Done with Castlevania Circle of the Moon - I'll be honest, I cheated at the end. The last boss difficulty level was exponentially higher than anything leading up to him - and I did NOT feel like grinding for 6 hours just to see the credits. So I used some glitches and accessed abilities I was not supposed to have.
It is poor game design when you have to spend as much time grinding for the final boss as you did playing the rest of the game. A disappointing end to an otherwise amazing game.
Snickerd00dle's Summer Game Challenge 2011
Re: Snickerd00dle's Summer Game Challenge 2011
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: Snickerd00dle's Summer Game Challenge 2011
How did you cheat?
I remember the final boss being tough, but I eventually figured out how to dodge all of his attacks. What kept killing you?
I remember the final boss being tough, but I eventually figured out how to dodge all of his attacks. What kept killing you?
Re: Snickerd00dle's Summer Game Challenge 2011
The poison bubbles and his screen dash.Ack wrote:How did you cheat?
I remember the final boss being tough, but I eventually figured out how to dodge all of his attacks. What kept killing you?
I could dodge them pretty often but because I could barely damage the guy it came down to sheer endurance and attrition. And that's not fun. I play games for fun so when the good times come to an end...
I cheated by accessing DSS combinations I didn't have cards for. It's a really simple glitch: You select a combo you do have, activate it, and then while the activation animation is starting you press start and select the cards you do not yet have. When you exit back to the game, the effect will be the cards you selected last whether you had them or not. I used this to get summons, item crash crosses, and use weapons that boosted my strength by about 4x.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: Snickerd00dle's Summer Game Challenge 2011
Interesting, I didn't know about the glitch. I beat him the hard way...well, not really. He's weak to the Thunderbird summon.
Re: Snickerd00dle's Summer Game Challenge 2011
I'll keep that in mind for when I come back to this game. I am angry at it right now but I'll get over that later. I'm leaving an asterisk on this one to remind me to come back and do it the right way when I have recovered from the fatigue later this year.Ack wrote:Interesting, I didn't know about the glitch. I beat him the hard way...well, not really. He's weak to the Thunderbird summon.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: Snickerd00dle's Summer Game Challenge 2011
If I remember correctly, you also now have access to the Magician mode, which is a lot of fun.Flake wrote:I'll keep that in mind for when I come back to this game. I am angry at it right now but I'll get over that later. I'm leaving an asterisk on this one to remind me to come back and do it the right way when I have recovered from the fatigue later this year.Ack wrote:Interesting, I didn't know about the glitch. I beat him the hard way...well, not really. He's weak to the Thunderbird summon.
- alienjesus
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Re: Snickerd00dle's Summer Game Challenge 2011
Played some more Banjo Kazooie, got all the jiggies in the third level. It's kinda weird how you can completely clear out a level the moment you arrive, you never seem to need a move you learn on a later level. I would've preferred that tbh, it'd make the levels a little more memorable to not just be done with them so quickly.
Also, the hub world is annoyingly complicated. It isn't really fun spending so long running around it to find the way to each level.
Also, the hub world is annoyingly complicated. It isn't really fun spending so long running around it to find the way to each level.
Re: Snickerd00dle's Summer Game Challenge 2011
Yeah, I was looking that up. It says "Magician Mode: Fireball" on the data select screen now. I wish you got to choose which version you got - Fighter mode sounds more fun!Ack wrote:If I remember correctly, you also now have access to the Magician mode, which is a lot of fun.Flake wrote:I'll keep that in mind for when I come back to this game. I am angry at it right now but I'll get over that later. I'm leaving an asterisk on this one to remind me to come back and do it the right way when I have recovered from the fatigue later this year.Ack wrote:Interesting, I didn't know about the glitch. I beat him the hard way...well, not really. He's weak to the Thunderbird summon.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: Snickerd00dle's Summer Game Challenge 2011
Actually I found Magician Mode and Fighter Mode to be lots of fun. Archer was considerably less so.
- YoshiEgg25
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Re: Snickerd00dle's Summer Game Challenge 2011
Yeah, I much prefer Banjo-Tooie's hub level. The teleporters helped; the world was absolutely MASSIVE.alienjesus wrote: Also, the hub world is annoyingly complicated. It isn't really fun spending so long running around it to find the way to each level.
Gaming accomplishments:
Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)
Speedrun.com Profile (contains multiple WRs)
Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)
Speedrun.com Profile (contains multiple WRs)

