The original was perhaps harder, as before you got to a certain point in the game, you couldn't revive a downed character. So you had to basically get through a battle without deaths, if you wanted to preserve your characters of course.Exhuminator wrote:Tactics Ogre: Let Us Bling Together
I just reached the Qadriga Fortress. Apparently I'm on the Chaos path (of course). I feel like I'm flying through this game, as the difficulty has been surprisingly lax thus far (and that's without using the Chariot Tarot BTW). I named my squad "Grave Makers", we're living up to our name.I think I'm nearing the end of Chapter II. I'm guessing Chapter III is where the kid's gloves come off?
Even if I've been surprised at the lack of difficulty, I still find Tactics Ogre extremely fun to play. It's the kind of game where I sit down in a recliner with a glass of tea and a cat on my lap, and before I know it I've been playing for three straight hours. Yasumi Matsuno has never disappointed me.
Chaos path is also probably easier as you get arguably more powerful named character additions. But Canopus can be pretty OP in any path.
There are some side path and quest stuff that is generally harder than the campaign. Can kinda consider them as a challenge mode or path.

