Hyrule Warriors (Wii U) announced for 2014

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Xeogred
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Re: Hyrule Warriors (Wii U) announced for 2014

Post by Xeogred »

Ack wrote:I played Dynasty Warriors 3-5 on the PS2 and loved them because they gave me the chance to engage in mindless hack and slash with more characters than I can shake a stick at. It's like a beat 'em up with 30 playable characters, many of which may have similar movesets but none which have the exact same, and none of which are simple palette swaps. But I largely sat back and took a break for the next generation, only playing a handful of console titles. After seeing Hyrule Warriors, I looked up videos for DW8 and discovered many of the characters had been entirely redesigned, emphasizing their mobility but also their sheer ridiculousness, and I realized that DW8 has transformed from a mindless beat 'em up to a full-on interactive kung fu film in which I can take ridiculous(and ridiculously mobile) characters and throw them against armies made of chaff but then pit them in much more interesting struggles against office.

I was afraid someone would make the comparison haha.

Not sure why I'm neutral about DW styled stuff, but absolutely love side scrolling beat em ups. Maybe it's entirely the perspective, I don't know. But yeah, it was either DW7 or 8 that sounded pretty good and I'm curious enough to check it out.
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Re: Hyrule Warriors (Wii U) announced for 2014

Post by pierrot »

Ack wrote:I understand why folks say this is mindless repetition, but the thing is, many video games are mindless repetition! Nearly every hack and slash game consists of fighting the same types of monsters over and over again in different arrangements. God of War is mindless hack and slash: this time it's a harpy and three minotaurs. Now two minotaurs, four harpies, and a medusa. Now a medusa and eight harpies. Over and over again. 3D Castlevania: two werewolves and a zombie. Now four zombies and a troll. Now five werewolves and two trolls. 2D Castlevania: long corridor with infinite zombies and three skeletons. Big room with four skeletons and infinite medusa heads. Tall corridor with infinite medusa heads. Metroid: Long cave, three space pirates, go small and blow up wall. Long tunnel, no enemies, use missile on door.

The difference being that most of these games mentioned will vary the gameplay in more substantial ways: QTEs, puzzles, exploration, unencumbered exposition, etc.

Ack wrote:It's like a beat 'em up with 30 playable characters, many of which may have similar movesets but none which have the exact same, and none of which are simple palette swaps.

There's an inherent challenge, and more nuanced style of gameplay with 2D b'mups, though, I feel. As traditionally arcade influenced games, the player is more likely beset upon by somewhat formidable enemies, with much less margin for error. There's more of a necessity for some amount of critical thinking, and sharp reflex in order to do well. I don't really see the two styles as all that comparable.

If Dynasty Warriors, et al were a bit more about multiplayer, massive army free-for-alls, rather than single-player campaigns, then I could probably get behind them more. I'd still probably consider them far too many for their own good, though.
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Re: Hyrule Warriors (Wii U) announced for 2014

Post by samsonlonghair »

pierrot wrote:If Dynasty Warriors, et al were a bit more about multiplayer, massive army free-for-alls, rather than single-player campaigns, then I could probably get behind them more. I'd still probably consider them far too many for their own good, though.


I didn't agree with everything you said, but I do think that there is room for improvement in terms of multiplayer.
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Re: Hyrule Warriors (Wii U) announced for 2014

Post by Ack »

pierrot wrote:
Ack wrote:I understand why folks say this is mindless repetition, but the thing is, many video games are mindless repetition! Nearly every hack and slash game consists of fighting the same types of monsters over and over again in different arrangements. God of War is mindless hack and slash: this time it's a harpy and three minotaurs. Now two minotaurs, four harpies, and a medusa. Now a medusa and eight harpies. Over and over again. 3D Castlevania: two werewolves and a zombie. Now four zombies and a troll. Now five werewolves and two trolls. 2D Castlevania: long corridor with infinite zombies and three skeletons. Big room with four skeletons and infinite medusa heads. Tall corridor with infinite medusa heads. Metroid: Long cave, three space pirates, go small and blow up wall. Long tunnel, no enemies, use missile on door.

The difference being that most of these games mentioned will vary the gameplay in more substantial ways: QTEs, puzzles, exploration, unencumbered exposition, etc.


As opposed to various items, elemental attachments, finding and unlocking new weapons, stat progression, bodyguard development, and a large variety of maps with differing events and win conditions to unlock?

And at this point, I'm glad Dynasty Warriors doesn't have QTE.

pierrot wrote:
Ack wrote:It's like a beat 'em up with 30 playable characters, many of which may have similar movesets but none which have the exact same, and none of which are simple palette swaps.

