AJ's games beaten 2024:
1. Yakuza 3 Remastered
PS4
2. Gley Lancer
Mega Drive
3. Flink
Mega Drive
4. Zero Wing
Mega Drive
5. Super Bomberman 3
SNES
6. Streets of Rage
Master System
7. Goof Troop
SNES
8. Pokémon Card GB2: Great Rocket-Dan Sanjō!
GBC
9. Pop'n Twinbee: Rainbow Bell Adventures
SNES
10. Ganbare Goemon 2: Kiteretsu Shougun Magginesu
SNES
11. Super Mario Maker
Wii U
12. Donkey Kong Land 2
Game Boy
13. The Fish Files
GBC
14. Kirby Super Star Ultra
DS
15. Yakuza 4 Remastered
PS4
16. The Legend of Heroes: Trails of Cold Steel
Vita
17. Psychonauts 2
PS4
18. Spyro the Dragon
PS1
19. LittleBigPlanet
PS3
20. Faxanadu
NES
21. Pokemon Ranger: Shadows of Almia
DS
22. Donkey Kong Country Returns
Wii
23. Alex Kidd: The Lost Stars
Master System
24. Batman Returns
Master System
25. Master of Darkness
Master System
26. Sonic Chaos
Master System
27. Cloud Master
Master System
28. Disney’s Aladdin
Master System
29. Astro Bot
PS5
30. Darkwing Duck
NES
31. DuckTales 2 NES *NEW*
32. Tiny Toon Adventures NES *NEW*
33. Adventure Island Part II NES *NEW*
34. Yakuza 5 PS4 *NEW*
35. Dragon Quest V: Hand of the Heavenly Bride DS *NEW*
36. Kabuki Quantum Fighter NES *NEW*
37. New Ghostbusters 2 NES *NEW*
38. Castlevania: Harmony of Dissonance Switch *NEW*
39. Demon’s Crest SNES *NEW*
40. Control PS5 *NEW*
41. Zero Time Dilemma Vita *NEW*
DuckTales 2
Whilst I was in the mood for Capcom Disney games after beating Darkwing Duck, I carried the momentum forward and played through DuckTales 2 as well. It’s been some time since I played the original game, but from what I remember, this is essentially more of the same, except maybe a little less memorable. You can choose to tackle any of the stages in any order, and your objective is to find treasures and earn money as you explore. The treasure is more useful in this game as you can use it to buy items between stages including extra health, extra lives and a safe that stops you losing money if you die. The game is fun and well worth a play, but it’s lacking the kind of standout music and moments that the original did with The Amazon and The Moon stages. Well worth a play though.
32. Tiny Toon Adventures
After 2 Capcom Disney games, I went for something different next with a licensed game by Konami. Tiny Toon Adventures is a 2d platformer where you jump through levels as Buster Bunny on a quest to save Babs Bunny from Montana Max. You can find items in levels to change into one of 3 other characters with different powers – Dizzy Devil who can use his spin attack to break blocks and beat enemies but can’t jump as high, Furrball the cat who can jump high, runs fast and can climb up vertical walls, and Plucky Duck who can slow his descent when jumping by flapping his wings, and swim better than usual. These characters are pretty much universally better than Buster making him feel a bit redundant. The game starts off pretty fun, but taking hits is very easy and the game’s difficulty quickly ramps us to be surprisingly frustrating. It feels like it should be easy, but the games high momentum and small field of view make running into stuff a little too easy, especially in vertically scrolling sections. Tiny Toons isn’t a bad time, but it requires a little too much memorisation and patience to be a game I’d recommend wholeheartedly.
33. Adventure Island Part II
Sticking with NES platformers, next up on the agenda was the second Adventure Island game. I was a bit nervous about working through this one as the first game in the series is brutal. Thankfully, I found this entry to be much more forgiving, if not exactly easy. Each world features a ton of levels but the order you progress through them is controlled by a mini game at the end of each level where you grab one of a selection of eggs – different eggs will lead to different levels meaning multiple playthroughs may contain different levels. Beating the boss will clear the world and move to the next one, but losing to the boss causes him to move to another unbeaten level meaning you need to keep playing more stages to find your way to the boss again. This game also introduces dinosaurs, who function as an extra hit before dying as well as offering additional abilities. The blue dinosaur has a tail whip projectile which flies straight forward and destroys rocks as well as not slipping on ice, the red one has a similar fireball projectile and can walk on lava, the purple plesiosaur can swim quickly underwater but has no unique attacks, and the pterodactyl can fly and drop rocks. Level design is perhaps a bit basic, and if you play a lot of stages in each world they can get a bit samey, but I actually really enjoyed working through this one and think it’s worth a playthrough.
