What's One Publisher You Couldn't Live Without?

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Flake
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Re: What's One Publisher You Couldn't Live Without?

Post by Flake »

I wish this conversation focused more on the developer than the publisher. Anyone can publish a game if they have the capital and desire to market it - when a developer dies, that's when things change.

Case in point: My obsession with Nintendo RD-1. When they got disbanded, all the Wario and Metroid games came to an end.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Hazerd
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Re: What's One Publisher You Couldn't Live Without?

Post by Hazerd »

Retrogamer0001 wrote:I think we should have a "Dead Publisher Appreciation" thread - I really do miss Enix and Working Designs (Gaijinworks is still doing some great stuff though, really, really, love their passion for RPGS and niche releases).
Well if that's the case, i totally miss Data East, mmmmm Joe & Mac one of my first SNES loves.
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Retrogamer0001
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Re: What's One Publisher You Couldn't Live Without?

Post by Retrogamer0001 »

Well, I'm never a big fan of publisher/developer mergers or acquisitions - sure, it might seem like there is a ton of potential for cross-overs and unique gameplay opportunities, but what it ultimately comes down to is taking one more game company out of the picture, and that is never a good thing.

Square-Enix is a good example - instead of maintaining a competitive marketplace with two major companies, all of a sudden we have one great big company that stagnates. Sure, this happened ten years ago now, but I feel like Square's games have kind of gone down the toilet since then (with a few exceptions, of course - Tomb Raider reboot, Deus Ex, Bravely Default). I would much rather have Enix pumping out their own RPGs and Square doing their own thing too, all in a healthy, competitive environment with a focus on creating better and better gaming experiences for the fans.
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Flake
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Re: What's One Publisher You Couldn't Live Without?

Post by Flake »

Retrogamer0001 wrote: Square-Enix is a good example - instead of maintaining a competitive marketplace with two major companies, all of a sudden we have one great big company that stagnates.
Oh wow, is this ever the best example. And it seemed like it turned sour instantly - there wasn't a slow decline into mediocrity just a sudden rebirth into subpar. Oh, the art work gets more and more beautiful but you'll never appreciate it thanks to shitty gameplay and ridiculous game titles.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
soul_hacker
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Re: What's One Publisher You Couldn't Live Without?

Post by soul_hacker »

This is the easiest question ever for me; Altus.
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BoneSnapDeez
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Re: What's One Publisher You Couldn't Live Without?

Post by BoneSnapDeez »

Flake wrote:I wish this conversation focused more on the developer than the publisher. Anyone can publish a game if they have the capital and desire to market it - when a developer dies, that's when things change.
Yeah, agreed. Falcom is my favorite developer but there's no way to tie them to a specific publisher since they've been with so many - Sega, Broderbund, Nintendo, Hudson, Sierra, Working Designs, Sammy, Renovation, Koei, Konami, XSeed, Atlus...
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darsparx
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Re: What's One Publisher You Couldn't Live Without?

Post by darsparx »

soul_hacker wrote:This is the easiest question ever for me; Altus.
There is that though they deprived the US of a normal way to get Summon night 3-5 in america...of course much can't be said that isn't true for other publishers and series....
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Re: What's One Publisher You Couldn't Live Without?

Post by CavZee »

soul_hacker wrote:This is the easiest question ever for me; Altus.
I love me some ATLUS so they'd be high on the list for sure.

But if we're talking total library of the past and present these 3 companies would be the most important to me. Though there's a couple others who'd just miss the cut I guess.

Capcom
Square
Nintendo

So many classic franchises that define my love for games.

I love me some PlayStation but I feel most of my passion for that brand can be attributed to third party companies' output as opposed to Sony published games.
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