Erik Twice Reviews: Overwatch!

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Erik_Twice
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Re: Erik Twice Reviews thread - Pokémon TCG & Castlevania

Post by Erik_Twice »

Violent By Design wrote:Is there a Netrunner video game? My friend bought it and it was fun.

No, but you can play online using the OCTGN platform. I would rather play face to face, though, not just for the tells and body language but because it's a very dramatic game and staring into a computer screen kills part of the fun for me.

EDIT: I consider it one of the best games ever made, so I would recommend anyone to check it out :lol:
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Re: Erik Twice Reviews thread - Internal and external balanc

Post by Erik_Twice »

I wrote an example-heavy article about game balance in which I discuss balance as the relationship between a strategic element and the mechanics and also as the relationship between several strategic elements.

Hope you like it!


Design: Internal and External Balance
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Re: Erik Twice Reviews thread - Internal and External Balanc

Post by Erik_Twice »

Another week, another Flashback: Ristar!

Ristar’s ideas reached further than most
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Re: Erik Twice Reviews thread - I bash Cave Story

Post by Erik_Twice »

I've been told that Cave Story was an incredibly popular title but I didn't like it much when I played it. I didn't have any preconceptions, it was included with my GCW Zero and liked it enough to almost beat it but alas, I found it dissapointing and gave it a middling, but respectable, score.

Now I fear for my life.

Review: Cave Story (B)
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Re: Erik Twice Reviews thread - I bash Cave Story

Post by Gunstar Green »

They're fair criticisms. The repetition didn't really bother me personally because it's just something that comes with any game that has Metroid roots. That doesn't mean it's not a problem though.

You have to look at Cave Story's popularity in the context of when it came out. It was before the "retro style" fad and it was directly before the indie game boom (it may even have some small responsibility in the start of both). The fact that it came out of nowhere and had such an unprecedented scope for an independent, freeware game was what made it an instant hit.

Now in the current jungle of retro-looking games and indie releases it doesn't quite stand out as much. It appeared in the right place at the right time. It also helped that it was an obvious labor of love with no original intention of getting any monetary compensation for making it.
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Re: Erik Twice Reviews thread - I bash Cave Story

Post by AppleQueso »

Gunstar Green wrote:They're fair criticisms. The repetition didn't really bother me personally because it's just something that comes with any game that has Metroid roots. That doesn't mean it's not a problem though.

You have to look at Cave Story's popularity in the context of when it came out. It was before the "retro style" fad and it was directly before the indie game boom (it may even have some small responsibility in the start of both). The fact that it came out of nowhere and had such an unprecedented scope for an independent, freeware game was what made it an instant hit.

Now in the current jungle of retro-looking games and indie releases it doesn't quite stand out as much. It appeared in the right place at the right time. It also helped that it was an obvious labor of love with no original intention of getting any monetary compensation for making it.


I remember hanging around TIGSource for a while and the amount of WIP games that basically straight up copied Cave Story's look and feel were astounding.
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Re: Erik Twice Reviews thread - I bash Cave Story

Post by jfrost »

I share your misgivings about the last "ultra-difficult" Cave Story level. I just didn't care at that point and gave up.

And it's not as if I don't like hard games.
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Re: Erik Twice Reviews thread - I bash Cave Story

Post by Erik_Twice »

Some people I have on Twitter have the same view as you have, Gunstar. They played it back when it was originally translated or before the indie boom and there weren't a lot of games like it so it was the right game at the right time for them.

The thing with the repetition is not so much having to do it all over again than such repetition being, well, pointless. I rolled my eyes when you rescue Kazuma and they fly without you. Sigh, thanks Mr Designer :lol:

jfrost wrote:I share your misgivings about the last "ultra-difficult" Cave Story level. I just didn't care at that point and gave up.

And it's not as if I don't like hard games.

That's the thing. It's not difficult, it just...painful and boring. It reminds me of Kaizo Mario Bros and that's ugly.

What I wonder is, what does the average gamer think of it? The game has such a terrible difficulty spike when you reach the Last Cave that I can see most of them getting bored with it at that point. The rest of the game is pretty easy, hitting them like that is awful.
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Re: Erik Twice Reviews thread - I bash Cave Story

Post by jfrost »

General_Norris wrote:
jfrost wrote:I share your misgivings about the last "ultra-difficult" Cave Story level. I just didn't care at that point and gave up.

And it's not as if I don't like hard games.

That's the thing. It's not difficult, it just...painful and boring. It reminds me of Kaizo Mario Bros and that's ugly.

What I wonder is, what does the average gamer think of it? The game has such a terrible difficulty spike when you reach the Last Cave that I can see most of them getting bored with it at that point. The rest of the game is pretty easy, hitting them like that is awful.

Yeah, I don't know what it was. I enjoyed the rest of the game, even though it wasn't anything mindblowing (I had played for a while the freeware version years before, but I hadn't stuck with it).

Then we get to the last cave and I'm absolutely unprepared to deal with it. The game up to that point hadn't required very precise platforming and all of a sudden I'm supposed to go between very narrow spikes and time my button presses almost perfectly. I didn't care enough and stopped playing.

I compare it to, say, levels in Super Meat Boy, which have a very steady progression. Each time the difficulty went up just a little bit in a way I thought "well, this must be the difficulty ceiling, finally". It almost never was and the game does get progressively harder up to the last dark world. I knew it was like that I was equipped to deal with the challenge.

To me, the last cave in Cave Story feels almost like a deus ex machina in fiction in general. It was a device they pulled out of nowhere to beat the player (or otherwise conclude the story) and because of that it feels cheap and not worth my time to be played (probably in the same way I would just drop a book that had made logical leaps that were too ridiculous and not for comedic purposes, for instance).
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Re: Erik Twice Reviews thread - I bash Cave Story

Post by ZeroAX »

I agree with most of your critisisms, but I guess this game got to be a critical darling cause of when it came out, as others have already said. And to be fair, we've had much more bland indie games become big successes.

Also, top-notch screenshots as always :P
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BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
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