Chrono Trigger VS Final Fantasy VI

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Which one is the better RPG?

Chrono Trigger
17
39%
Final Fantasy VI
17
39%
Please, don't force me to choose!
10
23%
 
Total votes: 44

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ZeroAX
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Re: Chrono Trigger VS Final Fantasy VI

Post by ZeroAX »

Basically I think that the first half of the game set up a world you cared for, it raised the stakes, you failed and you feel like you've lost and it's all over (Celes suicide scene and all).

But then Celes survives, hope is rekindled and she restarts the quest to save the world. You search for your comrades, see how they've been surviving in this post apocalyptic world, you become more powerful and prepare for the final fight with Kefka which ends with a dramatic assault on his fortress tower.

If anything, I think FF6's story is probably the only one among all JRPGs I've ever played, that comes so close to the three acts structure of cinema. Set up, stakes are raised, and final confrontation.

I also find very interesting that for the first half of the game Kefka is always in front of you, you fight him, you see what he's capable of and you know he's danger, but you keep confronting him and then he defeats you. I mean, yes there have been many cases in FF where a boss defeats you, but nowhere did that raise the stakes so much and feel so natural.

Beatrix in FF9 just let you go, and Edea in FF8 put you in a prison where you escaped from in 20 minutes.


But your defeat in FF6 means something. You used to HATE Kefka, but now you also fear him. You can't defeat him anymore like you used to. He won and he destroyed the world. You payed a high price for your failure.

But in the end the beauty of the story of FF6 is that even when you failed, the heroes rallied again, prepared harder and fought him again. It's an epic. And what's best is that it's an epic very well translated into a game. It doesn't feel pretentious (not of course that Chrono Trigger feels pretentious, but later JRPGs sure do) or forced. You don't fear Kefka cause you are told you should fear him (*cough* Sephiroth *cough*), you fear him cause you see what a monster he is, and he DEFEATS you.

I mean, I loved FF8,9,12, the worlds, the characters, the aesthetics....but if I was reading their stories in books....I'd get bored. They were good for video games (plot holes notwithstanding), but FF6 honest to god I'd read it if it was a book.

In fact of all the FF games that could have gotten supplementary media (comics, books, heck a sequel) it should have been this one. There are so many character to explore, their pasts are actually interesting. You are given enough information for their actions to make sense, but left vague enough for your imagination to fill in the blanks about everything that turned them into the characters they are (Celes's life in the empire, Edga's and Sabin's relationship are only 2 of the sub plots that I'd REALLY want to learn more about).



FF6 was the first JRPG (after pokemon) that I beat. It wasn't the first one that I tried. FF8,7,4,5,9 (order in which I played them) all were nice, but this was the only one that I just HAD to know what comes later. The story kept me intrigued and when I beat it, it really felt like the characters had gone through a long odyssey and finally they had succeeded.


......boy I can write a lot about video games that make me feel positive emotions :)
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irixith
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Re: Chrono Trigger VS Final Fantasy VI

Post by irixith »

Looks like it's time to dive back into FF6 again.

(...but it didn't get an after years...just sayin'... 8) )
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Re: Chrono Trigger VS Final Fantasy VI

Post by D.D.D. »

Since the mention of Secret of Mana, has anyone played it with FuSoYa's patch? http://fusoya.eludevisibility.org/som/shots.html
I played SoM on the SNES years ago and I've been wanting to replay it again but considering the original versus that translation/patch.
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Re: Chrono Trigger VS Final Fantasy VI

Post by irixith »

D.D.D. wrote:Since the mention of Secret of Mana, has anyone played it with FuSoYa's patch? http://fusoya.eludevisibility.org/som/shots.html
I played SoM on the SNES years ago and I've been wanting to replay it again but considering the original versus that translation/patch.
It's much more pleasant with the variable width font.
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Re: Chrono Trigger VS Final Fantasy VI

Post by D.D.D. »

It looks like it. How was the story in the patch versus the original?
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Re: Chrono Trigger VS Final Fantasy VI

Post by irixith »

D.D.D. wrote:It looks like it. How was the story in the patch versus the original?
http://www.romhacking.net/reviews/1014/#review

^ That says it well. The changes are really quite subtle, and only highlight what is already an excellent game. I haven't played SOM without the patch for years now.
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Re: Chrono Trigger VS Final Fantasy VI

Post by D.D.D. »

irixith wrote:
D.D.D. wrote:It looks like it. How was the story in the patch versus the original?
http://www.romhacking.net/reviews/1014/#review

^ That says it well. The changes are really quite subtle, and only highlight what is already an excellent game. I haven't played SOM without the patch for years now.
Nice~ I guess that's what I'm playing through next. :D
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Re: Chrono Trigger VS Final Fantasy VI

Post by sbk »

ZeroAX wrote:Basically I think that the first half of the game set up a world you cared for, it raised the stakes, you failed and you feel like you've lost and it's all over (Celes suicide scene and all).