There's an inherent challenge, and more nuanced style of gameplay with 2D b'mups, though, I feel. As traditionally arcade influenced games, the player is more likely beset upon by somewhat formidable enemies, with much less margin for error. There's more of a necessity for some amount of critical thinking, and sharp reflex in order to do well. I don't really see the two styles as all that comparable.

If Dynasty Warriors, et al were a bit more about multiplayer, massive army free-for-alls, rather than single-player campaigns, then I could probably get behind them more. I'd still probably consider them far too many for their own good, though.


Actually, multiplayer was how I was introduced to the series and is still how I play it with my family. Yes, I've spent my fair share of time playing singleplayer, but over Thanksgiving I brought a PS2, and my brother and I sat back and played through several campaigns with our favorite characters.

And while on easier levels one can easily power through the game, going for higher difficulties proves more challenging, and there are several strategies I've noticed that develop amongst friends: do you hunt officers, do you close gates and bases, do you clear enemies in the field, or do you seek setting off events which might bolster morale for your side or prevent those which bolster the opposition? On Easy, the game's largely just hack and slash, but these kinds of decisions and strategies become much more important on higher difficulties, as does learning each map. And these strategies change with each entry, as Koei experiments with new battlefield layouts, battlefields, traps, styles for fighting officers(such as dueling), mobility options, items, special items, weapons progression systems, bodyguards, differing enemy units(such as ghosts, grenadiers, archers, beastmasters, etc.), and available characters.

I also play a lot of beat 'em ups, and the "nuance" that tends to feature most heavily involves simply not getting between two enemies and favoring jumpkicks or throws. In a game like God of War or Castlevania: Lords of Shadow, the nuance is rolling properly and learning each enemy's unique death QTE. I get far more bored with the repetition playing God of War than any Dynasty Warriors game.
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Re: Hyrule Warriors (Wii U) announced for 2014

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Don't laugh guys, but the right IP attached to these games IS enough to get me interested. I never even tried DW, but then they made a One Piece game about it, and I was hooked. Specially on the multiplayer, playing together with my best friend who is also a crazy One Piece fan.

At first I laughed when I saw the trailer (I actually saw it in the Jimquisition over on the escapist, but I thought it was a joke, I had no idea it was real), but after I thought about it, it can make for a very interesting game. And since it's developed by Temco, it won't get in the way of the next Zelda, so I will give it the benefit of the doubt. Besides, when I buy a Wii U I will probably buy every single Nintendo endorsed game, so this will be among them too :D
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Re: Hyrule Warriors (Wii U) announced for 2014

Post by AppleQueso »

ZeroAX wrote:Besides, when I buy a Wii U I will probably buy every single Nintendo endorsed game, so this will be among them too :D


It's not like you'll have much else available. :lol:
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Re: Hyrule Warriors (Wii U) announced for 2014

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AppleQueso wrote:
ZeroAX wrote:Besides, when I buy a Wii U I will probably buy every single Nintendo endorsed game, so this will be among them too :D


It's not like you'll have much else available. :lol:


To be honest, I don't mind. PS4/Xbone are so much like PCs, that I don't care for them anymore. I can just buy a really good gamepad and buy 90% of their games on steam. Wii U at least has many TRUE exclusives that I want. (and by many I mean over 10, which is enough for me)
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Re: Hyrule Warriors (Wii U) announced for 2014

Post by Gamerforlife »

ZeroAX wrote:
AppleQueso wrote:
ZeroAX wrote:Besides, when I buy a Wii U I will probably buy every single Nintendo endorsed game, so this will be among them too :D


It's not like you'll have much else available. :lol:


To be honest, I don't mind. PS4/Xbone are so much like PCs, that I don't care for them anymore. I can just buy a really good gamepad and buy 90% of their games on steam. Wii U at least has many TRUE exclusives that I want. (and by many I mean over 10, which is enough for me)


That's a fair point. There was a time when PC gaming and console gaming were almost like two separate markets. Sadly, now and days console gaming has largely just become PC gaming, with a big chunk of it just being games that are available on superior PC hardware
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Re: Hyrule Warriors (Wii U) announced for 2014

Post by Violent By Design »

I feel like I'm the only person that realizes that Koei makes bad games. I mean I liked Dynasty Warriors 3 when I was in middle school, but I've played some of their more recent games and they're pretty shitty.
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Re: Hyrule Warriors (Wii U) announced for 2014

Post by Aramonde »

O.O Holy shit!!! Zelda is so good! I thought that tri force explosion was her Musou but its not its just a strong! I've never seen a Dynasty Warrior with that many good strong attacks. <3

http://youtu.be/vfxSWImRPb4?t=1m14s


Can anybody provide Zelda with a decent challenge?! XD

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