You can trade with any NPC with a unique name. Trading can be worthwhile because you trade them spare items you have for full value instead of selling at the vendor for a discount. Also, trading with NPCs can get you many of the items you need for quests, instead of having to go out and hunt creatures or the "blue orbs" laying around outside.
When you open the trade window, select what you want from the NPC, then you will select what you want to trade. Near the top of the screen, it will show you the value of your item. Obviously, you won't want to trade something worth 3000 to receive something worth 300, so keep the value close. Although, I have found that if the trade is in their favour, they will often throw in a random extra item as thanks.
Another important thing is that the NPCs will offer more items after you boost your affinity with that area. I just recently got to "2 star" rank and each NPC seems to have one or two more items for trade, usually better items (gems and such).
I've tried trading with everyone from Colony 9 and have completed around six trades or so. They have some of the decent armor and some quest items. I also trade for any collectable that I do not already own, just in case I need it someday. I never trade my last of any item, but I always seem to have spares of stuff.
Xenoblade Chronicles
Re: Xenoblade Chronicles
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Re: Xenoblade Chronicles
Does this game have any kind of Gambit system? (FFXII). One of my friends asked that and it's a good question when I made the comparison... I loved the Gambit system. The lack of control in FFXIII was something I hated about it.
That said the pacing of the combat in this game feels faster anyways, so even if there's no control like that it probably won't bother me.
That said the pacing of the combat in this game feels faster anyways, so even if there's no control like that it probably won't bother me.
Re: Xenoblade Chronicles
With regards to control in XIII the only times I felt like it wasn't doing the right thing was when I'd trade off between magic and physical elemental skills (which screwed up some of the timing) and the general buffing/debuffing priority the AI had.Xeogred wrote:Does this game have any kind of Gambit system? (FFXII). One of my friends asked that and it's a good question when I made the comparison... I loved the Gambit system. The lack of control in FFXIII was something I hated about it.
That said the pacing of the combat in this game feels faster anyways, so even if there's no control like that it probably won't bother me.
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Re: Xenoblade Chronicles
Not sure what you mean by gambit.
You have three choices for control over the AI.
1) Attack what I am attacking
2) Attack what you feel is best
3) Stop attacking and come near me
You have three choices for control over the AI.
1) Attack what I am attacking
2) Attack what you feel is best
3) Stop attacking and come near me
Last edited by Zing on Fri Apr 13, 2012 4:51 pm, edited 1 time in total.
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Re: Xenoblade Chronicles
In XII you could set the AI for your party members by using a simple condition->action system. For example, you might have the following commands set for your party members:Zing wrote:Not sure what you mean by gambit. Y
Self - Cast Protect
Self HP<50% - Cast Cura
Enemy weak to fire - Cast Firaga
Enemy closest - Attack
And your AI controlled member would first cast protect on themselves if they don't have it, then if their HP drops below 50% they'll heal themselves. Their enemy targeting is if an enemy is weak to fire they'll burninate them, otherwise they'll pick the closest enemy and use basic attacks.
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- ZeroAX
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Re: Xenoblade Chronicles
No it has nothing like the gambits system. they do whatever they want. all you can do at best is to use a team attack and for each turn input every character's move manually
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Re: Xenoblade Chronicles
Yeah, sorry, my post got sent before I finished typing.
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Re: Xenoblade Chronicles
Is this a setting to make the battles more like FF7?ZeroAX wrote:No it has nothing like the gambits system. they do whatever they want. all you can do at best is to use a team attack and for each turn input every character's move manually
Re: Xenoblade Chronicles
He is referring to chain attacks, and no, it doesn't make the battles turn-based.
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Re: Xenoblade Chronicles
Shucks...Zing wrote:He is referring to chain attacks, and no, it doesn't make the battles turn-based.
When I play RPGs its usually late and I'm falling asleep on the couch... turn based helps keep my characters alive.