34. Yakuza 5
This was my 3rd Yakuza game of the year, and I still had a great time playing through it, but I think of the 3 I played this year, this was my least favourite. Yakuza 5 is definitely the biggest Yakuza game of the series up to that point – there are 5 playable characters in this one split over 4 chapters, followed by a final chapter where they all gather together. Chapter 1 has you playing as Kiryu who is working as a taxi driver in Fukuoka. One thing I liked about this was Kiryu was still almost fully powered from previous games, so they didn’t reset you like they often do. Chapter 2 has you playing as Saejima from Yakuza 4 at prison in Sapporo, whilst chapter 5 has you playing as both Yakuza 4’s Akiyama setting up a new office in Osaka, as well as Kiryu’s adopted daughter Haruka at an idol talent agency in the same city. Finally, chapter 4 has you playing a new character, ex-baseball player Shinada, in Nagoya. The variety of locales is fun, but the character swapping is mixed. Haruka is an interesting if divisive gameplay switch as her sections function as a rhythm game, but Shinada plays like the other characters but just…. Bad. The story is where I think the game is weakest – Yakuza is full of silly, soap-opera style twists, but the story here was very close to flanderising the characters a bit too much, and some of the decisions the protagonists make feel out of character for the well-established cast. There’s also a few characters who are deeply unlikeable which the game tries to make you like and ultimately fails, and there’s a few legacy characters who feel like they didn’t know what to do with, especially the leader of the clan, Dojima. That said, you can feel that this is the game that came directly before Yakuza 0 was released and revitalised the series, especially in the west. The various minigames and side modes feel like they’re well fleshed out here and the combat systems feel way more refined than they did in Yakuza 3 on the same system. I’m just glad 0 worked as a story reset, because the series needed to strip itself back to basics I think.
35. Dragon Quest V: Hand of the Heavenly Bride
This was a game I started playing as part of this year’s summer games challenge. Dragon Quest V is often regarded as one of the series best, so I was keen to give it a go. The first thing I noticed here was the presentation on DS, which is honestly phenomenal. The music quality is excellent by system standards and the game features beautiful sprite work for characters over honestly reasonably impressive 3D environments which have some lovely texture work and look great for the system. They also have a camera which can be rotated which feels super impressive. Battles, whilst still very basic as is the way of the Dragon Quest franchise, also look great with high quality sprites that animate. You can also talk to your whole party at any time in the game about things that are happening, and the amount of dialogue and the level of depth as to which actions trigger new dialogue are really impressive. Storywise, the game takes place over 3 times periods – with your protagonist as a child, as a young adult, and as an adult man with children of his own. The game portrays this child period in an interesting way – your own dad is the hero at this point, and you are just part of his party. He chooses where you go and does all the damage in combat. As a young adult you spend much of your time alone and so your party is made up of recruitable monsters. This is a fun mechanic, but whilst I’ve heard it described as ‘Pokemon before Pokemon’ it’s much more limited and can be pretty much forgotten in the final third of the game when you end up with a full party of human characters again. I really loved my time with Dragon Quest V, and whilst I don’t think it's the best RPG from the SNES era, I think there’s a lot to love. The DS version is unfortunately quite pricy these days, but it’s well worth a play through
36. Kabuki Quantum Fighter
Another NES game playthrough, Kabuki Quantum Fighter is a bizarre action platformer published by HAL where you play as a soldier who enters a computer system to disable it and save the world. Upon being digitally loaded into the system, you take the form of a Kabuki theatre performer for some reason, and spend 5 worlds platforming through levels punching enemies and whipping them with your Kabuki hair. You can switch to alternate projectile attacks which are gradually unlocked after each successive level using select, but these are limited by how many power chips you have access to, with each attack using a different number. You can also grab floating ledges and lights above you and swing off of them to get to higher ground. The level design is a bit wonky here – there are multiple paths at times but the more difficult paths often don’t offer any more benefit to taking them than the easier ones, and sometimes are objectively worse. The level difficulty and length can also be very inconsistent, and bosses are proportionately quite difficult compared to the stages, especially if you run low on power chips. I don’t think Kabuki is a must own or must play game, but for the extremely cheap price it goes for on the system, it’s well worth a go for a decent action game with a really unique premise.
37. New Ghostbusters 2
On the topic of NES games from HAL, New Ghostbusters 2 is a top down ghostbusting action game made by HAL Labs for the NES. For some reason, this one never came out in North America, but it did get a PAL release. You play through several levels as 2 of the 4 ghostbusters (plus Louis!) – your main character under your control has the particle beam to capture wandering ghosts in place, and the second character follows you around and deploys ghost traps to capture the stunned ghosts when you press the other button. The game points you around the level towards where ghosts are appearing, and they appear and move in patterns and attack in different ways. The game is fast paced – ghosts are super easy and quick to capture, but equally taking a hit results in death so you still need to take care. Later levels introduce hazards, such as minecarts on rails in the subway system which can crash into you, and pink goo in the sewers which slows your movement. Bosses require you to hold your particle beam on them for an extended period before they become vulnerable to being trapped. The game isn’t a masterpiece, but it’s fast paced and fun, and was a fun game to work through as the first game I played for Halloween in October. There’s a Game Boy version of the game that has entirely unique levels too, if you’re interested.
