To add to something I mentioned in my last post, I like to use a stable of folks from the Racketboy forums as characters in my RPG parties, particularly for WRPGs. I try to match what I see of your personalities with the basic archetypes of RPG parties, and when I need a role filled, I tend to go with certain folks as that role. It makes the experience a little more personal for me, but it also gives me the chance to come up with stories for all of you to enjoy. Since this is a two-way street, I figured I'd take a moment to share my thoughts with those of you I like to use and how I see you in these kinds of games:
Ack - Tank (The Savage)
Ack likes violence and bloodshed. Magic is for weaklings, Ack wants to run up and hit things. If necessary, Ack will also protect other party members, because they keep him going so he can keep hitting things. Ack's mantra is "You are huge. Therefore you have huge guts!"
BoneSnapDeez - Paladin, Healer, Mage (The Ancient)
Bone's love and adherence to old tech is an almost religious endeavor, so much so that the old and forgotten gods, gods with names like Atari, Coleco, Intelli, and Speccy, have blessed his crusade. He is a versatile party member, but always one with a spiritual connection to the ancient deities of yore.
ElkinFencer10 - Tank, Mage (The Educator)
Elkin teaches. Usually, Elkin teaches through pain. You want a lesson in hurt, son? Elkin can bring the hurt. Elkin can bring the hurt with a follow up course on ass-kicking. You know what class Elkin normally teaches? History...and Skull Crushing 101.
Exhuminator - Thief (The Sneaky Bugger)
What you do know about Exhum is that he's skilled. What you don't know is that he can stick a knife in your ribs while simultaneously stealing your wallet because he's been around long enough to learn how do it. Sure, some folks have problems with thievery...but then, this is a murder party, so what's a little petty theft? Now if only he'd stop raiding underwear drawers.
Fastbilly1 - Whatever you need (The Mad)
This guy is such a loose cannon, you tend to just point him in a direction and let fly. I've seen him blow up a room full of aliens and then turn their corpses into chocolate bunnies because he could. He'll take the heat, because the world breaks in his favor, and smart opponents know how much of a threat he is. And then the rest of us kill those opponents while they panic.
Key-Glyph - Mage (The Powerful)
Key is wise, patient, and understands the inner workings of events most of us simply take for granted, such as music on the breeze. With such understanding comes immense power, the power to shape worlds or rend them apart. And while Key may tend to be kind, she can kick some serious ass when needed. This is why we like Key.
Marurun - Healer, Mage (The Archivist)
Marurun's got his nose buried in some scroll that may heal the party or incinerate the planet, we're never entirely sure. Want to go to boomtown? Marurun's got a scroll for that. Want to get over poison? Marurun has got you covered. Fly and spit acid? Marurun will likely stick you in a cage and keep you for a pet. Also, never put his scrolls back on the shelf. He's got a system for cataloging those, yo.
MrPopo - Tank, Druid (The Gladiator)
Popo destroys games like opponents in the arena. Therefore, he is a force to be reckoned with. Ack once saw Popo take a WRPG and headbutt it into completion. Because of that, Popo is always a go-to for animalistic, elemental fury. He makes a great barbarian.
Noiseredux - Party wimp (Binky)
Every party has one: that guy who carries the gear, sets off traps, triggers ambushes, and likes to jump in front of moving trains. We call him Binky. Sure, sometimes he's useful...but then, so are wet noodles. Binky is as Binky does.
Sarge - Paladin, Healer (The Sage)
Sarge is calm, caring, hopes for the best yet prepares for the worst. He's the kind of guy you want in your corner, because when the chips are down, he's going to do his best to make sure you survive. Want to survive out there, you need someone who can hold his own and yours too when need be, and that's this guy.
Now obviously I intend to keep adding to this list as I continue on with playing my games. There are more than enough members here to create a remarkable stable of all shapes and sizes.
Together Retro: First-Person Dungeon Crawlers
Re: Together Retro: First-Person Dungeon Crawlers
Dude, I totally want an acid-spitting flyer in a cage! How did you know?
- Exhuminator
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Re: Together Retro: First-Person Dungeon Crawlers
For what it's worth, I tried attending UPA (underwear purloiners anonymous) meetings, but it just didn't work out. I ended up stealing the counselor's panties while she was wearing them.
Cop let me off with a warning though, 'cause he'd locked his keys in his cruiser and I picked the lock for him.

PLAY KING'S FIELD.
Re: Together Retro: First-Person Dungeon Crawlers
Exhuminator wrote:For what it's worth, I tried attending UPA (underwear purloiners anonymous) meetings, but it just didn't work out. I ended up stealing the counselor's panties while she was wearing them.Cop let me off with a warning though, 'cause he'd locked his keys in his cruiser and I picked the lock for him.

Wait, you're serious?
...
Nope, still laughing.

- Exhuminator
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Re: Together Retro: First-Person Dungeon Crawlers
Sarge wrote:Wait, you're serious?
