Name that Game Round 3: 1st - Limewater - 2nd - pephary

Talk about just about anything else that is non-gaming here, but keep it clean
Limewater
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Re: Name that Game Round 3 - THE ULTIMATE RETRO CHALLENGE!

Post by Limewater »

sawtooth wave, triangle wave, rectangular pwm, and rush

Darn, I think I may be repeating myself.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
Limewater
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Re: Name that Game Round 3 - THE ULTIMATE RETRO CHALLENGE!

Post by Limewater »

sawtooth, triangle, rectangular PWM, and white noise
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
Limewater
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Re: Name that Game Round 3 - THE ULTIMATE RETRO CHALLENGE!

Post by Limewater »

sawtooth, triangle, pulse, noise
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
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Hobie-wan
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Re: Name that Game Round 3 - THE ULTIMATE RETRO CHALLENGE!

Post by Hobie-wan »

haha, still not quite right.

Stupid page you're looking at with its wrong label. Nobody calls that one thing that.... except that page apparently.
Limewater
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Re: Name that Game Round 3 - THE ULTIMATE RETRO CHALLENGE!

Post by Limewater »

triangle, sawtooth, pulse, noise
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
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Hobie-wan
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Re: Question #36

Post by Hobie-wan »

Limewater wrote:Sawtooth, triangle, rectangle pulse width modulation , (white) noise /rush
Ahh screw it, Correct!

I've never seen people call it rectangle or pulse width before. Always been Square Wave. Bleh. :P

Edit* Also, I thought I worded it to prevent an easy search, I guess not. I figured it was going to take people a while, that's why I put the UL hint in it. I was hoping to trap people like the Blades of Steel and have people trying to figure out something related to Cid in FF or something. Ah well.
Last edited by Hobie-wan on Fri Nov 13, 2009 3:40 pm, edited 1 time in total.
Limewater
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Re: Name that Game Round 3 - THE ULTIMATE RETRO CHALLENGE!

Post by Limewater »

triangle, sawtooth, variable pulse, noise
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
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noiseredux
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Re: Name that Game Round 3 - THE ULTIMATE RETRO CHALLENGE!

Post by noiseredux »

square wave (with variable duty cycle), triangle wave, sawtooth wave, pseudo-random (but not white) noise,
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Limewater
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Re: Name that Game Round 3 - THE ULTIMATE RETRO CHALLENGE!

Post by Limewater »

Yeah, terminology between rectangular vs. square waves is pretty loose.

A square wave should have a fixed 50% duty cycle, while a rectangular wave does not have this limitation. However, I have never worked with anyone who drew any real distinction between square and rectangular waves.

I don't know which is the actual case with SID. It is described as pulse-width modulated, but that may just mean that the pulse width is tied directly to the frequency of the oscillator.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
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noiseredux
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Re: Name that Game Round 3 - THE ULTIMATE RETRO CHALLENGE!

Post by noiseredux »

remember the SidStation?
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