That's what everyone who didn't bother trying Colors says.Redifer wrote:That's what they always say. Then it gets released.flamepanther wrote:Wha..? They just finally got good at it again!Redifer wrote:-Stop making Sonic games.
What should developers NOT continue doing after this gen?
- flamepanther
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Re: What should developers NOT continue doing after this gen?
- BoringSupreez
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Re: What should developers NOT continue doing after this gen?
DK64 comes right to mind. The caves looked stupid with all that colored lighting, it made no sense.Hobie-wan wrote:IMHO it is better than late 90s disco colored lighting madness in games.dnehthend wrote:The lighting in most current gen games seems to make everything look shiny and wet, not a fan of that.
Fixed.Redifer wrote:-Stop making bad Sonic games.
Oh, heck yes. Pleeease, JRPG developers, stop doing that! What makes you think we want girly dudes? I hate that! I'd be embarrassed to be seen playing a game with a main character like that.Opa Opa wrote:Oh and make less of this:
Male? Female? I don't know. Choose one or the other. It really isn't that difficult.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
Re: What should developers NOT continue doing after this gen?
Hey now, how am I supposed to fap at yaoi doujinshi when the men look like men?
Re: What should developers NOT continue doing after this gen?
Exactly.yomomma1 wrote:Hey now, how am I supposed to fap at yaoi doujinshi when the men look like men?
I feel old when talking to anyone my age yet too inexperienced to effectively talk to anyone older. Life is grand that way.
My twitter handle is @EckoExplores
My twitter handle is @EckoExplores
- D.D.D.
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Re: What should developers NOT continue doing after this gen?
Yeah it's probably not gonna stop for a while. Androgyny... well, at least dudes who look kinda girly are still considered cool I guess, or at least it's still pretty common. Don't get me started on the dudes who shave their eyebrows or dudes who wear Capri pants and v-necks with a "man-bag".BoringSupreez wrote:Oh, heck yes. Pleeease, JRPG developers, stop doing that! What makes you think we want girly dudes? I hate that! I'd be embarrassed to be seen playing a game with a main character like that.Opa Opa wrote:Oh and make less of this:
Male? Female? I don't know. Choose one or the other. It really isn't that difficult.
What I'd like to see less of: less titles per year and more quality in the ones that come out. There are just too many games that come out each year, especially if you game on more than one platform.
(FC, AVFC, NES, SFC x2, SNES, N64, GC x2, Wii x2)*(G&W x7, GB, GBpocket, GBASP, DS-L x2)
(GEN, SS x3, DC x3)*(PCE-Duo)*(Xbox:500GB)*(NGCDZ, NGPC)*(PS1, PStwo, PS3:160GB, PSP.3K)
(GEN, SS x3, DC x3)*(PCE-Duo)*(Xbox:500GB)*(NGCDZ, NGPC)*(PS1, PStwo, PS3:160GB, PSP.3K)
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Gamerforlife
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Re: What should developers NOT continue doing after this gen?
Flake wrote:I think you're nitpicking a bit at this point. Let's say I play A Link to the Past. If it's enough for me to accept that the character lives in a world where a magic sword can shoot laser beams and a princess and her best friends can be stuffed into little diamonds, I don't see how it makes it any more or less far fetched for the characters health to be represented by a meter or replenished on the fly by hearts.Gamerforlife wrote: You can have that game, but I expect the guy with the magic sword to be MORTAL and actually get hurt when someone stabs him unless the sword gives him some magic protection. I'm fine with a game giving me a reason for my character to be basically immortal
At some point you have to suspend your disbelief...otherwise how can you have any fun?
You guys are ignoring my point entirely, which is what everyone always does whenever I bring this subject up. Fiction draws a line when it comes to mortality. People get hurt and die even in worlds with magic or sci fi in them, unless they are superheros. John Woo films may have crazy, unrealistic gun shots, but mortality still exists. People get shot and they die.Hobie-wan wrote:Wait, did you just pick a movie full of 'John Woo Special' 100 shot pistols for your argument?Gamerforlife wrote: Every time I hear this argument I shake my head because it doesn't make sense. Do you see Chow Yun Fat running around in Hard Boiled with bullets bouncing off of him like they do on Nathan Drake in Uncharted 2.![]()
There's a limit to how unrealistic most fictional forms of entertainment get, the line usually stops at how they treat mortality. That line doesn't exist in video games and its one of the reasons some people still don't take them seriously as serious art, because you can't get invested in a world that has absolutely no connection to reality at all. It's why I couldn't get invested in Infamous. When I see citizens gunned down by gun turrets and guards and they simply stand back up no worse for wear, then a cutscene happens a bit later where those same guards and turrets mow them down and kill them, it makes me realize that EVERYTHING outside of the game's cutscenes is completely fake. Immersion in the game's world thus becomes impossible and being invested in what happens in that game world becomes impossible.