38. Castlevania: Harmony of Dissonance
This was the second game I played for Halloween this year. I’m gradually working through the metroidvania entries in the series, having played Order of Ecclesia, Circle of the Moon and Symphony of the Night. Harmony of Dissonance seems to be one of the less loved Metroid-like entries in the series, but I think that’s a bit harsh because I had a pretty great time working through it. The game introduces a system where you can equip elemental tomes which confer special spells when paired with subweapons – my preferred subweapon being the spellbook, as it had some great offensive and defensive abilities with most of the available tomes. Although the plot is a bit underwhelming, the gameplay is smooth and well balanced (both a notable improvement on it’s predecessor Circle of the Moon) and the bosses are fun to fight. It perhaps suffers more from being a little generic that any issues of quality, but Harmony of Dissonance deserves to be thought of as more than ‘just another GBA castlevania’ I think.
39. Demon’s Crest
My third Halloween game of the year was Demon’s Crest, the third entry in the Gargoyle’s Quest franchise. The first thing that stands out about the game is the presentation, which looks and sounds amazing. From the opening fight in the colosseum, the game wows graphically and features impressive gothic instrumentation considering the system limitations. This time the game mixes things up by giving you access to additional forms besides your default fire gargoyle. First up is the earth gargoyle who can’y fly but can dash through and break solid walls. Later you get access to forms that can swim and fly as well. The game requires you to master these forms as the difficult is firmly set at ‘mean’ and only gets harder as it goes on. The final boss was incredibly brutal, and yet still the secret true boss manages to make the final boss feel like a pushover. For me, the game was great but sometimes toed just a little too far over the line from challenging to punishing, and the last few bosses left me on a bit of a sour note when I look back on my time with the game. That said, it’s still a good game and worthy of your time.
40. Control
My 4th Halloween game of the year, and probably the one furthest out of my comfort zone. I’m not into third person shooters, realistic graphics or horror and yet despite this being a horror-toned third person shooter with realistic graphics, Control has been a game I’ve been curious to try for a while now. The strong colour usage, fun looking supernatural abilities, and the idea of exploring spaces that don’y obey physical space are all things that captured my eye. Having played through it, I’m glad I did, even though I still wouldn’t say it’s quite my thing. Early on I found the game a bit tense – the opening hour or so leans more heavily into the supernatural horror aspects, but as I progressed and gained the ability to force push objects at enemies, dodge dash, fly and more, it just became more of a fun action romp. I platinumed the main game, although I haven’t started either of the DLCs. The story of the game is tied in to Remedy Entertainment’s wider lore throughout their games I think, and as an outsider sometimes I felt a bit lost – but I guess that fits the tone of the game too. The point of it is you’re exploring an area full of things that are unexplained, and so the game often leaves things unexplained too. One final thing I noticed in this game is that it’s the first time I remember feeling a strong preference for 60hz vs 30hz – normally I can barely tell the difference, but I think due to this games higher fidelity, I immediately felt the game felt blurrier and stiffer at 30 this time. Anyway, I played through on 60hz which was a shame because the lighting at 30 looked great, and I had a good time. It’s nice to push your boundaries on what type of games you prefer sometimes.
41. Zero Time Dilemma
The final game I played for Halloween this year was Zero Time Dilemma, the third entry in the Zero Escape series that began with Nine Persons, Nine Hours, Nine Doors and was followed up by Virtue’s Last Reward. This entry draws heavily from the previous two, so it definitely isn’t one I’d recommend to start with. Zero Time Dilemma is a visual novel with escape room style puzzles that follows a non-linear and split path narrative that also kind of isn’t either of those things. It’s hard to explain. The premise is that 9 people are trapped in a facility and can only escape by entering a password revealed when 6 of them are dead. A mastermind behind the scene sets up puzzles and challenges to create tension but also try and lure the participants into discovering his true intent – a latent power that will help them avoid dying. The story is very convoluted but well written, and there are enough twists and turns to keep you engaged throughout. The premise here seems designed to lean into the more gorey aspects of the system which I’m less fond of – the previous games had scenarios that were designed to be possible with no deaths (even if they normally didn’t end up that way), but this time the scenario requires 6 people to die. Whilst I think this is the weakest of the three entries for me – the twists of the first 2 games were more compelling, and I liked the characters more – it’s still a fun story with good escape room puzzles and I’d recommend playing through the whole series.