E3 2011

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Inazuma
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Re: E3 2011

Post by Inazuma »

brunoafh wrote:Yeah for me E3 was Dragon's Crown and that's it. Dragon's Crown was a pleasant surprise though.

Oh, is that the Capcom Dungeons & Dragons style game? It looks really cool. The sorceress has massive fucking tits. I would play as her for sure. Too bad it's only on the 360 and PS3.
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equalsign
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Re: E3 2011

Post by equalsign »

BoringSupreez wrote:
AppleQueso wrote:the best thing about the Wii U is that now Wiis are gonna get even cheaper

I might finally pick one up

As a Wii owner, I'll recommend you don't unless you find it in great condition, complete, for less than $100. It's just not that great of a game system. If you want to play Wii games, I'd just wait till the Wii U comes out.

I agree. I love my Wii, but it's broken down so much. It's a very unreliable system. I bought it at launch with 2 friends.

My first friend's Wii stopped reading all discs 2 years in.

My second friend's Wii couldn't perform the first system update that allowed for SD card transfer (this was a problem with some launch Wiis). He had to send it into Nintendo (for free this time of course) and lose all his save data week 2 (had to restart Twilight Princess). His (second) Wii stopped reading dual layered discs 2.5 years in. Back then Nintendo didn't do free repairs for that (even though it was a manufacturer's error, as they say now), so he bought the official Wii lens cleaner kit instead of paying 85 for Nintendo to clean it (now Nintendo replaces the entire laser unit, because it just wasn't powerful enough for dual layered discs). Used it, and his (second) Wii never read another disc. Nintendo offered him a discounted repair service because of all the crap he had to go through, but he never sent it in because he was just so burned on the device. A few months after that it stopped connecting to any Wii remotes no matter what we did (resetting the syncs, ect).

My Wii stopped reading dual layered discs about 3.5 years in. I could send it in for free, but didn't bother when the problem first arose because I was moving. Around that time my Wii started doing this thing where the Health and Safety screen would pop up at the beginning (as it normally does), but the "Press A to Continue" text would not appear. I could not press A to continue, and no matter how long I waited it would not go to the Wii menu. The controller would sync and everything. Sometimes this wouldn't happen for months, sometimes it would happen half a dozen times every time I tried to play a game. It came and went. It would happen once or twice every time a turned it on, then more, and more, and more, then never.

I sent the Wii into Nintendo to fix the disc drive so I could play Metroid Other M, and hoped they might also fix this problem if they noticed it. They didn't and just after beating Metroid Other M (but while my girlfriend was still playing Okami), my Wii simply would not go to the system menu. I called Nintendo and they said it would need repairs. I told them I couldn't afford the 85. They offered me a discount, but I told them I still couldn't afford it. They applied the discount to my account so if I called in the future I could still get the discounted rate. I had told the service rep that I had just sent my Wii in for repairs, but I don't think she heard before. When she was applying the discount to my account she noticed the repair and told me my system was under repair warranty. I explained the problem had been happening long before I previously sent it in and she said it didn't matter. I was deathly afraid that they wouldn't be able to salvage my save data so I reset my Wii for 2 hours straight until the continue message appeared and I got through to my data. Sent it in, and got a refurbished console back with no problems.

My little sister's Wii is a later model, and has no problems, though it hasn't gotten a ton of use.

My mom's friend has a Wii for her kids and last time I came down I found out it stopped reading dual-layered discs. Told her to send it in.

In my experience the Wii just isn't that reliable, ESPECIALLY the early models. Every time I called Nintendo with my problems they were like "Ah! An early Wii, just as expected." Definitely try to get a later Wii if you buy used. Maybe there's a way to know from the serial numbers? Sorry about the long post.
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brunoafh
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Re: E3 2011

Post by brunoafh »

Inazuma wrote:Oh, is that the Capcom Dungeons & Dragons style game? It looks really cool. The sorceress has massive fucking tits. I would play as her for sure. Too bad it's only on the 360 and PS3.

I think it's PS3 only (it might be on that stupid handheld or whatever too). At least you get to play Muramasa.
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pepharytheworm
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Re: E3 2011

Post by pepharytheworm »

equalsign wrote:In my experience the Wii just isn't that reliable, ESPECIALLY the early models. Every time I called Nintendo with my problems they were like "Ah! An early Wii, just as expected." Definitely try to get a later Wii if you buy used. Maybe there's a way to know from the serial numbers? Sorry about the long post.


Maybe its just luck but I bought a Wii on launch day and it still plays fine. I had only one problem which is quite common with the launch version the fan died. I bought an after market fan for 5 bucks and haven't had a problem yet.

Question do you leave your system on idle and wii24 connect? I heard that a lot of the problems arise from the fan dying and people not knowing and leaving wii24 connect on and the system on idle, which will overheat your system.
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gtmtnbiker
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Re: E3 2011

Post by gtmtnbiker »

isiolia wrote:I understand that it's more than the simple manufacturing cost. I also understand that Nintendo has a ton of associated costs already with building a new console. This would likely be what, a USB adapter, only necessary if you want to use the old peripherals/memory cards? Outside of that, it's software, which the system apparently already has support for if it can play Wii games.

I don't disagree that there'd be extra costs, etc...I just think that it's 90% there (or more) already, so why not?

you can still buy new VHS? Where?


New blank tapes are still made I think. No pre-recorded ones are.


I could have sworn that I still see Costco/BJ selling pre-recorded video tapes but I could be mistaken. I haven't bought one in years so I don't really look for it.

We don't know the internals of the Wii U to know how hard/easy it is to add GameCube support. We also don't really know how GameCube supported was added for the Wii and what was involved in making it work.

