
Re: Games Beaten 2023
Oh, one more shitty level in Super Mario 3d World I forgot to mention. Hands-On Hall. I imagine 95% of players will never find the hidden stamp without consulting a guide or youtube video. The other 5% (including me) probably just got lucky. There's nothing clever or smart about the way it's hidden. It's just bullshit.
Re: Games Beaten 2023
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022
First 50:
51. This Way Madness Lies - PC
52. Mechwarrior 5: Mercenaries: The Dragon's Gambit - PC
53. Cyberpunk 2077: Phantom Liberty - PC
54. Sprawl - PC
55. Zortch - PC
56. Ion Fury: Aftershock - PC
57. Spider-Man 2 - PS5
58. Alan Wake II - PC
59. Ghostrunner II - PC
60. RoboCop: Rogue City - PC
61. Super Mario RPG - Switch
62. Blake Stone: Aliens of Gold - PC
63. Turbo Overkill - PC
64. Dragon Quest Monsters: The Dark Prince - Switch
65. Sigil II - PC
66. Turok 3: Shadow of Oblivion - PC
67. Elderand - Switch
68. Front Mission 2 - Switch
Finally making its English debut, Front Mission 2 was originally on the PS1 and introduces a lot of the systems that we would see in future entries. However, these are all in a very rough state, and the game definitely feels like a transition point between the original Front Mission and all the later games, which are more similar to each other.
Set several years after the first game, this time the events are in the country of Alordesh (future Bangladesh). A military coup occurs, trying to eject the oversight of the OCU, though it turns out there's more to it than that. You initially start off with a group of OCU soldiers who escape the destruction of their base, trying to find a way out, though later on an OCU military intelligence officer infiltrates the country to track down a dangerous secret that has been left behind. These two groups eventually hook up and try to get to the bottom of things. And all of this is facilitated by giant robots shooting at each other.
Like in the rest of the series, you build your mechs by combining body, arms, and legs, picking the parts that give you the parameters you want (do you emphasize health or move speed?) This game gives a much wider variety of weapons; shotguns alongside machine guns (hit all parts equally rather than random per bullet), rockets alongside missiles (shorter range but more rounds), and the introduction of dedicated anti-air weapons (which get quietly dropped in future games because they're too niche).
New to the series is the AP system, which would continue to be used in future games. It costs one AP to move a tile, and using a weapon requires a variable amount of AP depending on the weapon. Here it's a simple fight vs. short vs. long, with long requiring a very large 6 AP (when you start with 8, restricting your ability to move). AP is also needed for counter attacking, or for deciding to dedicate yourself to trying to block with your shield. Here the shield always can be randomly used, but selecting it increases the chance of it blocking things. This ends up being an absolutely infuriating feature of the game; you can launch what should be a lethal attack on an enemy who randomly decides to block the attack and then still get to use the counter attack he queued up. This feature was dropped in future entries and thank goodness.
Talking about some transition point stuff, the game has a fixed roster like future games, but here the roster is a big 12 people like your deploy cap from the first game. This ends up creating battles that take too long, as the enemy forces need to be much larger to provide you challenge given your sheer numbers. The game extends the skill system of the first game with a giant pile, but most of them are worthless. You always get them in a specific order, so you can plan around it, but it also means you're going to be extremely samey. By contrast future games give you a lot more control over gaining skills, giving your characters much more uniqueness.
All told, Front Mission 2 is the weakest of the mainline games I've played (I still have 5 on my backlog). It definitely stumbles trying to add complexity to the formula, but they do manage to get that figured out better in the following games (though each one does still have some bits that probably could have been left out). I'd call it only for dedicated fans of the series.
First 50:
51. This Way Madness Lies - PC
52. Mechwarrior 5: Mercenaries: The Dragon's Gambit - PC
53. Cyberpunk 2077: Phantom Liberty - PC
54. Sprawl - PC
55. Zortch - PC
56. Ion Fury: Aftershock - PC
57. Spider-Man 2 - PS5
58. Alan Wake II - PC
59. Ghostrunner II - PC
60. RoboCop: Rogue City - PC
61. Super Mario RPG - Switch
62. Blake Stone: Aliens of Gold - PC
63. Turbo Overkill - PC
64. Dragon Quest Monsters: The Dark Prince - Switch
65. Sigil II - PC
66. Turok 3: Shadow of Oblivion - PC
67. Elderand - Switch
68. Front Mission 2 - Switch
Finally making its English debut, Front Mission 2 was originally on the PS1 and introduces a lot of the systems that we would see in future entries. However, these are all in a very rough state, and the game definitely feels like a transition point between the original Front Mission and all the later games, which are more similar to each other.
Set several years after the first game, this time the events are in the country of Alordesh (future Bangladesh). A military coup occurs, trying to eject the oversight of the OCU, though it turns out there's more to it than that. You initially start off with a group of OCU soldiers who escape the destruction of their base, trying to find a way out, though later on an OCU military intelligence officer infiltrates the country to track down a dangerous secret that has been left behind. These two groups eventually hook up and try to get to the bottom of things. And all of this is facilitated by giant robots shooting at each other.
Like in the rest of the series, you build your mechs by combining body, arms, and legs, picking the parts that give you the parameters you want (do you emphasize health or move speed?) This game gives a much wider variety of weapons; shotguns alongside machine guns (hit all parts equally rather than random per bullet), rockets alongside missiles (shorter range but more rounds), and the introduction of dedicated anti-air weapons (which get quietly dropped in future games because they're too niche).