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So I've been thinking about smartphone based FPDCs. This could be useful for folks who want to participate in this TR, but don't have large chunks of free time to sit and play FPDCs for hours. These mobile versions allow quick jump-in / jump-out sessions, while saving each bit of progress. The good news is there are plenty of FPDCs on iTunes and Android, and these are classically styled. The bad news? They're not exactly old. I guess their viability depends on what Bone thinks. That said, here's some ideas...
If you use Android, consider DOSBox Turbo. That's DOSBox on your phone. Meaning you can play legitimately retro DOS based FPDCs on the couch. Yes, you can play Daggerfall while your significant other watches TV shows you loathe.
PLAY KING'S FIELD.
- prfsnl_gmr
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Re: Together Retro: First-Person Dungeon Crawlers
Firs, Oubliette, in addition to having an awesome name, is legitimately old:
http://crpgaddict.blogspot.com/2013/10/ ... -1977.html
The iOS version, which I have, puts a new coat of paint on the game, but the game remains as archaic as any FPDC designed for mainframe computers in 1977. (That is, it is incredibly, frustratingly archaic, and I didn’t enjoy it at all.
)
Second, I don’t want to start anothe FPDC until I complete one I started last year...Picdun (DS). It probably isn’t old enough for TR since it was released in 2011, but I will likely write about it here anyway once I finish it up.
http://crpgaddict.blogspot.com/2013/10/ ... -1977.html
The iOS version, which I have, puts a new coat of paint on the game, but the game remains as archaic as any FPDC designed for mainframe computers in 1977. (That is, it is incredibly, frustratingly archaic, and I didn’t enjoy it at all.

Second, I don’t want to start anothe FPDC until I complete one I started last year...Picdun (DS). It probably isn’t old enough for TR since it was released in 2011, but I will likely write about it here anyway once I finish it up.
Re: Together Retro: First-Person Dungeon Crawlers
Dragon Wars
Last night I didn't have a lot of time to play, but I did go ahead and wrap up getting the last pieces of Lanaac'poor's statue in Mud Toad, which opened up the way to his secret laboratory. I discovered his journal inside and then used magic to reshape the walls of the dungeon to locate a bunch of magic spells and the wizard's glasses. Unfortunately, I don't know where he is. I also finally checked out the Valley of the Dragons, but the enemies there could cancel out my party's attacks while reaming me from afar with offensive magic, so I hightailed it out and will try again later. I have to find my way into the Sunken Ruins next to retrieve the skull of Roba, son of a dark goddess.
I suppose some of this will make more sense if I explain the plot: your party of initially four members have sought out the islands of Dilmun because you hear it's a paradise. Unfortunately, you arrive in time to discover the islands are in the process of being laid to waste by an evil wizard/demon named Namtar of the Pit. Accused of being magic users, Namtar has you thrown into the prison city of Purgatory while he instead turns his focus back on the local gods, governments, and powerful wizards of the islands. The head of the Druids has vanished, the head of the High Wizards is rumored to be dead and dismembered, and the head of the Sun Wizards has turned collaborator and works as a lieutenant to Namtar's forces. Worse yet, the dragons that supposedly protect the cities of Dilman aren't all up to the task, while the king of Kingshome, whose armies Namtar now leads, hasn't been seen for months. Namtar now lays siege to the city of the king's son. Meanwhile, the god of filth sits happily in his forbidden island while the goddess of darkness is imprisoned in the underworld, and the god of nature will only appear and aid those he deems worthy. Namtar's soldiers guard the bridges and watch the cities, and what they can't conquer, they raze and ruin.
Admittedly, you know little of this when you first start playing Dragon Wars beyond that you came to the island nation, and Namtar ordered you thrown in Purgatory due to a general ban on magic. You start with revenge in mind, and over the course of your explorations, more and more falls into place. While things often only come together in bits and pieces (and some has to be inferred, such as the king of Kingshome is really dead, his corpse secretly confined to an island full of madmen who cannot escape), it's amazing even with the limitations just how much you'll find out: governments on the run operating out of hidden cities, allies in strange places, even magic sold in secret back alley shops or squirreled away in prisons and slave camps. Dragon Wars is a little disjointed in story presentation, but if you think things through with the clues you are provided, there is actually a rich and well-planned world hidden behind the snippets of dialogue. There is also a set of 140-some odd paragraphs which provide flavor externally from the game, and this helps further expand beyond the limitations of computer text at the time. Thankfully, GOG provides a document with the paragraphs, and there are fan websites which enable you to look them up at any time.
The Sunken Ruins appears to be my next goal, possibly followed by a stint in a game preserve area or an attempt at crossing the Scorpion Bridge. I don't know what lies beyond, but Namtar's main army is occupied elsewhere, so I know I'm not about to end the game by crossing. I also don't yet know what to do with these spectacles, but they seem important.
Last night I didn't have a lot of time to play, but I did go ahead and wrap up getting the last pieces of Lanaac'poor's statue in Mud Toad, which opened up the way to his secret laboratory. I discovered his journal inside and then used magic to reshape the walls of the dungeon to locate a bunch of magic spells and the wizard's glasses. Unfortunately, I don't know where he is. I also finally checked out the Valley of the Dragons, but the enemies there could cancel out my party's attacks while reaming me from afar with offensive magic, so I hightailed it out and will try again later. I have to find my way into the Sunken Ruins next to retrieve the skull of Roba, son of a dark goddess.
I suppose some of this will make more sense if I explain the plot: your party of initially four members have sought out the islands of Dilmun because you hear it's a paradise. Unfortunately, you arrive in time to discover the islands are in the process of being laid to waste by an evil wizard/demon named Namtar of the Pit. Accused of being magic users, Namtar has you thrown into the prison city of Purgatory while he instead turns his focus back on the local gods, governments, and powerful wizards of the islands. The head of the Druids has vanished, the head of the High Wizards is rumored to be dead and dismembered, and the head of the Sun Wizards has turned collaborator and works as a lieutenant to Namtar's forces. Worse yet, the dragons that supposedly protect the cities of Dilman aren't all up to the task, while the king of Kingshome, whose armies Namtar now leads, hasn't been seen for months. Namtar now lays siege to the city of the king's son. Meanwhile, the god of filth sits happily in his forbidden island while the goddess of darkness is imprisoned in the underworld, and the god of nature will only appear and aid those he deems worthy. Namtar's soldiers guard the bridges and watch the cities, and what they can't conquer, they raze and ruin.
Admittedly, you know little of this when you first start playing Dragon Wars beyond that you came to the island nation, and Namtar ordered you thrown in Purgatory due to a general ban on magic. You start with revenge in mind, and over the course of your explorations, more and more falls into place. While things often only come together in bits and pieces (and some has to be inferred, such as the king of Kingshome is really dead, his corpse secretly confined to an island full of madmen who cannot escape), it's amazing even with the limitations just how much you'll find out: governments on the run operating out of hidden cities, allies in strange places, even magic sold in secret back alley shops or squirreled away in prisons and slave camps. Dragon Wars is a little disjointed in story presentation, but if you think things through with the clues you are provided, there is actually a rich and well-planned world hidden behind the snippets of dialogue. There is also a set of 140-some odd paragraphs which provide flavor externally from the game, and this helps further expand beyond the limitations of computer text at the time. Thankfully, GOG provides a document with the paragraphs, and there are fan websites which enable you to look them up at any time.
The Sunken Ruins appears to be my next goal, possibly followed by a stint in a game preserve area or an attempt at crossing the Scorpion Bridge. I don't know what lies beyond, but Namtar's main army is occupied elsewhere, so I know I'm not about to end the game by crossing. I also don't yet know what to do with these spectacles, but they seem important.
- noiseredux
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Re: Together Retro: First-Person Dungeon Crawlers
Well I'm glad I can be of (no) use in Ack's game. I'm still waiting for my Morrowind to arrive.
Re: Together Retro: First-Person Dungeon Crawlers
Alrighty, folks, I finished up Orcs & Elves. I don't have a whole lot more to say about it than I already did, other than you get some really great armor towards the end of the game, and that to finish the final boss off, you have to catch her with a wand hit, which will stun her for a strike with your magical warhammer, Abraxas. Boosting up with the best potions is advisable, as she'll keep summoning critters to help her out, and I don't think she stops summoning through the fight.
Graphically, the game looks okay. Not spectacular, but the framerate always stays rock-solid. I'd not really registered that there's no soundtrack playing until Ex mentioned it. That makes it all the more remarkable that I got sucked into it without an OST to drive the game.
Final time was 5:24:57, with a score of roughly over 48,000, which graded me as a "Squire". "They'd seen better", the game said. No doubt, guys. No doubt.
If anyone wants a quick, snappy, Western-styled dungeon crawler, then I definitely recommend this one. I'll give it an 8.0.
Graphically, the game looks okay. Not spectacular, but the framerate always stays rock-solid. I'd not really registered that there's no soundtrack playing until Ex mentioned it. That makes it all the more remarkable that I got sucked into it without an OST to drive the game.
Final time was 5:24:57, with a score of roughly over 48,000, which graded me as a "Squire". "They'd seen better", the game said. No doubt, guys. No doubt.
If anyone wants a quick, snappy, Western-styled dungeon crawler, then I definitely recommend this one. I'll give it an 8.0.
- Exhuminator
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Re: Together Retro: First-Person Dungeon Crawlers
Sarge wrote:Final time was 5:24:57
Wow your completion time was almost exactly the same as mine; 5h 25m 24s.
Glad you enjoyed Orcs & Elves, I agree it's a very solid FPDC snack.
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I put more time into Mazes of Fate DS last night. I believe I only have two more dungeons left to beat it. Lovin' this TR theme.
PLAY KING'S FIELD.