I do know that one cannot run Gamecube games via USB on the Wii. Crediar tried and gave up. It has something to do with USB not being available in GameCube mode. Emu_kidid has done some work to try to get GameCube games to work off a Wiikey adapter (gamecube sd memory card adapter). One of the challenges is the need to patch each dvd read call in the game itself to redirect it. So in other words, each game application accesses the the DVD directly in contrast with a Wii game letting an IOS do the work.

So with the Wii U, you have to figure out a way to still allow a Gamecube game to read the DVD directly. Maybe this is hard to do with the new blu-ray like drive? Maybe they don't want to do this as it compromises hardware security? Maybe the people who knows how the Gamecube hardware/software have all left the company and moved onto other companies? Maybe audio-streaming was kind of hard to do?

Let's say that you're running Nintendo and you say, heck, I still want Gamecube support in Wii U. I'm willing to throw a $5M budget at it. I'm going to take the folks who were working on improving the Wii online experience and throw them on the Gamecube project. Do you think that will make the majority of your customers happy?

If I look at my circle of friends who have the Wii console, very few people have Gamecube games. Out of 10, I would say 2 which includes myself.
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isiolia
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Re: E3 2011

Post by isiolia »

gtmtnbiker wrote:We don't know the internals of the Wii U to know how hard/easy it is to add GameCube support. We also don't really know how GameCube supported was added for the Wii and what was involved in making it work.

I do know that one cannot run Gamecube games via USB on the Wii. Crediar tried and gave up. It has something to do with USB not being available in GameCube mode. Emu_kidid has done some work to try to get GameCube games to work off a Wiikey adapter (gamecube sd memory card adapter). One of the challenges is the need to patch each dvd read call in the game itself to redirect it. So in other words, each game application accesses the the DVD directly in contrast with a Wii game letting an IOS do the work.

So with the Wii U, you have to figure out a way to still allow a Gamecube game to read the DVD directly. Maybe this is hard to do with the new blu-ray like drive? Maybe they don't want to do this as it compromises hardware security? Maybe the people who knows how the Gamecube hardware/software have all left the company and moved onto other companies? Maybe audio-streaming was kind of hard to do?

Let's say that you're running Nintendo and you say, heck, I still want Gamecube support in Wii U. I'm willing to throw a $5M budget at it. I'm going to take the folks who were working on improving the Wii online experience and throw them on the Gamecube project. Do you think that will make the majority of your customers happy?

If I look at my circle of friends who have the Wii console, very few people have Gamecube games. Out of 10, I would say 2 which includes myself.


You probably do need to basically run the Cube stuff in a virtual machine - but Nintendo deals with emulation all the time with the virtual console. The biggest hurdle, performance-wise, would be if they needed to emulate the CPU/GPU - but since it's still a PowerPC + AMD (formerly ATI) GPU, it's probably hardware compatible.

I'm only saying USB in terms of gaining memory card and controller ports, as a parallel to how Sony handles it. You don't directly use PSX memory cards on a PS3. The system has virtualized memory cards that are used. The USB adapter just lets you read/write the old cards if you have them, to copy things to/from the virtual cards. Similarly, you can't use the old controllers - but it doesn't matter for most ga,mes as the Dual Shock 3 works just fine.

My guess is that the system is perfectly capable of playing Gamecube games - and will - just via Virtual Console downloads instead of being able to use the discs. Keeps them making money on the sales, and encourages people to re-buy the games (especially if they enable upscaling on them).

Both MS and Sony do that, but also let the console play physical copies if you happen to have them. IE, you can go on Live and buy Halo for 1200 MS points. Or you can pop in a Halo disc. Either way, it's using the same underlying ability to play it on a completely different architecture. What it looks like to me is that the Wii U will just leave out the ability to pop in the disc.

The Gamecube disc format only holds up to 1.5GB - well within a downloadable game on PSN or Live. IMO, it's far more a business decision than a technical one.
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the7k
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Re: E3 2011

Post by the7k »

brunoafh wrote:I think it's PS3 only (it might be on that stupid handheld or whatever too). At least you get to play Muramasa.

I might be getting that stupid handheld or whatever. That was E3 for me. (I'll just be waiting for a deal/price drop)
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Xeogred
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Re: E3 2011

Post by Xeogred »

Whoa Dragon's Crown looks awesome.
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MrHealthy
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Re: E3 2011

Post by MrHealthy »

pepharytheworm wrote:Maybe its just luck but I bought a Wii on launch day and it still plays fine. I had only one problem which is quite common with the launch version the fan died. I bought an after market fan for 5 bucks and haven't had a problem yet.


I have a launch wii and I don't even have a dead fan. The only problematic nintendo hardware I have ever had is the DS lite's hinge cracking. And a few of my gamecube controllers are just now starting to wear out, but thats expected.
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Re: E3 2011

Post by vlame »

Inazuma wrote:
brunoafh wrote:Yeah for me E3 was Dragon's Crown and that's it. Dragon's Crown was a pleasant surprise though.

Oh, is that the Capcom Dungeons & Dragons style game? It looks really cool. The sorceress has massive fucking tits. I would play as her for sure. Too bad it's only on the 360 and PS3.

Ragnorok64, post: 5412891 wrote:Because, look at them! Even if you look at Vanillaware's other concept art this is crazy.
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I've heard complaints about characters heads being smaller than their breasts but her's is smaller than her shoulder muscles.

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The Sorceress has managed to twist herself into a position where she's sticking her butt at the screen, yet we can still see both breasts, and her arm is in such a position that her staff is nestled in her butt crack.

The in-game artwork looks fine but these two pieces of concept have some major compositional issues.

hahahahahahahahahaha but still tits and ass.
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