New to the series is the AP system, which would continue to be used in future games. It costs one AP to move a tile, and using a weapon requires a variable amount of AP depending on the weapon. Here it's a simple fight vs. short vs. long, with long requiring a very large 6 AP (when you start with 8, restricting your ability to move). AP is also needed for counter attacking, or for deciding to dedicate yourself to trying to block with your shield. Here the shield always can be randomly used, but selecting it increases the chance of it blocking things. This ends up being an absolutely infuriating feature of the game; you can launch what should be a lethal attack on an enemy who randomly decides to block the attack and then still get to use the counter attack he queued up. This feature was dropped in future entries and thank goodness.
Talking about some transition point stuff, the game has a fixed roster like future games, but here the roster is a big 12 people like your deploy cap from the first game. This ends up creating battles that take too long, as the enemy forces need to be much larger to provide you challenge given your sheer numbers. The game extends the skill system of the first game with a giant pile, but most of them are worthless. You always get them in a specific order, so you can plan around it, but it also means you're going to be extremely samey. By contrast future games give you a lot more control over gaining skills, giving your characters much more uniqueness.
All told, Front Mission 2 is the weakest of the mainline games I've played (I still have 5 on my backlog). It definitely stumbles trying to add complexity to the formula, but they do manage to get that figured out better in the following games (though each one does still have some bits that probably could have been left out). I'd call it only for dedicated fans of the series.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- Markies
- Next-Gen
- Posts: 1514
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2023
Markies' Games Beat List Of 2023!
***Denotes Replay For Completion***
***1. Dragon Valor (PS1)***
2. Breath Of Fire (GBA)
3. Teenage Mutant Ninja Turtles: Shredder's Revenge (NS)
4. World Of Illusion Starring Mickey Mouse And Donald Duck (GEN)
5. XIII (GCN)
6. NES Remix Pack (WiiU)
7. Dr. Mario (GBC)
***8. Bully (PS2)***
9. Dragon's Crown (PS3)
10. Bangai-O (SDC)
11. Super Smash Bros. Brawl (Wii)
12. Destruction Derby (PS1)
13. X-Men Legends II: Rise Of Apocalypse (XBOX)
14. Vice: Project Doom (NES)
***15. Atelier Iris 3: Grand Phantasm (PS2)***
16. Terranigma (SNES)
***17. Super Street Fighter II (GEN)***
18. Guitar Hero II (PS2)
19. Kirby's Dream Land (GBC)
***20. Gunbird 2 (SDC)***
***21. Stella Deus: The Gate Of Eternity (PS2)***
22. I Am Setsuna (NS)
23. DuckTales: Remastered (WiiU)
***24. The Legend Of Zelda: A Link To The Past (SNES)***
***25. Chip 'N Dale Rescue Rangers 2 (NES)***
26. Fire Emblem: The Blazing Blade (GBA)
27. Prince Of Persia: The Two Thrones (XBOX)
28. Baten Kaitos Origins (GCN)
29. Virtua Racing (GEN)
**30. Breath Of Fire III (PS1)***
31. Metroid II: Return Of Samus (GBC)
***32. Chameleon Twist (N64)***
33. Resident Evil 4 (Wii)
34. College Slam (SNES)
35. Hyrule Warriors (WiiU)
36. Tengen Tetris (NES)
***37. Xenosaga Episode I: Der Wille zur Macht (PS2)***
38. Golden Sun (GBA)
***39. Streets Of Rage 4 (NS)***
40. Super Mario Land (GBC)
41. Brave Fencer Musashi (PS1)

I beat Brave Fencer Musashi on the Sony Playstation this evening!
Brave Fencer Musashi has always been in the back of my mind. It is a Square game on the PS1, so I was very interested in the game. I would find it sporadically throughout my times, but I never stopped and actually picked it up for myself. Well, over the Summer, my local game store posted a picture of some games they got in. I was very interested in four of them and one of them was Brave Fencer Musashi. Unfortunately, one was taken, but the other three were available and that is how I finally ended up with a copy for my own. Looking for a PS1 game to play, I decided to play it over Parasite Eve II as I wanted a more light-hearted affair.
At least I was right about the light-hearted game as the game does not take itself very seriously. You are summoned to save the Allucaneet Castle who are being invaded by the ThirstQuencher Empire. Those two names perfectly describe the story and the characters of the game as each name is a Pun on either food or drinks. With excellent voice acting and very clever writing, the cutscenes and characters are the highlight of the game. It is quite joyous and always a got a good chuckle from the scenes. You spend most of your time looking for scrolls, defeating bosses and saving the townsfolk. With a day and night cycle, the town has a lived in feeling that makes it feel alive as you populate it with more people. It's a simple concept, but it is done very well.
Unfortunately, anything revolving around combat, dungeons or bosses is incredibly infuriating. Musashi has one of the smallest swords I have ever seen in a video game. You have to be right next to the enemy to do damage and with very little invisibility frames, it is easy to lose health at every cost. The game is mostly a platformer though, but with annoying jumps and little checkpoints, I had to redo several parts in dungeons many times over. Bosses at the end of the dungeon only take a few hits, but the window to hit them is so small and then you get to wait several minutes for the window to open up again.
