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Re: The Super Mario Maker Thread
Posted: Sun Sep 11, 2016 9:45 am
by Ziggy
Ah, c'mon, no one here is playing Mario Maker anymore?
Today is the 1 year anniversary of the NA launch!
I was tweaking some of my levels last night. I think I'm gonna tweak some more today, and maybe try to make a new level.
Re: The Super Mario Maker Thread
Posted: Sun Sep 11, 2016 3:25 pm
by Xeogred
I still need to get it...
Re: The Super Mario Maker Thread
Posted: Mon Sep 12, 2016 9:16 am
by Ziggy
Xeogred wrote:I still need to get it...
Pshhh, you should have my brother's copy. I bought it for him last Christmas and he still hasn't tried it yet.
Re: The Super Mario Maker Thread
Posted: Sat Sep 17, 2016 4:42 pm
by Ziggy
Just uploaded an update to one of my levels...
Amiibo Costume Fiesta! (v2) - 90ED-0000-029B-B4F8
If anyone is still playing...
It's mostly cosmetic updates. Now that keys exist, I made the boss battle mandatory. I also added red coins to unlock a hidden secret (it's just another Amiibo Costume).
Re: The Super Mario Maker Thread
Posted: Sat Nov 19, 2016 9:45 pm
by Ziggy
So, uh, 3DS version announced...
https://www.youtube.com/watch?v=E3uCeiJ0dwkhttps://www.amazon.com/Super-Mario-Make ... YCNQPZTEC5No mystery mushroom, and not every level on the Wii U version will be compatible with the 3DS version. You can share levels via local wireless and Street Pass, and something vague about "collaboration" built levels.
Collaboration is something I wish the Wii U version had. Apparently you can't upload a level that you have downloaded. So there's no way for me to upload a level, then have a friend add to it and re-upload it, rinse and repeat.
Re: The Super Mario Maker Thread
Posted: Sat Nov 19, 2016 10:10 pm
by darsparx
I kinda want but it's annoying that they did that limitation on it. Especially considering the amiibo nfc adapter and the N3DS that has nfc built in. I have to admit big N makes some really questionable decisions when doing these conversions. Some are wonderful but these are just bizarre to me since it would've been a perfect moment to make a good cross-plat game if they really wanted too...
i really want to play some more of it but man just seeing some of the levels posted on gamegrumps(I don't know why I'm still watching that channel besides the animated stuff) that's brutal.
Re: The Super Mario Maker Thread
Posted: Sat Nov 19, 2016 10:13 pm
by strangenova
Ziggy587 wrote:So, uh, 3DS version announced...
https://www.youtube.com/watch?v=E3uCeiJ0dwkhttps://www.amazon.com/Super-Mario-Make ... YCNQPZTEC5No mystery mushroom, and not every level on the Wii U version will be compatible with the 3DS version. You can share levels via local wireless and Street Pass, and something vague about "collaboration" built levels.
Collaboration is something I wish the Wii U version had. Apparently you can't upload a level that you have downloaded. So there's no way for me to upload a level, then have a friend add to it and re-upload it, rinse and repeat.
I'm gonna be picking this up. I really liked the creation aspect of mario maker and sharing levels with friends. This makes creating easy and portable. Losing online really isn't a big blow to me, most times the 100 mario challenge lead me through the worst levels I could find.
Not being able to reupload a download level was actually a smart move in the wii u version I thought.
Re: The Super Mario Maker Thread
Posted: Sun Nov 20, 2016 9:22 am
by Ziggy
strangenova wrote:Not being able to reupload a download level was actually a smart move in the wii u version I thought.
Yes, it was smart in that people couldn't rip off your levels. But they should have had some kind of share or collaboration system. For example, instead of uploading it for the world to play, you should be able to upload a level that only a friend can access. That friend has full control of the level, and can edit and re-upload it.
I would absolutely LOVE to do collaborative levels with other people.
Re: The Super Mario Maker Thread
Posted: Thu Sep 14, 2017 9:18 pm
by Ziggy
New level!
Mario SMASH !! - 310A-0000-035D-BF6E
Total gimmick, but sometimes it's fun to just smash the hell out of everything!
Re: The Super Mario Maker Thread
Posted: Sun Sep 17, 2017 8:11 am
by Ziggy
Ziggy587 wrote:Just uploaded an update to one of my levels...
Amiibo Costume Fiesta! (v2) - 90ED-0000-029B-B4F8
It's mostly cosmetic updates. Now that keys exist, I made the boss battle mandatory. I also added red coins to unlock a hidden secret (it's just another Amiibo Costume).
Nintendo deleted this level. No one starred it, and looking at my notifications only 4 or 6 people even played it! It's a shame that if you want to build "normal" levels you have to accept that you wont get any stars, and not even a lot of plays. What motivation do I have to build "normal" levels if no one is gonna play them? If it weren't for this thread, I bet a lot of my levels wouldn't have gotten many plays/stars.
Rube Goldberg levels get stars and plays, people don't care to star anything else! Even my auto play level, which isn't a Rube Goldberg machine, didn't get a lot of stars (relative to Rube Goldberg auto play levels). It's kinda bullshit. As for normal levels, it's clear that unless it's very short and very easy, most players wont even
finish it. My Amiibo level was long, as long as I could make a level. But it was (I thought, anyway) well crafted. I still have the original version uploaded, but v2 was so much better. I'm kinda pissed that it got banned. It was probably my best normal level that I made.
/rant