But then Celes survives, hope is rekindled and she restarts the quest to save the world. You search for your comrades, see how they've been surviving in this post apocalyptic world, you become more powerful and prepare for the final fight with Kefka which ends with a dramatic assault on his fortress tower.

If anything, I think FF6's story is probably the only one among all JRPGs I've ever played, that comes so close to the three acts structure of cinema. Set up, stakes are raised, and final confrontation.

I also find very interesting that for the first half of the game Kefka is always in front of you, you fight him, you see what he's capable of and you know he's danger, but you keep confronting him and then he defeats you. I mean, yes there have been many cases in FF where a boss defeats you, but nowhere did that raise the stakes so much and feel so natural.

Beatrix in FF9 just let you go, and Edea in FF8 put you in a prison where you escaped from in 20 minutes.


But your defeat in FF6 means something. You used to HATE Kefka, but now you also fear him. You can't defeat him anymore like you used to. He won and he destroyed the world. You payed a high price for your failure.

But in the end the beauty of the story of FF6 is that even when you failed, the heroes rallied again, prepared harder and fought him again. It's an epic. And what's best is that it's an epic very well translated into a game. It doesn't feel pretentious (not of course that Chrono Trigger feels pretentious, but later JRPGs sure do) or forced. You don't fear Kefka cause you are told you should fear him (*cough* Sephiroth *cough*), you fear him cause you see what a monster he is, and he DEFEATS you.

I mean, I loved FF8,9,12, the worlds, the characters, the aesthetics....but if I was reading their stories in books....I'd get bored. They were good for video games (plot holes notwithstanding), but FF6 honest to god I'd read it if it was a book.

In fact of all the FF games that could have gotten supplementary media (comics, books, heck a sequel) it should have been this one. There are so many character to explore, their pasts are actually interesting. You are given enough information for their actions to make sense, but left vague enough for your imagination to fill in the blanks about everything that turned them into the characters they are (Celes's life in the empire, Edga's and Sabin's relationship are only 2 of the sub plots that I'd REALLY want to learn more about).



FF6 was the first JRPG (after pokemon) that I beat. It wasn't the first one that I tried. FF8,7,4,5,9 (order in which I played them) all were nice, but this was the only one that I just HAD to know what comes later. The story kept me intrigued and when I beat it, it really felt like the characters had gone through a long odyssey and finally they had succeeded.


......boy I can write a lot about video games that make me feel positive emotions :)
Wow. If you start a blog let me know.
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Re: Chrono Trigger VS Final Fantasy VI

Post by WallCrusher »

D.D.D. wrote:
AppleQueso wrote: His name is from Ys I thought?
Personally, the two games are inseparable in my mind. I don't think I could stand to own one without the other.
I coulda sworn that was a bad guy in an FF game... :?
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Re: Chrono Trigger VS Final Fantasy VI

Post by Xeogred »

brunoafh wrote:I always felt that the emphasis on multiple characters in FF VI was it's biggest downfall. Not because that's a bad way to go about story telling, but because it's done very poorly in the second half. The first half is gold, but the second half really falls apart. The story is pretty poorly patched together and Terra's role, which prior to this is by far the most prevalent, is reduced to pretty much nothing, and I dunno, it just all felt really random and rushed. The second half feels like a completely different game.
I almost went into detail about the WoR bringing in a problem I have with some RPG's sometimes... when the game breaks things up and puts you in multiple characters perspectives. As cool as this is, it tends to bog games down for me most of the time. It was a turn off from the bit of FFIV The After Years I played, and then the tiny bit of DQIV I played recently seemed to be setting up for the same thing. There's certainly more examples but I can't think of more at the moment...

But yeah, the WoR almost has this feeling to me. Gotta drag around to find everyone again and weird things like that. I know I've probably talked a lot more about my issues with the WoR before, but yeah I certainly prefer the first half of the game a lot more over the second.

It is cool how dark and different FFVI is when you look at it, and maybe I prefer things to be more cliche' since I'd argue both FFIV and FFV are more consistent games story/pacing wise... but oh well. I probably even like ExDeath more than Kefka now, after playing the GBA version of FFV that actually had a great translation, he turned out to be a pretty damn awesome character, and unlike Kefka in the second half, ExDeath never really takes the backseat.

Obviously, I still love FFVI though since I'm still putting it above CT overall, haha.
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