Overall, I had mixed feelings about Brave Fencer Musashi. At times, I really liked the game. However, at other times, I was incredibly frustrated and wanted to quit. It's an interesting and unique game, but I just wish they did some tweaks when it came to combat, dungeons and bosses. If you are interested, it is worth a try, but make sure to go in with caution!
***Denotes Replay For Completion***
***1. Dragon Valor (PS1)***
2. Breath Of Fire (GBA)
3. Teenage Mutant Ninja Turtles: Shredder's Revenge (NS)
4. World Of Illusion Starring Mickey Mouse And Donald Duck (GEN)
5. XIII (GCN)
6. NES Remix Pack (WiiU)
7. Dr. Mario (GBC)
***8. Bully (PS2)***
9. Dragon's Crown (PS3)
10. Bangai-O (SDC)
11. Super Smash Bros. Brawl (Wii)
12. Destruction Derby (PS1)
13. X-Men Legends II: Rise Of Apocalypse (XBOX)
14. Vice: Project Doom (NES)
***15. Atelier Iris 3: Grand Phantasm (PS2)***
16. Terranigma (SNES)
***17. Super Street Fighter II (GEN)***
18. Guitar Hero II (PS2)
19. Kirby's Dream Land (GBC)
***20. Gunbird 2 (SDC)***
***21. Stella Deus: The Gate Of Eternity (PS2)***
22. I Am Setsuna (NS)
23. DuckTales: Remastered (WiiU)
***24. The Legend Of Zelda: A Link To The Past (SNES)***
***25. Chip 'N Dale Rescue Rangers 2 (NES)***
26. Fire Emblem: The Blazing Blade (GBA)
27. Prince Of Persia: The Two Thrones (XBOX)
28. Baten Kaitos Origins (GCN)
29. Virtua Racing (GEN)
**30. Breath Of Fire III (PS1)***
31. Metroid II: Return Of Samus (GBC)
***32. Chameleon Twist (N64)***
33. Resident Evil 4 (Wii)
34. College Slam (SNES)
35. Hyrule Warriors (WiiU)
36. Tengen Tetris (NES)
***37. Xenosaga Episode I: Der Wille zur Macht (PS2)***
38. Golden Sun (GBA)
***39. Streets Of Rage 4 (NS)***
40. Super Mario Land (GBC)
41. Brave Fencer Musashi (PS1)

I beat Brave Fencer Musashi on the Sony Playstation this evening!
Brave Fencer Musashi has always been in the back of my mind. It is a Square game on the PS1, so I was very interested in the game. I would find it sporadically throughout my times, but I never stopped and actually picked it up for myself. Well, over the Summer, my local game store posted a picture of some games they got in. I was very interested in four of them and one of them was Brave Fencer Musashi. Unfortunately, one was taken, but the other three were available and that is how I finally ended up with a copy for my own. Looking for a PS1 game to play, I decided to play it over Parasite Eve II as I wanted a more light-hearted affair.
At least I was right about the light-hearted game as the game does not take itself very seriously. You are summoned to save the Allucaneet Castle who are being invaded by the ThirstQuencher Empire. Those two names perfectly describe the story and the characters of the game as each name is a Pun on either food or drinks. With excellent voice acting and very clever writing, the cutscenes and characters are the highlight of the game. It is quite joyous and always a got a good chuckle from the scenes. You spend most of your time looking for scrolls, defeating bosses and saving the townsfolk. With a day and night cycle, the town has a lived in feeling that makes it feel alive as you populate it with more people. It's a simple concept, but it is done very well.
Unfortunately, anything revolving around combat, dungeons or bosses is incredibly infuriating. Musashi has one of the smallest swords I have ever seen in a video game. You have to be right next to the enemy to do damage and with very little invisibility frames, it is easy to lose health at every cost. The game is mostly a platformer though, but with annoying jumps and little checkpoints, I had to redo several parts in dungeons many times over. Bosses at the end of the dungeon only take a few hits, but the window to hit them is so small and then you get to wait several minutes for the window to open up again.
Overall, I had mixed feelings about Brave Fencer Musashi. At times, I really liked the game. However, at other times, I was incredibly frustrated and wanted to quit. It's an interesting and unique game, but I just wish they did some tweaks when it came to combat, dungeons and bosses. If you are interested, it is worth a try, but make sure to go in with caution!
Re: Games Beaten 2023
1. Kirby's Dream Land (GB)
2. River City Girls (Switch)
3. Donkey Kong Country 2: Diddy's Kong Quest (SNES)
4. The Simpsons (Arcade)
5. Illusion of Gaia (SNES)
6. Teenage Mutant Ninja Turtles: Shredder's Revenge (Switch)
7. Shining Force III [Scenario 1] (SAT)
8. Mighty Morphin Power Rangers (SNES)
9. Klonoa: Door to Phantomile (PS1)
10. Sonic the Hedgehog 3 (GEN)
11. X-Men Legends (PS2)
12. Snatcher (SCD)
13. Smash Remix (N64)
14. Golden Axe III (GEN)
15. Iridion II (GBA)
16. Fatal Fury Special (SNES)
17. Harmful Park (PS1)
18. Gunbird (SAT)
19. DoDonPachi (SAT)
20. Gley Lancer (GEN)
21. Streets of Rage 4 (Switch)*
22. Water Margin: A Tale of Clouds and Wind (GEN)
23. Demons of Asteborg (GEN)
24. Super Mario Land (GB)
25. Baldur's Gate: Dark Alliance II (PS2)
26. Final Vendetta (Switch)
27. Way of the Samurai (PS2)
28. Ys Book I & II (TGCD)
29. Double Dragon Advance (GBA)
30. Riot Zone (TGCD)

31. Operation C (GB)
Operation C is actually one of the first video games I ever owned as a kid! This also makes it my first experience with the Contra series. I didn't have a NES back then, but I did receive a Game Boy one Christmas and Operation C was one of the few games my parents picked out as a gift alongside the handheld console. Good work Mom and Dad! However, when I was younger, I never got past a certain point in the game, so I thought it'd be fun to revisit it and see if I could finally beat it.
