You should read the post he put up before yours. It is nintendo's fault for this port because they drove away 3rd party developers. Makes sense.Exhuminator wrote:I don't think Tanooki meant it that way. I think he meant that Comcept had to prioritize the platform performance tiers, and Wii U got pushed to the bottom due to its lesser popularity. This was a result of limited finances and hard decisions, not Nintendo hate.Gunstar Green wrote:You really think they'd want to further hurt their already ailing public image just to stick it to Nintendo?Tanooki wrote:So yet another intentionally halfassed Nintendo release? Shock!
Really?
Mighty No. 9 - Keiji Inafune / comcept kicksarter project
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
That's what intentional means.Tanooki wrote:I never said it was entirely consciously on purpose.
Examples go here.Tanooki wrote:It's just something common for years now that Nintendo ports get the short end of the stick.
This falls all on the developer and not Nintendo. If there isn't a player base then they shouldn't have had it in their Kickstarter. If they did see a large audience for this game if they ported it to WiiU then it was good for them to include it. Nintendo isn't really involved in this decision at all.Tanooki wrote:It's as much Nintendo's fault as much as the third party really. When you drive away sales a third party isn't going to see a lot of profit potential, but if they make a promise (especially kickstarter backed) you have to deliver at least something.
There's many reasons why one platform may get more attention than others in QA and while it is "sloppy" it seems to all go back to them trying to support too many platforms.Tanooki wrote:There's no excuse not to properly optimize all versions of a game to behave properly as that's sloppy.
Let strength be granted, so the world might be mended...so the world might be mended.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Stark, I love you and you are a good, rational man. I missed you.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
BogusMeatFactory wrote:Stark, I love you and you are a good, rational man. I missed you.

Love you too!
Let strength be granted, so the world might be mended...so the world might be mended.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Sometimes Nintendo ports do get the short end of the stick. I mean, look at the Wii versions of popular 360/PS3 games for example. But that was totally understandable given the hardware disparity.
There was a recent Nintendo platform port I was disappointed in though. The Mega Man Collection for 3DS. It had serious performance issues with Mega Man V, where other platform ports of the same game did not.
However, I do not hold any belief developers "intentionally" hobble their Nintendo ports. That would be an idiotic practice on multiple levels.
There was a recent Nintendo platform port I was disappointed in though. The Mega Man Collection for 3DS. It had serious performance issues with Mega Man V, where other platform ports of the same game did not.
However, I do not hold any belief developers "intentionally" hobble their Nintendo ports. That would be an idiotic practice on multiple levels.
PLAY KING'S FIELD.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
That's because you make rational statements Exhuminator. Tanooki makes statements that are true (eg. "It's just something common for years now that Nintendo ports get the short end of the stick.") and uses them to conclude the wrong thing (eg. "When you (Nintendo) drive away sales a third party isn't going to see a lot of profit potential."
Let strength be granted, so the world might be mended...so the world might be mended.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Actually, there's not much of a hardware disparity between the 360/PS3 and Wii U, if any. It's just balanced differently. Weaker CPU (not by a ton), better GPU. Devs paid lip service to supporting the system, and they pushed out half-baked ports just to get the money of the early adopters. Which, of course, led to the conclusion that the Wii U must be a weaker system.
There are several games where the Wii U version is the definitive one. But third parties didn't put enough good ports out for it to matter. If memory serves, Need for Speed Most Wanted and Ninja Gaiden 3: Razor's Edge were best on Wii U.
EDIT: Herp a derp, I can't read. You said Wii, not Wii U.
In some ways, though, they do sort of hobble their ports by who they choose to do the porting. Some companies are better than others at doing so, and my guess is that they get the less-capable devs to port to systems where they don't believe sales are going to be solid.
There are several games where the Wii U version is the definitive one. But third parties didn't put enough good ports out for it to matter. If memory serves, Need for Speed Most Wanted and Ninja Gaiden 3: Razor's Edge were best on Wii U.
EDIT: Herp a derp, I can't read. You said Wii, not Wii U.
In some ways, though, they do sort of hobble their ports by who they choose to do the porting. Some companies are better than others at doing so, and my guess is that they get the less-capable devs to port to systems where they don't believe sales are going to be solid.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
That's probably true.Sarge wrote:Some companies are better than others at doing so, and my guess is that they get the less-capable devs to port to systems where they don't believe sales are going to be solid.
Remember when Konami took the low bidder for ZotE HD, choosing High Voltage Software to do the port, and then had to go back and pay Hexadrive to fix up HVS' shoddy work?
http://www.eurogamer.net/articles/digit ... d-remaster
PLAY KING'S FIELD.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
I'd forgotten right up until I picked up the PS3 copy of that game recently. Good to know I got the good version of the game (post-patch). 
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
In this case though, Might No. 9 was made in Unreal Engine 3, which already can build projects for all of the platforms it was/will be released on save the 3DS. Tweaking and testing might be one thing, but they don't necessarily need to split things up that much.Sarge wrote: In some ways, though, they do sort of hobble their ports by who they choose to do the porting. Some companies are better than others at doing so, and my guess is that they get the less-capable devs to port to systems where they don't believe sales are going to be solid.
Which isn't to say that your logic doesn't apply...they still may not have optimized for the platform, or the UE3 itself may just not work as well on the console for similar reasons.