All I'm saying is this. How would you feel if you watched an action movie and the main character was getting hit by bullets and he was not bleeding, he was not getting hurt, and he wasn't dying. And let's say that character was HUMAN, not Wolverine and not cyborg Arnie from the Terminator. That is why I laugh when games like Uncharted 2 are described as cinematic. The commercial for that game was all like, "you can't tell it's a game". Yes I can, that guy just got shot a bunch of times and he's not even hurt. That makes it a fucking video game you dumb tv commercial guy
Some games are designed so well though that a smart player will never take any damage at all, so lack of realism becomes a moot point for me because I can play in a way that IS realistic. Plus, there are those rare games I love that have NPCs who can die like normal human beings during the game which actually makes you want to help them.
Yeah, you can say all of this is nitpicking but it genuinely surprises me that there aren't more people like me who get annoyed by these things
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
- BoringSupreez
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Re: What should developers NOT continue doing after this gen?
That stuff bugs me too, but you just have to suspend your disbelief, likes others said. Videogames are just like that, usually.Gamerforlife wrote:You guys are ignoring my point entirely, which is what everyone always does whenever I bring this subject up. Fiction draws a line when it comes to mortality. People get hurt and die even in worlds with magic or sci fi in them, unless they are superheros. John Woo films may have crazy, unrealistic gun shots, but mortality still exists. People get shot and they die.Hobie-wan wrote:Wait, did you just pick a movie full of 'John Woo Special' 100 shot pistols for your argument?Gamerforlife wrote: Every time I hear this argument I shake my head because it doesn't make sense. Do you see Chow Yun Fat running around in Hard Boiled with bullets bouncing off of him like they do on Nathan Drake in Uncharted 2.![]()
There's a limit to how unrealistic most fictional forms of entertainment get, the line usually stops at how they treat mortality. That line doesn't exist in video games and its one of the reasons some people still don't take them seriously as serious art, because you can't get invested in a world that has absolutely no connection to reality at all. It's why I couldn't get invested in Infamous. When I see citizens gunned down by gun turrets and guards and they simply stand back up no worse for wear, then a cutscene happens a bit later where those same guards and turrets mow them down and kill them, it makes me realize that EVERYTHING outside of the game's cutscenes is completely fake. Immersion in the game's world thus becomes impossible and being invested in what happens in that game world becomes impossible.
All I'm saying is this. How would you feel if you watched an action movie and the main character was getting hit by bullets and he was not bleeding, he was not getting hurt, and he wasn't dying. And let's say that character was HUMAN, not Wolverine and not cyborg Arnie from the Terminator. That is why I laugh when games like Uncharted 2 are described as cinematic. The commercial for that game was all like, "you can't tell it's a game". Yes I can, that guy just got shot a bunch of times and he's not even hurt. That makes it a fucking video game you dumb tv commercial guy
Some games are designed so well though that a smart player will never take any damage at all, so lack of realism becomes a moot point for me because I can play in a way that IS realistic. Plus, there are those rare games I love that have NPCs who can die like normal human beings during the game which actually makes you want to help them.
Yeah, you can say all of this is nitpicking but it genuinely surprises me that there aren't more people like me who get annoyed by these things
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
- flamepanther
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Re: What should developers NOT continue doing after this gen?
Most of the games I play are less akin to action movies (where the hero miraculously never get shot anyway, so it doesn't matter whether one shot kills him) and more like comic books, anime, and adventure cartoons. In those genres, the hero's sheer willpower is usually enough to shake off even critical wounds until the end of a fight. "One hit kills" makes a lot of sense in the modern military shooters I enjoy avoiding. However, trying to explain it in an anime/comic/fantasy adventure game just becomes awkward and self-referential. It's been tried, and it makes the player more aware it's a game, not less. Think about how much people complained about the story-driven excuses for powering up in Metroid: Other M. It would always risk turning out like that.
Re: What should developers NOT continue doing after this gen?
-Less sequels, more original IP's.
-DRM is the Devil.
-I want to play the game, not have a thousand little social networking things tied to it.
-Less motion controller stuff and 3D, when I want to play a game I want to be rooted like the potato I am.
-No one wants to pay $15 for 5 stupid maps. DLC is way to outrageously priced and is over done.
-DRM is the Devil.
-I want to play the game, not have a thousand little social networking things tied to it.
-Less motion controller stuff and 3D, when I want to play a game I want to be rooted like the potato I am.
-No one wants to pay $15 for 5 stupid maps. DLC is way to outrageously priced and is over done.
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- Hobie-wan
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Re: What should developers NOT continue doing after this gen?
Oh it annoys me too when there are moments where there's absolutely no way someone should have survived something, but still it is a game and too much punishment or having to start an entire level over can suck too. Now there are definitely too many games with regenerating health that just let people push the 'win' button without having to try very hard. Unfortunately that's what most people seem to want.Gamerforlife wrote: Yeah, you can say all of this is nitpicking but it genuinely surprises me that there aren't more people like me who get annoyed by these things
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