Outlaw Golf?Luke wrote:Never deny those the game of Frolf -The Golf Godsfastbilly1 wrote:But that is a Frolf game.Luke wrote:No golf collection is complete without Ribbit King.
There were a bunch of satirical golf games out in the heyday of the PS2 and GameCube, but there was one that I remember actually enjoying. I believe the characters were crude stereotypes, but the golf itself was a lot of fun and fairly challenging. May have been on the Crube.
Random Gaming Thoughts
Re: Random Gaming Thoughts
- alienjesus
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Re: Random Gaming Thoughts
Luke wrote:Never deny those the game of Frolf -The Golf Godsfastbilly1 wrote:But that is a Frolf game.Luke wrote:No golf collection is complete without Ribbit King.
There were a bunch of satirical golf games out in the heyday of the PS2 and GameCube, but there was one that I remember actually enjoying. I believe the characters were crude stereotypes, but the golf itself was a lot of fun and fairly challenging. May have been on the Crube.
Outlaw golf?
Edit: Literally posted at the same time as Ack.
Re: Random Gaming Thoughts
*checks youtube for gameplay*Ack wrote: Outlaw Golf?
Could be, but I remember the characters being a bit more cartoonish looking. Gameplay looks similar, but it is a golf game after all.
I know you had something called a super shot/powershot, you could heckle your opponent, and that's about it.
- prfsnl_gmr
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Re: Random Gaming Thoughts
Hots Shots Golf 3 was one of my go-to games in college. It is awesome, and my roommates and I probably put as many (if not more) hours into that game than we did GTAIII.
Re: Random Gaming Thoughts
Yup. That's it, HOT SHOTS golf.
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Valkyrie-Favor
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Re: Random Gaming Thoughts
Yes, but many wise words are spoken in jest.Luke wrote:You do understand I was being facetious, do you?
One criterion, not all the criteria.Ack wrote:Here, you state that easy games cannot be great, thus setting your criteria for greatness in video games as the opposite, meaning hard...
Let me clear this up, once and for all.Ack wrote:You based your argument on a subjective variable...
By basing your initial argument on difficulty being the most crucial decider of quality, you completely knock out any sort of aesthetic or immersive quality.
The difficulty of a single-player game is quantifiable. In a multiplayer game, the skill ceiling is quantifiable. It's present in the code from the beginning. A player's skill is also quantifiable. The only subjective part is our experience, but that is the whole point of videogames. It follows that the visuals and music and whatnot can also be very important. Aren't those things a matter of preference too?
We're talking about art, so of course my judgement is subjective. I'm not going to stop having standards because mine differ from others'.
Right now, you're evaluating my standards based on your standards of what a standard should be. Completely subjective, but it doesn't automatically make you wrong. I did the same thing to several other members in that Chrono Trigger thread.
Not by itself. Did you think I thought it did?Ack wrote:Difficulty does not mean quality.
These are also kinds of thinking.Ack wrote:You imply with your response that hard games cannot be mindless. This is incorrect...Some excellent video games are based around coordination and response time, memorization, or motion tracking.
That zen-like state is pretty common among gamers, but it's not a lack of thinking. It's thinking without words to slow things down. The high-level fighter or shmup player processes and plans far more efficiently than the noob who can't beat Storm Eagle in Mega Man X, even if the noob has no chance of winning and the master is fighting an equal. I won a 32-person Soulcalbur II tournament recently and I'd just laugh my ass off if the runner-up told me I wasn't using my brain because I was good at the game.Ack wrote:You should also consider that in some games, if you are thinking, you are not yet good enough at the game. Fighting games are a prime example where true dedication and overcoming the game means the player has been able to let go of their mind and is now able to react to all situations presented. It is this state of 'no mind' where the game has become engrained to the point it is natural and spontaneous.
My position here is the same as it is with visual novels and Cooking Mama. A software might count as a videogame, but really have a different purpose. It's not fair to judge Tsukihime or Wii Fit as games because, if you're trying to enjoy them as a game player, you're missing the point. If you just want to burn six calories or fawn over anime maids they're pretty good.Ack wrote:Video games can be used to foster teamwork, educate, rehabilitate, entertain, and explore...To say such a generalization is to limit thousands of creative entities and possibilities and to shut yourself off from an incredible array of works as varied as the human mind.

So, I'm not shutting myself off from useful tools or other kinds of digital art. I'm just taking them as they are.
That's what I'm doing. I know you read some of that Chrono Trigger thread, and that probably added to your opinion of me as the traditional player stuck in the past. Sure, I called it a bad game for being too easy and simplistic, but I praised the sprite work, didn't I?Ack wrote:Focus on this and try to explain what it is about these things you enjoy and want future game players and designers to notice. Just try to keep an open mind about what a game can be and what about them can be of quality.

I'm not having enough fun? How could I have gone so wrong!?Ack wrote:You'll get infinitely more enjoyment out of your hobby. Because right now, you have what appears to be such a narrow view. Stop, you're missing out! Stop, you're missing out! Lose yourself for a few hours in Endless Ocean, wander through the world of Zork, and lay waste to the plucky heroes in Dungeon Keeper. Run screaming down the streets of Silent Hill, or crash an airplane into a squad in Battlefield 4. Knock someone into the wall in F-Zero or fire wildly at Aerosmith in Revolution X.
Tsun tsun dere tsun dere tsun tsun~ . . . . . . . . . . . . . . . . . . . . . . . UPDATED trade list
noiseredux wrote:Playing on your GBA/PSP you can be watching a movie/TV show/playing another RPG on your TV and then just look at the screen every once in a while
- Cronozilla
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Re: Random Gaming Thoughts
It's just the Gusty Garden Galaxy theme from the first game.RCBH928 wrote:Any one recognises the tune that kicks in at 1:30 ?
Re: Random Gaming Thoughts
But it is the criteria that all others appear to be subordinate to in your reasoning.Valkyrie-Favor wrote:One criterion, not all the criteria.Ack wrote:Here, you state that easy games cannot be great, thus setting your criteria for greatness in video games as the opposite, meaning hard...
I agree with most of this, but I do not perceive gaming skill as quantifiable beyond relative ability in relation to others. If there is a quantifiable level of skill in a game, it is in relation to a perfect game, beating it as swiftly as is possible within the confines of the game with a perfect run. But this is a rare event and is not known.Valkyrie-Favor wrote:Let me clear this up, once and for all.Ack wrote:You based your argument on a subjective variable...
By basing your initial argument on difficulty being the most crucial decider of quality, you completely knock out any sort of aesthetic or immersive quality.
The difficulty of a single-player game is quantifiable. In a multiplayer game, the skill ceiling is quantifiable. It's present in the code from the beginning. A player's skill is also quantifiable. The only subjective part is our experience, but that is the whole point of videogames. It follows that the visuals and music and whatnot can also be very important. Aren't those things a matter of preference too?
We're talking about art, so of course my judgement is subjective. I'm not going to stop having standards because mine differ from others'.
Right now, you're evaluating my standards based on your standards of what a standard should be. Completely subjective, but it doesn't automatically make you wrong. I did the same thing to several other members in that Chrono Trigger thread.
But I feel it should be noted you gave your judgement as an absolute, at least in my perception.
Considering it was the only factor you presented, and based on your statements in the CT thread regarding what makes a quality RPG, yes, I felt you implied this. I am happy you don't think so though.Valkyrie-Favor wrote:Not by itself. Did you think I thought it did?Ack wrote:Difficulty does not mean quality.
Of course. And there are natural and normal reactions to stimuli. Do you mean to consider this within your definition of thinking?Valkyrie-Favor wrote:These are also kinds of thinking.Ack wrote:You imply with your response that hard games cannot be mindless. This is incorrect...Some excellent video games are based around coordination and response time, memorization, or motion tracking.
At a high level, you weren't. Were you thinking "Oh, I need to use this move, and I need to follow with this move, oh, I should block right now"? No, because doing so would have hindered your gameplay. If anything, you let your mind go blank and your eyes unfocus slightly, and you reacted. I do not think of this as thinking, or specifically, not thinking at the level of concentrated thought.Valkyrie-Favor wrote:That zen-like state is pretty common among gamers, but it's not a lack of thinking. It's thinking without words to slow things down. The high-level fighter or shmup player processes and plans far more efficiently than the noob who can't beat Storm Eagle in Mega Man X, even if the noob has no chance of winning and the master is fighting an equal. I won a 32-person Soulcalbur II tournament recently and I'd just laugh my ass off if the runner-up told me I wasn't using my brain because I was good at the game.Ack wrote:You should also consider that in some games, if you are thinking, you are not yet good enough at the game. Fighting games are a prime example where true dedication and overcoming the game means the player has been able to let go of their mind and is now able to react to all situations presented. It is this state of 'no mind' where the game has become engrained to the point it is natural and spontaneous.
But I can treat both Tsukihime and Wii Fit as games, one of which follows a specific path of progression while the other gets played for a score. Do you consider Tetris as only a stimulator for memory or Battlezone as a simulation to teach you to drive a tank?Valkyrie-Favor wrote:My position here is the same as it is with visual novels and Cooking Mama. A software might count as a videogame, but really have a different purpose. It's not fair to judge Tsukihime or Wii Fit as games because, if you're trying to enjoy them as a game player, you're missing the point. If you just want to burn six calories or fawn over anime maids they're pretty good.Ack wrote:Video games can be used to foster teamwork, educate, rehabilitate, entertain, and explore...To say such a generalization is to limit thousands of creative entities and possibilities and to shut yourself off from an incredible array of works as varied as the human mind.
So, I'm not shutting myself off from useful tools or other kinds of digital art. I'm just taking them as they are.
Actually, I don't consider you a "traditional player stuck in the past" at all. I view you as heavily interested in mechanics to the point that the rest of the package seems unimportant or trivial, and you seem to see no point in playing a game(or, at the very least, enjoying it) if the mechanics do not meet your standards of difficulty and complexity. Otherwise, you appear to cast it aside and deride it for being a "visual novel," which is a claim you made about Chrono Trigger.Valkyrie-Favor wrote:That's what I'm doing. I know you read some of that Chrono Trigger thread, and that probably added to your opinion of me as the traditional player stuck in the past. Sure, I called it a bad game for being too easy and simplistic, but I praised the sprite work, didn't I?Ack wrote:Focus on this and try to explain what it is about these things you enjoy and want future game players and designers to notice. Just try to keep an open mind about what a game can be and what about them can be of quality.
And if you recall, I agree with you that it is a relatively easy game, though I did point out a few factors you hadn't seemed to consider. You did, and the conversation moved on, but this also provided the opportunity for you to continue to expound your ideas.
All sarcasm aside, I consider your theories fascinating and have done my best to make you debate and define them. I apologize if this has appeared to be antagonistic, but your ideas have at times appeared cryptic and unconventional to members of the community.Valkyrie-Favor wrote:I'm not having enough fun? How could I have gone so wrong!?Ack wrote:You'll get infinitely more enjoyment out of your hobby. Because right now, you have what appears to be such a narrow view. Stop, you're missing out! Stop, you're missing out! Lose yourself for a few hours in Endless Ocean, wander through the world of Zork, and lay waste to the plucky heroes in Dungeon Keeper. Run screaming down the streets of Silent Hill, or crash an airplane into a squad in Battlefield 4. Knock someone into the wall in F-Zero or fire wildly at Aerosmith in Revolution X.
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Valkyrie-Favor
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Re: Random Gaming Thoughts
Don't worry about that. I've never interpreted your comments as antagonistic, and even if I did, I wouldn't care. I'm here for discussion after all.Ack wrote:I apologize if this has appeared to be antagonistic, but your ideas have at times appeared cryptic and unconventional to members of the community.
Yes. We still have good difficulty and bad difficulty:Ack wrote:But it is the criteria that all others appear to be subordinate to in your reasoning...I view you as heavily interested in mechanics to the point that the rest of the package seems unimportant or trivial, and you seem to see no point in playing a game(or, at the very least, enjoying it) if the mechanics do not meet your standards of difficulty and complexity.
Sid Meier's definition of a good game - or maybe just a game; I forget - is "a series of interesting choices." At the least we can say it's a useful definition. We can get somewhere with it. If a game's choices are too easy to be interesting, the game's just bad.
There's nothing wrong with enjoying a bad game with a cool feature. Senran Kagura: Skirting Shadows comes to mind.
My thinking here is pretty simple. For this artwork to achieve its goal, does it even need to be a game? For games I consider to be good, the answer is always yes. If a game's choices are immaterial, it would have been better off without them - i.e. by not even being a game.
Having written that...the rest of this post might be pointless.
Last edited by Valkyrie-Favor on Tue Mar 04, 2014 7:42 pm, edited 3 times in total.
Tsun tsun dere tsun dere tsun tsun~ . . . . . . . . . . . . . . . . . . . . . . . UPDATED trade list
noiseredux wrote:Playing on your GBA/PSP you can be watching a movie/TV show/playing another RPG on your TV and then just look at the screen every once in a while
Re: Random Gaming Thoughts
I played the first game, and I realised I noticed the tune back then. I am 100% I heard it on a tv show or movie.Cronozilla wrote:It's just the Gusty Garden Galaxy theme from the first game.RCBH928 wrote:Any one recognises the tune that kicks in at 1:30 ?

