Cubivore is genius, admit it. Cubivore most certainly does NOT need to be about combat. It's about self preservation. How many generations in did you play? there's a ton of evolving involved.Omerta wrote:I found Cubivore to be mediocre at best. The premise is slightly odd and the overall feel amounts to a 3D pseudo E.V.O. in my mind. The main focus of a game like that should be combat and leveling/evolving and it just didn't grab me and sit me in front of the 'cube until I had to call in sick to work.Retronomy wrote:Any man who doesn't own Cubivore and does own a GameCube is damn fool.
The same thing goes for the rest of the "quirky" Japanese GC games. Gotcha Force looked like the leftovers from a threesome between Virtual-On, Toy Story, and a Pokemon anime and it played exactly like you'd imagine it would. Chibi-Robo had potential, but the battery power mechanic could've been loosened up a bit to broaden the scope of it. Ribbit King is the most affordable (probably because it's a PS2 port, thus not being very applicable to this thread) and while I haven't played it yet, it didn't look like I was missing out much on the Japanese rendition of frog golf.
They're not horrible, but the prices they fetch today could be better spent on other quality titles for the Gamecube collection on a budget. (And yes, I own them all because I'm a filthy little Nintendo lover.)
But, it is a very different sort of game, so I can understand how some wouldn't like it.
Also,Ribbit King is also good but as it isn't exclusive nor a must play I didn't mention it. +1 for Ribbit King, though. Even people that don't like Golf, like me, can get into it.