Thanks so much for all the context, Ack.

I don't know why it never occurred to me that a chemical plant environment could be linked to drug manufacture. My immediate thought was the very 90s angle of, "...and they want to RUIN THE ENVIRONMENT, TOO??" The final straw!!
And yoooo, AJ, congrats on the hat trick -- and for finishing Castlevania II! Simon's Quest sounds like the Castlevania I'd be most likely to enjoy. I played the first one for a day as an adult (I hadn't tried it as a kid) and... did not have fun. I did the same with Bloodlines on Genesis and had a good time for a few levels, but never revisited it. Maybe I'll do Simon's Quest for a future Summer Games Challenge.
1. Out of This World (GEN)
2. Journeyman Project: Turbo! (PC)
3. Theme Park (GEN)
4. Harvest Moon: More Friends of Mineral Town (GBA)
5. NHL Hockey '95 (GEN)
6. Lethal Enforcers (GEN)
7. Prince of Persia (Apple II)
Today I started up
The Journeyman Project: Turbo! and I am SO. EXCITED.
I brought out my old 2011 laptop for this. I already have a Windows 95 virtual machine installed there, and I also wanted the option of playing in the living room and tossing the game up on the TV for my partner Nathaniel to watch. I have a desktop these days, so using that would mean casting from the office. So, nah. Running an HDMI cable from couch to TV it is!
I used my own CD to install the game, which sadly is not my original. The disc that came packed-in with my family's first Windows computer was a casualty of our 2019 cross-country move. I actually remember tossing that disc into a garbage bag of miscellaneous non-recyclables and staring at it sitting in there, thinking to myself, "I think I'm making a mistake." I'd held onto that thing for decades, a frightening enigma I'd always wanted to revisit and understand -- this is like,
Ecco the Dolphin-levels of fixated KeyGlyph obsession we're talking about here. But we didn't know how much space we were going to have when we moved, so I was determined to be ruthless as we scaled down our belongings.
Looking back on it, what difference was one CD going to make? But I was afraid to get sucked into that mindset of exceptions. It all worked out though. It only took me a year or two before I reclaimed a new copy, and now we're finally doing it. Today I sat down with some pizza and a soda and dove in.
If you're not familiar with it, this is a first-person point-and-click-ish game that's heavy on FMV clips and realistic rendered backgrounds. It's so of its time (1994) that you can sense how awed it anticipated you'd be of its unskippable cinematic sequences. It's happened a few times already that I've tried clicking interface buttons before realizing I was actually supposed to be chilling out with a transitional cutscene. It's so great. A totally different rhythm of play with its old-school expectations frozen in its amber.
To sum this up as briefly as possible, you are a temporal intelligence agent of the future tasked by the American government with guarding the world's first and only time machine, preventing its use and/or setting the timeline to rights in the event of spacetime catastrophe. On the same day that a now unified Earth is set to welcome the return of an alien civilization offering peaceful intergalactic alliance, changes are made in the past that drastically alter Earth's political priorities and stability. You avoid the temporal rip cascading through the timeline, suss out the major past events that were altered, and set off to restore them.
Maybe this sounds cheesy, but to baby Key it was THE COOLEST STUFF EVER, and the tone of the game is sufficiently foreboding and jarring to make it thrilling. I still think this, especially now that I'm a grown adult paying actual attention to things like inventory descriptions and foreshadowing. I am compelled.
As a kid I never solved any of the temporal changes. Tonight I already resolved one of them. I kind of lost my mind with excitement. It led to my discovering huge bits of plot I'd never known about, and I am just SO READY to see where this thing goes.
I also learned from reading the manual (which I don't believe I had back in the day, but I'm not totally sure) that there is more than one way to solve any given scenario. So, replay value?? Extra puzzles to work out?? I couldn't be happier. This is going to a very special Summer Games Challenge for me.
