Re: Why modern games suck
Posted: Sun Sep 18, 2022 9:15 am
You bring up some interesting points, Green Warrior. Let me offer some possible context. The reason consoles exist is because computers and electromechanical arcade machines are expensive. Miniaturization was allowing the development of practical circuits in small packages, and if you made things simple enough you could sell them at a reasonable price to people with TVs in their homes.
So consoles basically arose to create a cheaper, and often lesser, experience in the home for the kinds of games being developed for both dedicated arcade machines and expensive computers. When computers like the Apple and later the Commodore 64 heralded computers a family could afford to put in the home, that created competition, but the consoles were designed to feature faster, more responsive movement where the general purpose computing devices had more RAM and bitmapped graphics (and often lacked smooth, fast motion).
But of course video operations on computers got faster and costs started coming down for monolithic general computing CPUs, and prices on bespoke chips didn’t, necessarily, at the same rate. The reason the current crop of consoles are basically PCs (or mobile devices in the case of the Switch) is because that’s just what makes sense. The R&D and manufacturing costs of bespoke processors just wouldn’t make it worth it in the face of what the massive commodity market for mobile phones and PCs has done to hardware costs in those spaces.
The console model of old is dead for a reason. The singularity is nearly upon the industry. I miss it, too, but it is unlikely to ever return.
So consoles basically arose to create a cheaper, and often lesser, experience in the home for the kinds of games being developed for both dedicated arcade machines and expensive computers. When computers like the Apple and later the Commodore 64 heralded computers a family could afford to put in the home, that created competition, but the consoles were designed to feature faster, more responsive movement where the general purpose computing devices had more RAM and bitmapped graphics (and often lacked smooth, fast motion).
But of course video operations on computers got faster and costs started coming down for monolithic general computing CPUs, and prices on bespoke chips didn’t, necessarily, at the same rate. The reason the current crop of consoles are basically PCs (or mobile devices in the case of the Switch) is because that’s just what makes sense. The R&D and manufacturing costs of bespoke processors just wouldn’t make it worth it in the face of what the massive commodity market for mobile phones and PCs has done to hardware costs in those spaces.
The console model of old is dead for a reason. The singularity is nearly upon the industry. I miss it, too, but it is unlikely to ever return.