Operation C is a run and gun style game, which plays very similar to the NES entries. The game is fairly short, consisting of only five stages. The stages alternate, with three of the levels being horizontal and two stages being top down. I'm aware the top down stages aren't well liked, but I don't have any issues with them, as I think they add some variety to the mix. Regarding weapons and upgrades, rapid fire is an automatic function here and you're able to find spreadshot, flame, and homing upgrades. The spreadshot can be further upgraded as well. My favorite weapon out of the bunch is the homing weapon, so I tried to hold onto that for as long as possible.
Graphics wise, I think Konami did a great job of transitioning the sprite work from the console entries to this handheld release. Even with the Game Boy's limitations, all of the character and enemy sprites look fairly detailed and it's easy to distinguish what's going on. There are some cool looking bosses here! Enemy bullets are also easy to discern, so I didn't have an issue being blindsided by enemy attacks. The soundtrack, sound effects, and various jingles are all very well done too. I really enjoy the soundtrack to this game, especially the song for the first level, which is quite iconic and memorable to me and sets the tone for the rest of the game.
Overall, Operation C is a short and fun run and gun, that I think is worth checking out if you're a fan of the genre or Contra series, or simply a fan of the original Game Boy. It's great to finally beat a childhood favorite of mine as well. The game isn't as fast or have as many enemies on screen as the home console versions, but there's still a challenge here and it's impressive to see a game like this on Nintendo's handheld. Give this one a go if you haven't already!
2. River City Girls (Switch)
3. Donkey Kong Country 2: Diddy's Kong Quest (SNES)
4. The Simpsons (Arcade)
5. Illusion of Gaia (SNES)
6. Teenage Mutant Ninja Turtles: Shredder's Revenge (Switch)
7. Shining Force III [Scenario 1] (SAT)
8. Mighty Morphin Power Rangers (SNES)
9. Klonoa: Door to Phantomile (PS1)
10. Sonic the Hedgehog 3 (GEN)
11. X-Men Legends (PS2)
12. Snatcher (SCD)
13. Smash Remix (N64)
14. Golden Axe III (GEN)
15. Iridion II (GBA)
16. Fatal Fury Special (SNES)
17. Harmful Park (PS1)
18. Gunbird (SAT)
19. DoDonPachi (SAT)
20. Gley Lancer (GEN)
21. Streets of Rage 4 (Switch)*
22. Water Margin: A Tale of Clouds and Wind (GEN)
23. Demons of Asteborg (GEN)
24. Super Mario Land (GB)
25. Baldur's Gate: Dark Alliance II (PS2)
26. Final Vendetta (Switch)
27. Way of the Samurai (PS2)
28. Ys Book I & II (TGCD)
29. Double Dragon Advance (GBA)
30. Riot Zone (TGCD)

31. Operation C (GB)
Operation C is actually one of the first video games I ever owned as a kid! This also makes it my first experience with the Contra series. I didn't have a NES back then, but I did receive a Game Boy one Christmas and Operation C was one of the few games my parents picked out as a gift alongside the handheld console. Good work Mom and Dad! However, when I was younger, I never got past a certain point in the game, so I thought it'd be fun to revisit it and see if I could finally beat it.
Operation C is a run and gun style game, which plays very similar to the NES entries. The game is fairly short, consisting of only five stages. The stages alternate, with three of the levels being horizontal and two stages being top down. I'm aware the top down stages aren't well liked, but I don't have any issues with them, as I think they add some variety to the mix. Regarding weapons and upgrades, rapid fire is an automatic function here and you're able to find spreadshot, flame, and homing upgrades. The spreadshot can be further upgraded as well. My favorite weapon out of the bunch is the homing weapon, so I tried to hold onto that for as long as possible.
Graphics wise, I think Konami did a great job of transitioning the sprite work from the console entries to this handheld release. Even with the Game Boy's limitations, all of the character and enemy sprites look fairly detailed and it's easy to distinguish what's going on. There are some cool looking bosses here! Enemy bullets are also easy to discern, so I didn't have an issue being blindsided by enemy attacks. The soundtrack, sound effects, and various jingles are all very well done too. I really enjoy the soundtrack to this game, especially the song for the first level, which is quite iconic and memorable to me and sets the tone for the rest of the game.
Overall, Operation C is a short and fun run and gun, that I think is worth checking out if you're a fan of the genre or Contra series, or simply a fan of the original Game Boy. It's great to finally beat a childhood favorite of mine as well. The game isn't as fast or have as many enemies on screen as the home console versions, but there's still a challenge here and it's impressive to see a game like this on Nintendo's handheld. Give this one a go if you haven't already!
