Ugh, yeah I can't stand 2D filters on PS1 games. That just looks awful. Instead I prefer a simple 2x filter on these kinds of games. It can go by many names, but what I mean is the filter which resizes 2x in nearest neighbor mode, and then after that, it upscales to your display using bilinear or any other soft method. This lets the game retain the pixel-perfect look, without coming across as too jagged.his_pomposity wrote:So I only just discovered the joys of custom shaders yesterday... I spent quite a bit of time on researching and playing around with various shaders and such. I used Suikoden II as a test subject for the time being because that's what I'm currently playing. Anyway, I've discovered that the 4xGLSLHqFilter gave the game a really nice, painterly look. The odd, jarring pixelated effect was gone as well. I thought it fit quite well into the game's overall feel and theme. My only issue with it is the blurriness, but I guess that's the trade-off for the time being.
Oh, and I used Mozgus' recommended setting for the video plug-in.
Anyway, is there some sort of a master list of recommended custom shaders for any PSX games on here?
Looks like this:


