Games that have/have not aged well

Anything that is gaming related that doesn't fit well anywhere else
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foxhound1022
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Re: Games that have/have not aged well

Post by foxhound1022 »

TSTR wrote:Give me N64 wrestling games anyday.
I've been saying the same for years.
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Sarge
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Re: Games that have/have not aged well

Post by Sarge »

PresidentLeever is right, Maze Wars is considered the first first-person shooter. It has all that is necessary to be considered one.

But yes, that is the criteria I'd use, exploration from a first-person perspective combined with shooting.
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Ack
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Re: Games that have/have not aged well

Post by Ack »

Sarge wrote:PresidentLeever is right, Maze Wars is considered the first first-person shooter. It has all that is necessary to be considered one.

But yes, that is the criteria I'd use, exploration from a first-person perspective combined with shooting.
Actually technically the genre is started by a toss up of Maze War and Spasim, as both officially released in 1974 and we're not sure which one actually came first. Maze War did apparently enter development first in 1972, but it was strictly a first-person game in which a player explored a maze; the multiplayer aspect came later in '74 as well as the concept of "shooting."

Now Spasim could be considered disqualified because it's technically also a vehicle simulator...but much of what we consider "FPS" before id Software gets into the game are actually vehicle-based simulators. Even Catacomb 3-D which translated to Wolf3D and Doom all come from Hovertank 3-D, in which you're technically driving a tank. Also Spasim's creator Jim Bowery has put up a $500 bounty to anyone who can prove his was not the first multiplayer 3D virtual reality game. Spasim does have direct ties into later tank simulators like Panther, which is supposed to be the originator of Battlezone.
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Sarge
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Re: Games that have/have not aged well

Post by Sarge »

Yeah, I should have mentioned the other one. I have no issues with driving a "tank" or whatever. I mean, I consider Descent an FPS, and you're a ship in that one.

Although I do think we need to distinguish flight/space sims from FPS. I think Descent gets an exception because it lacks quite a few of the usual flight features, and is more a 6-DoF FPS structurally.
Juan Aguacate
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Re: Games that have/have not aged well

Post by Juan Aguacate »

TSTR wrote:
Xeogred wrote:Here's a funny one. You guys should look up the newest WWE games sometime. I'm utterly flabbergasted by how damn bad they look. You thought CoD was lazy... wait until see these games.
Yuke's gives approximately zero fucks in making the WWE games look good. They know they have basically a monopoly, so they just churn out turd after turd after turd.
You just described all of WWE's shows as well.
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TSTR
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Re: Games that have/have not aged well

Post by TSTR »

Haha, they do put out some crap, but I've actually enjoyed SmackDown lately (from what little I've seen of it). Can't do RAW though. And then there's so much stuff on the Network that ranges from great to "never getting that time of my life back."
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Ack
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Re: Games that have/have not aged well

Post by Ack »

PresidentLeever wrote:I had a look at a LP video of Spasim now and besides playing like a stop motion animation it seems more like a precursor to Elite and stuff like that.

If we add wider maze paths and aim rotation as criteria, then I think Midi Maze (1987) is a pretty good candidate for first, I mean with a decent level of playability anyway.
Yeah, Midi Maze is what eventually became Faceball.

Also I believe it holds the title of first handheld FPS game, since Faceball 2000 was released on the Game Boy in 1991.

Corporation in some ways sounds like a precursor to the likes of Pathways into Darkness, Robinson's Requiem, and Deus.
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