- PartridgeSenpai
- Next-Gen
- Posts: 3065
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2023
Partridge Senpai's 2023 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022
* indicates a repeat
1~51
52. Gyakuten Saiban 3 (GBA) *
53. Pokemon Gold (GBC)
54. Beltlogger 9 (PS1)
55. 64 De Hakken!! Tamagotchi: Minna De Tamagotchi World (N64)
56. Koudelka (PS1)
57. Pilotwings 64 (N64)
58. Mickey's Speedway USA (N64)
59. Boku No Natsuyasumi (PS1)
60. Pokemon Stadium: Gold & Silver (N64)
61. Chicory: A Colorful Tale (Switch)
62. Pokemon Stadium 2 (N64)
63. Pokemon Yellow (GB) *
64. Pokemon Stadium (N64)
65. Batman (GB)
66. Pokemon Snap (N64) *
67. Diddy Kong Racing (N64)
68. Wipeout XL (PS1)
69. Bomberman 64 (2001) (N64)
70. Turok: Dinosaur Hunter (N64)
71. A Short Hike (PC)
72. Turok 2: Seeds of Evil (N64)
-----
73. Super B-Daman: Battle Phoenix 64 (N64)
Previously: 2016 2017 2018 2019 2020 2021 2022
* indicates a repeat
1~51
52. Gyakuten Saiban 3 (GBA) *
53. Pokemon Gold (GBC)
54. Beltlogger 9 (PS1)
55. 64 De Hakken!! Tamagotchi: Minna De Tamagotchi World (N64)
56. Koudelka (PS1)
57. Pilotwings 64 (N64)
58. Mickey's Speedway USA (N64)
59. Boku No Natsuyasumi (PS1)
60. Pokemon Stadium: Gold & Silver (N64)
61. Chicory: A Colorful Tale (Switch)
62. Pokemon Stadium 2 (N64)
63. Pokemon Yellow (GB) *
64. Pokemon Stadium (N64)
65. Batman (GB)
66. Pokemon Snap (N64) *
67. Diddy Kong Racing (N64)
68. Wipeout XL (PS1)
69. Bomberman 64 (2001) (N64)
70. Turok: Dinosaur Hunter (N64)
71. A Short Hike (PC)
72. Turok 2: Seeds of Evil (N64)
-----
73. Super B-Daman: Battle Phoenix 64 (N64)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- SpaceBooger
- Moderator
- Posts: 4409
- Joined: Mon Mar 10, 2008 6:40 am
- Location: The AK-Rowdy
- Contact:
Re: Games Beaten 2023
Lufia and the Fortress of Doom (SNES) 1/21/23
Lunar 2: Eternal Blue (SEGA CD) 4/1/23
Crystalis (NES) 4/21/23
Life on Mars (GEN) 4/30/23
Illusion of Gaia (SNES) 5/31/23
Wonderboy in Monster World (Genesis) 6/15/23
Final Fantasy Legend (GB) 7/2/23
Metroid Prime (Wii) 7/21/23
Donkey Kong Country (SNES) 7/29/23
Final Fantasy XII: The Zodiac Age (XBOX One) 11/20/23
Castlevania: Aria of Sorrow (GBA) 12/1/23
Lufia II: Rise of the Sinistrals (SNES) 12/28/23
Lufia II: Rise of the Sinistrals (SNES) 12/28/23
I started the year off with Lufia and decided to wrap up 2023 with the sequel. I loved this game but from the stats at How Long To Beat I spent almost double the time of the average completion with 41 hours instead of 25... and I didn't even do the Ancient Cave. Maybe this has to do with me only playing 30ish minutes a morning before work, so I did grind a ton having to escape and warp out of dungeons often, but it made the final bosses easy with my characters leveled up to the upper 60s. I loved the first game but the story in the second was not as engaging as the puzzles, I loved the puzzles. So I'm not sure which of the Lufia games I liked better the puzzles of the second were awesome but the story was not as fun as the first. Anyway, this is probably the last game I beat this year so it was fun starting and ending 2023 with a Lufia game.
Lunar 2: Eternal Blue (SEGA CD) 4/1/23
Crystalis (NES) 4/21/23
Life on Mars (GEN) 4/30/23
Illusion of Gaia (SNES) 5/31/23
Wonderboy in Monster World (Genesis) 6/15/23
Final Fantasy Legend (GB) 7/2/23
Metroid Prime (Wii) 7/21/23
Donkey Kong Country (SNES) 7/29/23
Final Fantasy XII: The Zodiac Age (XBOX One) 11/20/23
Castlevania: Aria of Sorrow (GBA) 12/1/23
Lufia II: Rise of the Sinistrals (SNES) 12/28/23
Lufia II: Rise of the Sinistrals (SNES) 12/28/23
I started the year off with Lufia and decided to wrap up 2023 with the sequel. I loved this game but from the stats at How Long To Beat I spent almost double the time of the average completion with 41 hours instead of 25... and I didn't even do the Ancient Cave. Maybe this has to do with me only playing 30ish minutes a morning before work, so I did grind a ton having to escape and warp out of dungeons often, but it made the final bosses easy with my characters leveled up to the upper 60s. I loved the first game but the story in the second was not as engaging as the puzzles, I loved the puzzles. So I'm not sure which of the Lufia games I liked better the puzzles of the second were awesome but the story was not as fun as the first. Anyway, this is probably the last game I beat this year so it was fun starting and ending 2023 with a Lufia game.
