I was seriously underwhelmed by Microsoft's showing. There was only one real "surprise" announcement, and it was the slim 360 at the last minute of the show. The rest was just hipsters and family minigames. It was nothing short of a disaster.
Weekend_Warrior wrote:Ya know, I wish Microsoft would just realize that a lot of people/families out there buy systems not because of the fun, accessible games that are available for it, but rather because it says "Nintendo" on the box.
That didn't seem to happen with the Gamecube. I think the fun, family friendly games are part of the reason for the Wii's success.
It should be easy for Sony and Nintendo to do better. It would take some major buffoonery to do much worse.
I really think that most motion games need some tactile response - force feedback, vibration, or something. How do you know when you have clanged light sabers, etc.
Also, all I could think when watching the Kinect driving games: "How do you accelerate or brake?"
Weekend_Warrior wrote:Ya know, I wish Microsoft would just realize that a lot of people/families out there buy systems not because of the fun, accessible games that are available for it, but rather because it says "Nintendo" on the box.
EA conference is in a little while. I'm interested mainly in it for Dead Space 2. The original game wasn't AMAZING or anything, but it was pretty solid and I'd be interested in seeing how a sequel improves it.
soniklife wrote:
Weekend_Warrior wrote:Ya know, I wish Microsoft would just realize that a lot of people/families out there buy systems not because of the fun, accessible games that are available for it, but rather because it says "Nintendo" on the box.
you are speaking the truth there my friend
Yeah that's why the N64 and Gamecube were number one in sales while they were out.
does any body know if you can also use objects while using Kinect? like a handle or sterring wheel. It seem a litle awkward just using your hands to hold a sword.