Let us reflect upon DS adventure games.

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Sarge
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Re: Let us reflect upon DS adventure games.

Post by Sarge »

prfsnl_gmr wrote:
alienjesus wrote:It also tends to use elements of multiple different local accents that you wouldn't generally hear from a single person in the UK - our regional accents are pretty distinct.
An English actor or actress doing an American "southern" accent is also horrendous. There are several otherwise great episodes of Poirot that are nearly ruined by this. :lol:
Poirot is awesome, so you have excellent taste, sir. :) That was an indelible part of my childhood, and I'm happy to say they've aged fantastically. (I still need to finish my box set, though!)

But yes, overall, imitations of Southern accents are awful. I ran into it last night with FFXV's Cindy. Hoo boy. As someone else said, might as well be Sandy from Spongebob. :lol:
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PartridgeSenpai
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Re: Let us reflect upon DS adventure games.

Post by PartridgeSenpai »

Exhuminator wrote: I tried to explained to you before in an earlier thread, that Professor Layton vs. Phoenix Wright: Ace Attorney was NOT written by Level 5. It was in fact written by Shu Takumi, the man who invented and directed the first three Ace Attorney games.
Oh! Sorry Xp
I guess I either didn't see that post, or just forgot Xp
He should stick to directing then, because that game was BLUGH in terms of story (or perhaps this is just a bad egg like 2 was). I wasn't the biggest fan of the multiple people cross examination at once thing either. It really takes away from any sense of tension the individual cross examinee might create with their presence, or how the bond their significance in the story might build up through repeated one-on-one interactions (think the antagonist of the last in Ace Attorneys 1 or 3). But maybe it's improved upon in later titles.
Exhuminator wrote: First let me say that "guys" didn't create Hotel Dusk and Trace Memory, both game's plots, scenarios, and general design were created by a lady; Rika Suzuki.

Secondly, I believe you should give Trace Memory a try. It's a very different game than Hotel Dusk. For one thing, it takes place on an island with different buildings and areas, you're not confined into one hotel. Also, Ashley Mizuki Robbins is a very different protagonist than Kyle Hyde.
Firstly, let me say that I use "guys" as a generic term of address for a group of humans. I did not mean to offend.

Secondly, I will say mayyyyybe I will pick it up soon. It is four whole dollars after all. It's a big investment :P Also, I will probably give Hotel Dusk another try at some point. Part of the fact I didn't like it too much may be that I was playing it on my huge-ass NEW 3DS XL, which is super hoovy and hurt my hand to hold the 3DS in that book-style for so long. Perhaps I will use a different DS to try it next time.
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Exhuminator
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Re: Let us reflect upon DS adventure games.

Post by Exhuminator »

PartridgeSenpai wrote:Secondly, I will say mayyyyybe I will pick it up soon. It is four whole dollars after all.
A criminally low price for such a fantastic experience.

By the way, Trace Memory doesn't require you to hold it sideways like Hotel Dusk does, in case you wondered.
PLAY KING'S FIELD.
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jmbarnes101
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Re: Let us reflect upon DS adventure games.

Post by jmbarnes101 »

Trace Memory is one of my favorite DS games. I've played Professor Layton, Hotel Dusk, and Phoenix Wright and liked them well enough. I apparently really need to try Ghost Trick.
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alienjesus
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Re: Let us reflect upon DS adventure games.

Post by alienjesus »

PartridgeSenpai wrote:
Exhuminator wrote: I tried to explained to you before in an earlier thread, that Professor Layton vs. Phoenix Wright: Ace Attorney was NOT written by Level 5. It was in fact written by Shu Takumi, the man who invented and directed the first three Ace Attorney games.
Oh! Sorry Xp
I guess I either didn't see that post, or just forgot Xp
He should stick to directing then, because that game was BLUGH in terms of story (or perhaps this is just a bad egg like 2 was). I wasn't the biggest fan of the multiple people cross examination at once thing either. It really takes away from any sense of tension the individual cross examinee might create with their presence, or how the bond their significance in the story might build up through repeated one-on-one interactions (think the antagonist of the last in Ace Attorneys 1 or 3). But maybe it's improved upon in later titles.
As I've said before, I'm pretty sure this mechanic isn't in any other titles, unless it's one of the Japan only games. The mainline series never uses this mechanic
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PartridgeSenpai
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Re: Let us reflect upon DS adventure games.

Post by PartridgeSenpai »

alienjesus wrote: As I've said before, I'm pretty sure this mechanic isn't in any other titles, unless it's one of the Japan only games. The mainline series never uses this mechanic
Every game after Dual Destinies has that mechanic in it (I knew the 6th one did, but I wasn't sure about the one that didn't come out here until now). It wouldn't appear that it's used as exclusively as it is in AA Vs. Layton though (from the wording on Wikipedia ;p). At least that's what I'm hoping :/
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alienjesus
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Re: Let us reflect upon DS adventure games.

Post by alienjesus »

PartridgeSenpai wrote:
alienjesus wrote: As I've said before, I'm pretty sure this mechanic isn't in any other titles, unless it's one of the Japan only games. The mainline series never uses this mechanic
Every game after Dual Destinies has that mechanic in it (I knew the 6th one did, but I wasn't sure about the one that didn't come out here until now). It wouldn't appear that it's used as exclusively as it is in AA Vs. Layton though (from the wording on Wikipedia ;p). At least that's what I'm hoping :/
No, they don't. I've played and beaten both Dual Destinies and Spirit of Justice, and you never cross examine a whole horde of people in this way.

In Spirit of Justice there's one point where you cross examine 2 people at once, but it's done in the same way as you would cross examine a single person - they're just both on the stand giving testimony as if they're one character.
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