Re: Games Beaten 2023
If you do decide to try the Ancient Cave, be aware it is LONG. My final successful run took about two hours, and there were several runs prior where I farmed up blue chests. It's basically its own game.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2023
1. Kirby's Dream Land (GB)
2. River City Girls (Switch)
3. Donkey Kong Country 2: Diddy's Kong Quest (SNES)
4. The Simpsons (Arcade)
5. Illusion of Gaia (SNES)
6. Teenage Mutant Ninja Turtles: Shredder's Revenge (Switch)
7. Shining Force III [Scenario 1] (SAT)
8. Mighty Morphin Power Rangers (SNES)
9. Klonoa: Door to Phantomile (PS1)
10. Sonic the Hedgehog 3 (GEN)
11. X-Men Legends (PS2)
12. Snatcher (SCD)
13. Smash Remix (N64)
14. Golden Axe III (GEN)
15. Iridion II (GBA)
16. Fatal Fury Special (SNES)
17. Harmful Park (PS1)
18. Gunbird (SAT)
19. DoDonPachi (SAT)
20. Gley Lancer (GEN)
21. Streets of Rage 4 (Switch)*
22. Water Margin: A Tale of Clouds and Wind (GEN)
23. Demons of Asteborg (GEN)
24. Super Mario Land (GB)
25. Baldur's Gate: Dark Alliance II (PS2)
26. Final Vendetta (Switch)
27. Way of the Samurai (PS2)
28. Ys Book I & II (TGCD)
29. Double Dragon Advance (GBA)
30. Riot Zone (TGCD)
31. Operation C (GB)

32. Ghost Chaser Densei (SFC)
While reading up on 16-bit beat 'em ups that I might have missed, I came across a description of Ghost Chaser Densei in the RacketBoy article titled "The Best Undiscovered Beat 'Em Ups" -- I wasn't familiar with the port or the original arcade game titled Denjin Makai, but the art style looked impressive at first glance, and the game received a fair amount of praise, so I decided to check it out, and I'm glad I did!
The game has three characters to choose from, including Makai, the balanced character, who has a few special moves that will remind you of techniques you've seen in Street Fighter, there's also Iyo, who is the weaker but quicker character of the bunch, who is equipped with a mace throughout the adventure, and lastly there's the robot Belva, who is the strong bruiser character. For this playthrough, I chose Makai. Ghost Chaser Densei gives the player access to a serious amount of moves! Each character has a few different special moves, combos, and throws. Also, you have a secondary bar which is specifically for using your special moves, and they do not take away from your health bar like most beat 'em ups. If you attempt to use a special move while your bar is low or empty, your character will instead be dazed and you'll see star icons above them. Another cool feature, that I did not get to take advantage of, is that there are two-player special moves.
Regarding the graphics, the character designs are all really unique, which is a big plus for this genre, and there are some interesting and varied levels as well. The game has a bit of a futuristic cyberpunk feel to it, with robots, lasers, computer networks, and criminals known as "ghosts" all encountered or mentioned in the cutscenes. The character portraits in the cutscenes are also well done. Another visual effect I liked in the game specifically for the Makai character, was when you use successfully catch an enemy with Makai's flame kick, the enemy character gets engulfed in fire, similar to how one of Dhalsim's foes would appear in Street Fighter II. While the effect is borrowed, it still looks awesome here. Sound wise, I wasn't totally impressed with the soundtrack, I found it mostly mediocre but the "Mission Complete" music and the songs "Girulian" and "Perfect Girulian" that are heard later in the game were both really good.
Overall, I think Ghost Chaser Densei is a solid beat 'em up that brings a lot of unique gameplay elements and is worth checking out. It's a shame we never got this one in the States! I would enjoy playing this again in couch co-op with a friend to see the various two-player special moves that I missed out on this time around. If you've played most of the other great beat 'em ups the console has to offer, give this one a go!
2. River City Girls (Switch)
3. Donkey Kong Country 2: Diddy's Kong Quest (SNES)
4. The Simpsons (Arcade)
5. Illusion of Gaia (SNES)
6. Teenage Mutant Ninja Turtles: Shredder's Revenge (Switch)
7. Shining Force III [Scenario 1] (SAT)
8. Mighty Morphin Power Rangers (SNES)
9. Klonoa: Door to Phantomile (PS1)
10. Sonic the Hedgehog 3 (GEN)
11. X-Men Legends (PS2)
12. Snatcher (SCD)
13. Smash Remix (N64)
14. Golden Axe III (GEN)
15. Iridion II (GBA)
16. Fatal Fury Special (SNES)
17. Harmful Park (PS1)
18. Gunbird (SAT)
19. DoDonPachi (SAT)
20. Gley Lancer (GEN)
21. Streets of Rage 4 (Switch)*
22. Water Margin: A Tale of Clouds and Wind (GEN)
23. Demons of Asteborg (GEN)
24. Super Mario Land (GB)
25. Baldur's Gate: Dark Alliance II (PS2)
26. Final Vendetta (Switch)
27. Way of the Samurai (PS2)
28. Ys Book I & II (TGCD)
29. Double Dragon Advance (GBA)
30. Riot Zone (TGCD)
31. Operation C (GB)

32. Ghost Chaser Densei (SFC)
While reading up on 16-bit beat 'em ups that I might have missed, I came across a description of Ghost Chaser Densei in the RacketBoy article titled "The Best Undiscovered Beat 'Em Ups" -- I wasn't familiar with the port or the original arcade game titled Denjin Makai, but the art style looked impressive at first glance, and the game received a fair amount of praise, so I decided to check it out, and I'm glad I did!
The game has three characters to choose from, including Makai, the balanced character, who has a few special moves that will remind you of techniques you've seen in Street Fighter, there's also Iyo, who is the weaker but quicker character of the bunch, who is equipped with a mace throughout the adventure, and lastly there's the robot Belva, who is the strong bruiser character. For this playthrough, I chose Makai. Ghost Chaser Densei gives the player access to a serious amount of moves! Each character has a few different special moves, combos, and throws. Also, you have a secondary bar which is specifically for using your special moves, and they do not take away from your health bar like most beat 'em ups. If you attempt to use a special move while your bar is low or empty, your character will instead be dazed and you'll see star icons above them. Another cool feature, that I did not get to take advantage of, is that there are two-player special moves.
Regarding the graphics, the character designs are all really unique, which is a big plus for this genre, and there are some interesting and varied levels as well. The game has a bit of a futuristic cyberpunk feel to it, with robots, lasers, computer networks, and criminals known as "ghosts" all encountered or mentioned in the cutscenes. The character portraits in the cutscenes are also well done. Another visual effect I liked in the game specifically for the Makai character, was when you use successfully catch an enemy with Makai's flame kick, the enemy character gets engulfed in fire, similar to how one of Dhalsim's foes would appear in Street Fighter II. While the effect is borrowed, it still looks awesome here. Sound wise, I wasn't totally impressed with the soundtrack, I found it mostly mediocre but the "Mission Complete" music and the songs "Girulian" and "Perfect Girulian" that are heard later in the game were both really good.
Overall, I think Ghost Chaser Densei is a solid beat 'em up that brings a lot of unique gameplay elements and is worth checking out. It's a shame we never got this one in the States! I would enjoy playing this again in couch co-op with a friend to see the various two-player special moves that I missed out on this time around. If you've played most of the other great beat 'em ups the console has to offer, give this one a go!
Re: Games Beaten 2023
SpaceBooger wrote:I started the year off with Lufia and decided to wrap up 2023 with the sequel. I loved this game but from the stats at How Long To Beat I spent almost double the time of the average completion with 41 hours instead of 25... and I didn't even do the Ancient Cave. Maybe this has to do with me only playing 30ish minutes a morning before work, so I did grind a ton having to escape and warp out of dungeons often, but it made the final bosses easy with my characters leveled up to the upper 60s. I loved the first game but the story in the second was not as engaging as the puzzles, I loved the puzzles. So I'm not sure which of the Lufia games I liked better the puzzles of the second were awesome but the story was not as fun as the first. Anyway, this is probably the last game I beat this year so it was fun starting and ending 2023 with a Lufia game.
That's awesome you finished both Lufia games on the SNES in 2023. I'm currently playing through the first game and I'm a good way into it. I'm up to the part where you have to hop around the various islands and collect the Alumina pieces. My goal is to try to finish both games next year!
MrPopo wrote:If you do decide to try the Ancient Cave, be aware it is LONG. My final successful run took about two hours, and there were several runs prior where I farmed up blue chests. It's basically its own game.
Appreciate the tip about the Ancient Cave. I want to attempt it during my playthrough.
Re: Games Beaten 2023
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022
First 50:
51. This Way Madness Lies - PC
52. Mechwarrior 5: Mercenaries: The Dragon's Gambit - PC
53. Cyberpunk 2077: Phantom Liberty - PC
54. Sprawl - PC
55. Zortch - PC
56. Ion Fury: Aftershock - PC
57. Spider-Man 2 - PS5
58. Alan Wake II - PC
59. Ghostrunner II - PC
60. RoboCop: Rogue City - PC
61. Super Mario RPG - Switch
62. Blake Stone: Aliens of Gold - PC
63. Turbo Overkill - PC
64. Dragon Quest Monsters: The Dark Prince - Switch
65. Sigil II - PC
66. Turok 3: Shadow of Oblivion - PC
67. Elderand - Switch
68. Front Mission 2 - Switch
69. Warhammer 40000: Rogue Trader - PC
Rogue Trader is a CRPG set in the 40k universe. You play as the newest titular Rogue Trader, heir to the von Valencia dynasty, as you attempt to navigate the treacherous space of the Koronus Expanse in the ass end of the galaxy. You'll need luck, skill, and the assistance of a motley retinue to succeed.
Now, it's important to understand the 40k universe if you're going to play an RPG in it. The 40k universe is incredibly hostile, and as a result humanity has had to become only slightly less evil than that which it combats. On one hand you have the forces of Chaos; literal manifestations of all living being's darkest natures, and on the other you have the fanaticism of humanity's creed. The moral choice system in this game lets you follow either of these, or try to take a third path that most resembles current day morality. However, this is considered just as bad as that of Chaos to the structures of power in the universe. Do not expect to be able to do nothing but good deeds in this game.
Gameplay-wise, it has the familiar XCOM-derived tactical combat system many modern CPRGs use. Your action points are split between movement and actions. You can do one attacking action per turn (by default), and as many supporting actions as you have points for. An attacking action spends remaining movement (by default), while you can do supporting actions and go back to using your remaining movement. Half and full cover is important, and paying attention to the turn order (interleaved) is critical to keep damage down. The game uses cone of fire mechanics for burst-shot ballistics, a la the original X-COM, so you need to be cognizant of things like overpenetration or your friendly units being in the cone of a burst attack.
The game has four base classes which turn into six advanced classes (which are a combination of two base classes) and a final "just be better at what you already were doing" class. Interestingly, the magic system (psychers) is tied to a character's background, not their class. The classes are melee fighter, ranged fighter, debuffer, and buffer. And as it turns out, the buffer class is broken in half. See, it comes with the ability to spend two action points to give another unit a bonus turn with two action points, no move points. But there are a variety of mechanisms to take free actions, gain movement points, and the like, so these bonus turns produce far more actions. A kitted out ranged fighter can chain extra turns and wipe out an entire enemy force if they are positioned right (for getting multiple kills on a heavy burst). The really nice thing, though, is that the game's mechanics are designed in such a way that the things that seem good really are good, rather than some games where you need to do advanced planning to get some synergy.
The game also has some space combat, which is of the form of slow moving ships with wide turning radii and limited firing arcs. You need to do some planning ahead for your actions (such as launching torpedoes, which start moving next turn), but it mostly serves as a diversion. The rewards for space combat are better gear for space combat, so it's fairly self contained. You will want to succeed at it, though, as there are several required fights and you don't want to be under-geared for them.
While the game doesn't have the same production values as Baldur's Gate 3, it captures the feeling of the setting and has a fun combat system. And you really feel great when you start rolling with your skills and gear and become death incarnate. That said, you really do need to be a fan of the setting to enjoy it, because the setting is very polarizing and can be very off putting for people.
First 50:
51. This Way Madness Lies - PC
52. Mechwarrior 5: Mercenaries: The Dragon's Gambit - PC
53. Cyberpunk 2077: Phantom Liberty - PC
54. Sprawl - PC
55. Zortch - PC
56. Ion Fury: Aftershock - PC
57. Spider-Man 2 - PS5
58. Alan Wake II - PC
59. Ghostrunner II - PC
60. RoboCop: Rogue City - PC
61. Super Mario RPG - Switch
62. Blake Stone: Aliens of Gold - PC
63. Turbo Overkill - PC
64. Dragon Quest Monsters: The Dark Prince - Switch
65. Sigil II - PC
66. Turok 3: Shadow of Oblivion - PC
67. Elderand - Switch
68. Front Mission 2 - Switch
69. Warhammer 40000: Rogue Trader - PC
Rogue Trader is a CRPG set in the 40k universe. You play as the newest titular Rogue Trader, heir to the von Valencia dynasty, as you attempt to navigate the treacherous space of the Koronus Expanse in the ass end of the galaxy. You'll need luck, skill, and the assistance of a motley retinue to succeed.
Now, it's important to understand the 40k universe if you're going to play an RPG in it. The 40k universe is incredibly hostile, and as a result humanity has had to become only slightly less evil than that which it combats. On one hand you have the forces of Chaos; literal manifestations of all living being's darkest natures, and on the other you have the fanaticism of humanity's creed. The moral choice system in this game lets you follow either of these, or try to take a third path that most resembles current day morality. However, this is considered just as bad as that of Chaos to the structures of power in the universe. Do not expect to be able to do nothing but good deeds in this game.
Gameplay-wise, it has the familiar XCOM-derived tactical combat system many modern CPRGs use. Your action points are split between movement and actions. You can do one attacking action per turn (by default), and as many supporting actions as you have points for. An attacking action spends remaining movement (by default), while you can do supporting actions and go back to using your remaining movement. Half and full cover is important, and paying attention to the turn order (interleaved) is critical to keep damage down. The game uses cone of fire mechanics for burst-shot ballistics, a la the original X-COM, so you need to be cognizant of things like overpenetration or your friendly units being in the cone of a burst attack.
The game has four base classes which turn into six advanced classes (which are a combination of two base classes) and a final "just be better at what you already were doing" class. Interestingly, the magic system (psychers) is tied to a character's background, not their class. The classes are melee fighter, ranged fighter, debuffer, and buffer. And as it turns out, the buffer class is broken in half. See, it comes with the ability to spend two action points to give another unit a bonus turn with two action points, no move points. But there are a variety of mechanisms to take free actions, gain movement points, and the like, so these bonus turns produce far more actions. A kitted out ranged fighter can chain extra turns and wipe out an entire enemy force if they are positioned right (for getting multiple kills on a heavy burst). The really nice thing, though, is that the game's mechanics are designed in such a way that the things that seem good really are good, rather than some games where you need to do advanced planning to get some synergy.
The game also has some space combat, which is of the form of slow moving ships with wide turning radii and limited firing arcs. You need to do some planning ahead for your actions (such as launching torpedoes, which start moving next turn), but it mostly serves as a diversion. The rewards for space combat are better gear for space combat, so it's fairly self contained. You will want to succeed at it, though, as there are several required fights and you don't want to be under-geared for them.
While the game doesn't have the same production values as Baldur's Gate 3, it captures the feeling of the setting and has a fun combat system. And you really feel great when you start rolling with your skills and gear and become death incarnate. That said, you really do need to be a fan of the setting to enjoy it, because the setting is very polarizing and can be very off putting for people.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.